http://crazypilotman.livejournal.com/ (
crazypilotman.livejournal.com) wrote in
fandomhigh2008-06-18 11:05 pm
Entry tags:
Flight and Flying, Period 5, Thursday 6/19
The students would likely notice something very unusual about the Danger Shop today as they arrived. Most notably that it was empty. There wasn't any kind of ship anywhere in sight. There was nothing. Just Murdock with his arms crossed over his chest, looking rather devious.
"And now for something completely different," he droned. "You," he pointed towards the class at large, "will choose your own ships today. I recommend you pick something you're most comfortable with. Because we're going to crash those babies," he grinned deviously.
"The first rule of piloting, is any landing you can walk away from is a good one. So that's what we're going to do. Your primary goal is to make sure you get out safe. If you can swing it without getting a single scratch, even better. Second to that is minimizing the amount of damage inflicted upon your craft. If you ever wind up crashing in hostile territory, you want your craft to be repairable. Or at the very least, have enough working parts so you can retro engineer something else to escape in."
"How you choose to crash them is completely up to you. You can experience engine failure, extensive damage from an enemy craft, or," he winked at Reno, "you can just fly straight into a mountain. Once done, the Danger Shop will provide each of you with an outcome statistic and survival probability." Of course, the safety protocols were in place, so nobody would actually suffer any injuries, but Murdock thought it might be amusing to let them sweat that a bit. Make the whole scenario just that more believable.
"Alrighty kids!" he slapped his hands together loudly, "Let's get our ships and let's crash like you've never crashed before. Oh, and I should add, you'd better crash sooner rather than later. Take too long, and the program will kick in and throw something random at ya. Or heck," he shrugged, "just wait for it and see what you get. Could be a fun challenge," he grinned.
(ocd-edy!in a sec...)
"And now for something completely different," he droned. "You," he pointed towards the class at large, "will choose your own ships today. I recommend you pick something you're most comfortable with. Because we're going to crash those babies," he grinned deviously.
"The first rule of piloting, is any landing you can walk away from is a good one. So that's what we're going to do. Your primary goal is to make sure you get out safe. If you can swing it without getting a single scratch, even better. Second to that is minimizing the amount of damage inflicted upon your craft. If you ever wind up crashing in hostile territory, you want your craft to be repairable. Or at the very least, have enough working parts so you can retro engineer something else to escape in."
"How you choose to crash them is completely up to you. You can experience engine failure, extensive damage from an enemy craft, or," he winked at Reno, "you can just fly straight into a mountain. Once done, the Danger Shop will provide each of you with an outcome statistic and survival probability." Of course, the safety protocols were in place, so nobody would actually suffer any injuries, but Murdock thought it might be amusing to let them sweat that a bit. Make the whole scenario just that more believable.
"Alrighty kids!" he slapped his hands together loudly, "Let's get our ships and let's crash like you've never crashed before. Oh, and I should add, you'd better crash sooner rather than later. Take too long, and the program will kick in and throw something random at ya. Or heck," he shrugged, "just wait for it and see what you get. Could be a fun challenge," he grinned.
(ocd-edy!

Re: Crash!
He could understand crashing when things went wrong, but he couldn't very well tell the machine how he wanted to crash when he really really didn't want to crash.
Or maybe he just didn't like being told he had to crash.
John landed the plane and survived.
Re: Crash!
Re: Crash!
Re: Crash!
Glaring a bit, he wrapped his arms around himself and waited for John's response. He was half-tempted to make John do the run over.
Re: Crash!
Re: Crash!
He continued to glare a bit, drumming his fingers against his arm. "You can't choose the easy way out in real life, John."
Re: Crash!
Re: Crash!
Dammit, yes. It sucked. It wasn't about dying, it was about living. Beating the odds and surviving. Why couldn't the kid see that?
Re: Crash!
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"It's simple numbers. The more often you go up, the greater the risk becomes. Sucks, but that's the truth."
Re: Crash!
Re: Crash!
"Next week," he spoke coldly, "I'll expect you to participate as instructed and without the apparent attitude. Do I make myself clear?"
Re: Crash!