http://crazypilotman.livejournal.com/ (
crazypilotman.livejournal.com) wrote in
fandomhigh2008-06-18 11:05 pm
Entry tags:
Flight and Flying, Period 5, Thursday 6/19
The students would likely notice something very unusual about the Danger Shop today as they arrived. Most notably that it was empty. There wasn't any kind of ship anywhere in sight. There was nothing. Just Murdock with his arms crossed over his chest, looking rather devious.
"And now for something completely different," he droned. "You," he pointed towards the class at large, "will choose your own ships today. I recommend you pick something you're most comfortable with. Because we're going to crash those babies," he grinned deviously.
"The first rule of piloting, is any landing you can walk away from is a good one. So that's what we're going to do. Your primary goal is to make sure you get out safe. If you can swing it without getting a single scratch, even better. Second to that is minimizing the amount of damage inflicted upon your craft. If you ever wind up crashing in hostile territory, you want your craft to be repairable. Or at the very least, have enough working parts so you can retro engineer something else to escape in."
"How you choose to crash them is completely up to you. You can experience engine failure, extensive damage from an enemy craft, or," he winked at Reno, "you can just fly straight into a mountain. Once done, the Danger Shop will provide each of you with an outcome statistic and survival probability." Of course, the safety protocols were in place, so nobody would actually suffer any injuries, but Murdock thought it might be amusing to let them sweat that a bit. Make the whole scenario just that more believable.
"Alrighty kids!" he slapped his hands together loudly, "Let's get our ships and let's crash like you've never crashed before. Oh, and I should add, you'd better crash sooner rather than later. Take too long, and the program will kick in and throw something random at ya. Or heck," he shrugged, "just wait for it and see what you get. Could be a fun challenge," he grinned.
(ocd-edy!in a sec...)
"And now for something completely different," he droned. "You," he pointed towards the class at large, "will choose your own ships today. I recommend you pick something you're most comfortable with. Because we're going to crash those babies," he grinned deviously.
"The first rule of piloting, is any landing you can walk away from is a good one. So that's what we're going to do. Your primary goal is to make sure you get out safe. If you can swing it without getting a single scratch, even better. Second to that is minimizing the amount of damage inflicted upon your craft. If you ever wind up crashing in hostile territory, you want your craft to be repairable. Or at the very least, have enough working parts so you can retro engineer something else to escape in."
"How you choose to crash them is completely up to you. You can experience engine failure, extensive damage from an enemy craft, or," he winked at Reno, "you can just fly straight into a mountain. Once done, the Danger Shop will provide each of you with an outcome statistic and survival probability." Of course, the safety protocols were in place, so nobody would actually suffer any injuries, but Murdock thought it might be amusing to let them sweat that a bit. Make the whole scenario just that more believable.
"Alrighty kids!" he slapped his hands together loudly, "Let's get our ships and let's crash like you've never crashed before. Oh, and I should add, you'd better crash sooner rather than later. Take too long, and the program will kick in and throw something random at ya. Or heck," he shrugged, "just wait for it and see what you get. Could be a fun challenge," he grinned.
(ocd-edy!

Sign In.
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Choose your craft!
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It was a thing. A Reno thing.
It was going to almost be a shame to total the poor thing, even if it was fake.
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Finally, she settled on the F-16 (http://en.wikipedia.org/wiki/F-16_Fighting_Falcon") she'd flown in Master Skywalker's class last summer. She liked this baby.
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She weren't too fancy, but she'd do just fine for her.
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Rikku talked the Danger Shop into coughing up a nice copy of her favorite old clunker, the Fahrenheit.
Fly for a bit.
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Reno, who was totally planning on waiting until something random struck him down. It made things more interesting that way.
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Fast flying. Very very fast flying.
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Ahhh. Just like old times.
Crash!
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It was a shame he wasn't expecting that giant foot to fall from the sky on top of him like that.
Probability of survival? Zero.
If asked later, Reno would probably tell you that he was not dead, he was pinin' for the fjords.
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It was good in theory. He just wasn't skilled enough to pull it off.
He did manage to hit the ground without turning into a fireball, at least. Sadly, both wings were ripped off the jet and, had the safeties not been in place, he would've had a few broken bones. On the bright side, the engine was intact.
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He could understand crashing when things went wrong, but he couldn't very well tell the machine how he wanted to crash when he really really didn't want to crash.
Or maybe he just didn't like being told he had to crash.
John landed the plane and survived.
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She landed her ship, a little relieved considering it was just the Danger Shop.
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Talk to your TA
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He had to fill that space with something, since he wasn't allowed to carry any weapons around.
Talk to Murdock
OOC