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"This was supposed to be a class about bingo," said a visibly portal-lagged Atton. "I give up. I'm never using the Danger Shop again."

The Danger Shop was not a bingo hall.

The Danger Shop was a giant ball pit.

Atton threw his hands up, wandered towards the sole chair in the corner, and collapsed in it.
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"So I feel like we haven't done enough discussion lately," Atton said.

He had not at all decided on this topic purely because it was cold, or because he'd gotten rained on by candy this morning and he was grumpy about it. Nope.

"Chance is, at the end of the day, about uncertainty," he said. "How certain is it that one thing happens over another? It's rarely a hundred percent chance anything will happen. Anyone on the mainland would tell you that it could never possibly rain candy out of the sky, but look--"

He waved towards the window. "...There we go. Now, I can't speak for all species, but humans don't handle uncertainty well. We want our chances to be 100% in our corner - or at least 100% on us. Even people blaming themselves for stuff they can't control, that's about trying to minimize uncertainty: it's gotta be something you did. Or didn't do. The odds were in your hands, not at the whims of fate."

He shrugged. "That's not actually how it works," he said. "So today I just want to open up a broad discussion. How do you deal with uncertainty? Not knowing if the chances are in your favor? Knowing they're not, but wanting to push it anyway? Do you deal well with not knowing, or does it drive you nuts at night? It's stuff like that that should inform when you take a chance, and how."

With that, he reached into his pocket, pulled out a marzipan apple, and bit into it.
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Today, Atton had asked the class to meet up at Fast Eddie's. "Morning, class," he said. "You're going bowling. Go get your ugly shoes."

... Nobody could prove he was doing this to avoid another chicken-related embarrassment. Nobody. "I want you kids to look into the factors that lay beneath the concept of odds," he said. "Sure, chance is a big part of what we're looking into. But you can boost your chances in certain ways, and kill them in another."

He picked up a bowling ball. "I want you all to pick a partner," he said, "And keep track of their stats while you bowl. At the end of the class, share your stats. Would you bet on yourself based on those? Why are they the way they are, and what can you do to make them better?"
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"I was going to take you to the horse races today to talk about bookies and odds, doing your research to know which odds are both smart and profitable, yadda yadda yadda," Atton said.

He waved vaguely at the field full of villagers cheering on four chickens running across the field.

"Obviously," he said, "Someone's gotten into the simulator again."

He didn't know why he expected any better, at this point. "So what the hell, let's go with this," he said. "Do your research. Pick a chicken to bet on. Let's see which one of you actually knows how to play the odds right."
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"So I don't think politics on some planet that some of you aren't even from is really a reason to disrupt a class," Atton said. "On the other hand, I have personal experience with what happens when an asshole takes over your sh-- planet, republic, whatever, so I thought I'd compromise."

He pointed at the table. "Water balloons," he said. "How do they relate to chance? Well, depending on how good your throwing arm is, there's a certain percentage chance of hitting something with them." Beat. "That's it."

He gestured towards the shooting alley-esque set-up across the room. "You can set the sim targets to the face of your choice, as long as they've got a picture up on the internet. Go at it."
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"Today, we're getting into the nitty-gritty of calculating odds," Atton said. "None of that gut feeling stuff here. We're going to be talking percentages." He walked from table to table, putting down handouts of... sums.

Yep, kids. You were getting an actual math class.

"The thing about odds is that the math doesn't always work as you expect it to," he said. "If you flip a coin once, what's the chance you'll get heads? 50 percent. If you flip it ten times, what's the chance you'll get heads? Still 50 percent. Even if you flip it heads seven times in a row, the chance for the next toss is still 50 percent, because it could be one or the other."

He sat back down behind his desk.

"Percentages are always out of 100," he said, "Which means you can also write them down as fractions of 1. A chance of 0.2 out of 1 is the same as a 20 percent chance. So an easy way to calculate chance is to add up to one hundred. What's the percentage chance if you're talking 7 out of 25? Well, 25 times four adds up to 100, so seven times four - 28 percent."

He shrugged. "It's that easy," he said. "Now get to work."
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"Okay, so, today I was going to talk to you about roulette," Atton said, "A game where taking a risk is rewarded strongly... if you win." He gestured towards the Danger Shop behind him. "So I'm going to take you to a casino, and--"

Poof.

A wheel appeared.

Atton stared at it.

"...Wrong sim," he said, reaching for a control panel. "Gimme a moment--"

Poof.

Atton glared at the second wheel. "Seriously?" he said, jamming a few more buttons on the control panel. It said 'poof'.

Again.

"... It's too early in the day for this poodoo," he said tiredly. "Pick a wheel, figure out what to get for lunch, I don't care anymore."

He wandered off.
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"Right, do or die time," Atton said, clapping his hands. He was standing in front of three doors. "Pick a door, get through the scenario, come out the other end. That's it. That's the class."

He jabbed his thumb towards the doors. "Safeties are on. Scram."
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"Next week, I'm going to put you all in a situation where the deck is obviously stacked against you," Atton said. "House odds will be high, but you won't be playing card games."

