Wednesday, June 18th, 2008

[identity profile] offthelisthero.livejournal.com
"Some dangers are more obvious than others," Mohinder began, when the students had arrived. "Gun or knife wounds, car accidents, fire. Even death by volcano, which would usually be from the pyroclastic flow rather than the lava. It's easier to protect yourself against something you know is out there."

"The vending machines or kitchen sink are the dangers that catch the unsuspecting," he went on, describing a series of bizarre deaths including fatalities by tortoise, laughter and accidental self-strangulation, with an -mostly- straight face.

"To be prepared for injuries -however they occur- practice needs to be as realistic as possible. In lieu of violence we're going to be looking at simulating bloody wounds," Mohinder pointed at the moddable supplies on the desks, "And then testing your skills."

[OCD is up!]
[identity profile] 1petrelli1.livejournal.com
"Today we're going to practice using your networking skills," Nathan said. "Pretend that you're putting together a charity event to benefit all the teal deer who were made homeless thanks to last weekend's volcano. You need to figure out what kind of event to have and how you can make it happen for the least amount of cost but greatest amount of benefit to the charity.

"You all have the same goal, but different talents. Do your best to pair up with as many of your classmates as possible so you can bring the most to the table. Try to make it good, because once you've figured out your event you need to present it to your sponsor." Nathan gestured towards where Lana was sitting. "If she doesn't like it she won't put her company's weight behind it, and without her you won't have nearly as much donations or free publicity. She's going to want to see creative events that bring a lot to the table, so anyone who approaches her without at least one partner is probably not going to succeed.

"Get started and I'm here if you have any questions."

[ooc: OCD is up!]
[identity profile] veryarthurdent.livejournal.com
"Right! So. Wasn't here last week, was I? I'm sure the TA," he gave Seely a look that had a barely restrained eyeroll accompanying it, "kept you all busy in my absence. Got off to a slow start, which is sometimes a good thing when you're bouncing around the known universe." Why yes, he was being a big hypocrite. He seemed to know it to some degree too, because he was getting uncomfortable. "And, well, let's not even get started on the unknown universe. Anyway! Moving on. Let's go somewhere different."

The Doctor pointed his sonic screwdriver at the Danger Shop controls and, although it could be said that the Danger Shop was somewhat disgruntled by being messed with by a sonic device (which wasn't in any way important for next week's workshop), it complied and their surroundings changed.

"Welcome to the year 200,100. We're not too far from home, a little step out and away from the planet Earth, which is just down there. You can probably find an observation deck if you look hard enough. This is Satellite 5, the largest communications station in the solar system, if I remember rightly. I usually do. Take a look around. Get something to eat. Mingle." He scratched behind his ear and tried not to look too pleased at throwing them into the thick of it, "I'd watch out for some of those rooms though. You might find yourself facing a fate worse than death. Well, not death." He paused and looked upward in thought. "No, on second thought, worse than death. Definitely."
[identity profile] crazypilotman.livejournal.com
The students would likely notice something very unusual about the Danger Shop today as they arrived. Most notably that it was empty. There wasn't any kind of ship anywhere in sight. There was nothing. Just Murdock with his arms crossed over his chest, looking rather devious.

"And now for something completely different," he droned. "You," he pointed towards the class at large, "will choose your own ships today. I recommend you pick something you're most comfortable with. Because we're going to crash those babies," he grinned deviously.

"The first rule of piloting, is any landing you can walk away from is a good one. So that's what we're going to do. Your primary goal is to make sure you get out safe. If you can swing it without getting a single scratch, even better. Second to that is minimizing the amount of damage inflicted upon your craft. If you ever wind up crashing in hostile territory, you want your craft to be repairable. Or at the very least, have enough working parts so you can retro engineer something else to escape in."

"How you choose to crash them is completely up to you. You can experience engine failure, extensive damage from an enemy craft, or," he winked at Reno, "you can just fly straight into a mountain. Once done, the Danger Shop will provide each of you with an outcome statistic and survival probability." Of course, the safety protocols were in place, so nobody would actually suffer any injuries, but Murdock thought it might be amusing to let them sweat that a bit. Make the whole scenario just that more believable.

"Alrighty kids!" he slapped his hands together loudly, "Let's get our ships and let's crash like you've never crashed before. Oh, and I should add, you'd better crash sooner rather than later. Take too long, and the program will kick in and throw something random at ya. Or heck," he shrugged, "just wait for it and see what you get. Could be a fun challenge," he grinned.

(ocd-edy! in a sec...)

Fandom High RPG



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