He walked around his desk - and then sank down on his chair. "Which means that this week, we're going to talk," he said. "I've said before that this class is as much about knowing how to play the odds to get out of a scrape as it is about winning a hand at pazaak or doing the math right. Now, all of you are going to wind up in situations where the odds aren't in your favor. For some of you, that might be college applications. For others, life and death situations. I'm going to throw you guys a random bunch of scenarios next week, which could be any of those."

He leaned back. "The first thing you want to do in a situation with bad odds is to change those odds," he said. "You all have weaknesses - some shared between most humanoids, some individual to each of you - that can be exploited. But you also all have strengths you can use to balance things out. Bad odds happen when the situation is tailored better towards your weaknesses than towards your strengths. Changing them means changing how you utilize your strengths."

He looked at each student. "I want each of you to identify one weakness of yours that can be used against you," he said. "If you're not comfortable giving me a big one, give me a small one, or one universal to your species that's common knowledge. I'm not here to do oppo research." ... Someone had been reading a lot of American election coverage lately. "Then, give me a strength of yours. Figure out how it can balance out your weakness. Or even better, tell me how your weakness could be turned into a strength - that's the real holy grail."

Then Atton nodded at a student. "Go."
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"So, you guys just had your parents to deal with, so let's make this week's class nice and easy," Atton said.

He put down a pazaak deck. "You remember this game. You also remember we're supposed to be talking about dealing with odds that are stacked against you these next few weeks. So I want those of you who aren't great at gambling to find someone in here you know is better at it than you. Play against them. Think about the moves they're making. Why are they making them?"

He shrugged. "As for those of you who are already good at it," he said, "Have fun. There's free nachos."
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"The house always wins," Atton said, as the students poured into the Danger Shop. It was set up as a casino floor, with a ridiculous amount of slot machines... and one really weird pachinko machine that Atton hadn't managed to scrub from the simulation.

Just ignore the pachinko machine.

"Some - or most - of you will know that line," he said. "It refers to the way casinos - professional gambling dens - handle your money. A casino is a business. It wants to make money. So in the long run, gamblers always lose, and the casino always wins. You can look at life like that, too. Even the greatest escapist or survivalist is - unless they're from a particularly hardy species - going to lose some day. We are all going to die."

Long pause.

"...So yeah. The intro sessions of this course are over. Over the next few weeks, we're going to focus on when to quit, instead." He nodded at the slot machines. "Taking it back to regular gambling, casinos work with something called a house edge. The house edge is the ratio of the average loss to the initial bet. That means that, say, for blackjack, which has an average house edge of 0.28%, for every ten bucks you put in, you'll lose at least 28 cents on average-- so the best you can hope to get back, on average, is nine bucks and 72 cents. For the slot machines, the house edge can be anywhere between 2 to 15 percent. For anyone counting along, yeah, that means you can lose a lot of money at slots. On a long enough timeframe, you're going to lose two to fifteen percent of every bet. You put in a hundred bucks, you're going to go home with 85."

He shrugged. "Of course, those are averages," he said. "If you're lucky, maybe you make double your bet after a few spins. At that point, you have to ask yourself: when do you stop? Because the longer you keep going, the more that average is going to loom over you."

He clapped his hands. "So you're going to go try that, and we're going to see," he said. "You each get ten chips. Any chip count over ten at the end, you get a pumpkin-flavored beverage of your choice, or... I dunno. Something pumpkin shaped. Go!"
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"So, today we're actually going to talk about risk and reward," Atton said.

As was evidenced by the fact they were in a normal classroom, for once. "We've had a chance to try out a few card games, we've had a chance to try out how you'd act in a real world situation. And we'll go through many other scenarios like this in the future. But it all starts with the same question: when do you take a gamble? How much are you willing to gamble? And what are you willing to gamble for?"

He watched the class.

"I have a pretty good gut feeling," he said. "I've had to develop one. There are risks worth taking, but risking your life-- that should be a choice you think about. A lot. And so for a very long time, I decided that risking my life was the one thing I wasn't willing to do. Before that, I'd been a soldier. I'd thought that fighting and dying so my people could live-- that was the right choice to make. Because what was the stake of my life, really, in the face of potentially billions of more deaths?" He snorted. "Of course, I was a teenager, so I also thought I was immortal. At first. I got over that pretty quickly."

He sat down. "After that, I decided to say screw it. The war had been won. There was nothing left to do but survive. I had nothing to stake my life for, and so I figured what I should be doing was making sure every gamble I took was one that would make my life a little better, at the risk of making it a little worse. That was all. It worked. Again, for a while. Turns out I'm still not good at saying 'no' when universe-saving is on the menu, especially if the menu is being served by a pretty girl in her underwear."

Go figure.

"This week's class will be our first discussion class," he said. "I want you all to pitch in on this question. Argue with each other if you have to. The question is: what would you risk your life for? What's worth that kind of stake?"
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"So I was going to run a class today talking about what we learned these past two weeks about gambling, when you personally think it's a good time to chance something, how safe you play it and how safe you should play it, blah blah blah," Atton said.

Considering that the entire Danger Shop had been changed around to look like one of Atton's favorite pazaak dens on Nar Shaddaa, the likelihood of that class actually happening today was... slim.

"But you know what, last weekend was weird, so I'm not doing that. Instead, I'd like to talk to you all about my favorite game of chance: pazaak. Pazaak's a bit like some of the card games Earth knows, like poker. The name of the game is getting to a point count of twenty without going over. To do that, you've got this. A pazaak sidedeck. You grab four random cards from this deck at the start of every set."

He put down a stack of yellow, red and blue cards.

"Every turn, both players take a card from the green deck," he said, patting it. "They then decide whether they want to put one of their own deck's cards in play. Pazaak cards come in plus, minus, and plus-minus; add, substract, and either. Finally, you have flip cards - those are really rare. Flip cards have two numbers, for instance a two and a four, and they flip the value of any card in play. That means your add-twos become subtract-twos, and your subtract-fours become add-fours, and so on. There's a few more rare cards, but I'm not putting those in play today."

He put all the cards neatly in a line on the table. "Every game has three sets. Whoever wins two... is the winner. Obviously."

He gestured at a series of different pazaak decks on the table. "I want all of you to grab a sidedeck. One main deck to a duo. You also get ten tokens to bet as you see fit. Once again, there's pizza in it for you for every two tokens you have left. Or if you're not into food--" Don't think he hadn't seen you, Peridot, "Come talk to me at the end of the class and we'll find some other small prize."
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When students entered the Danger Shop, they would find... a large forest, spread out next to an impressive mountain range to the east and a large river to the west.

"I hate to break it to all of you, but we're not going to be playing Go Fish all semester."

Sorry not sorry.

"This class is about gambling and probability in all its many and usually incredibly dangerous forms," Atton continued. "Like, say, in a survival situation. When you're stuck by yourself traveling through dangerous territory, you have to take constant risks, deciding in the moment what risk is worth what reward. Today, we're going to give your instincts a workout. Both so I can tell how far along you are, and because it's good to stretch your brain every now and again."

And your legs. Definitely your legs.

"I want each of you to take three of these tokens," he said, holding up a green circle made of cardboard. "Each one of these represents a ration. Food. Stuff you need to not die. You keep all three of these, you'll be comfortable. You lose all of them, you're dead. But you can't sit on your rations forever, because they're finite. Enter your escape route."

He gestured towards the imposing landscape behind them.

"Each one of these roads is set up with a probability matrix behind it," he said. "You can choose to take the river; outside of some rapids, you'll probably be safe there. So it will only cost you two of your rations, unless you're unlucky. See, you have a 65% chance to catch a fish, which would let you keep one of your ration tokens. If you don't, though? You're out of luck. Dead."

He put down one of the ration tokens. "You could, of course, take the forest instead," he said. "Plenty of food there. Berries and so on. So you could make it through with all of your tokens. But it's also full of monkeys. And it's a big forest. So there's three cases where there's a 33% probability a monkey will come and steal one of your rations."

He put down another token. "Finally, you've got the mountains," he said. "Dangerous territory. Thankfully, you're not the only one it's dangerous for. There's a dead goat up top, ready to be gutted and turned into more rations. You could walk out with each one of these tokens still in your pocket." He put down the last one. "But your actual chances of making it up there without dying - or in our case, losing all of your tokens - is 35%. So... not so good."

He shrugged. "The Danger Shop's programmed with these numbers," he said. "Safeties are on, you're not in actual danger, yadda yadda, there's one slice of pizza for every token you have left at the end. Go."
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First class was in a normal classroom, with Atton sitting behind the front desk, looking relaxed. He had several packs of cards sitting in front of him on the desk, and he motioned for every other student to grab one as they came in.

"Welcome to Game of Chance," he said, "Which you can think of as a mathematics class about probability if your parents ever ask. In this class, we talk about odds, taking chances, when it's better to nope out, and when it's better to up your bets. Some of you are probably here because your lives can be dangerous and you want to know how to field bad situations better, some of you are probably here because it looked like fun, and maybe one of you actually thought this was a math class."

Was there someone like that in class? Because he'd like to know.

"What we'll also be doing is covering actual games of chance," he said. "Not because I want you all to rack up enormous gambling bets, but because it can teach you about risk and reward - and when you hit the point where you take on too much risk for too little reward. Trust me, we all have a point like that. So, to get us started, let's skip introductions."

Because eh.

"I want you to read the for Go Fish on the back of the cards you just got. Then you grab a partner who doesn't have any cards, share the rules, and play. You'll find four chips on your desks; you have to put in a bet on your odds of winning at the start of every round, right after you look at your cards. I want you to play three rounds. At the end of the class, you get as many chocolate bars as you have chips. I think that about covers it. Get started."

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