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The Danger Shop was programmed into a huge warehouse today, stuffed full with computers, fabric, cars, and--babies? "Hey, y'all, an' welcome to your final," Hardison said. "The whole point of this class was to teach y'all a few skills to take away with you, an' so all you haveta do is prove that you learned one thing in here. Once you do that, you can either head out or enjoy the pizza party I got goin' on in the other room." The other room was programmed into the Danger Shop. The pizza was real and if anyone complained about pizza at 8am, well, that was on them. "So, real quick an' easy. Pick a skill, demonstrate you know how to do it, an' you're good--though it ain't gonna count if I'm pretty sure you came into the class knowin' how to do it already. Pick somethin' you actually learned, a'ight?"
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Back in the Danger Shop, though it was set to the standard classroom setting--at least for the moment. "Sup, class," Hardison greeted, not even bothering to hide his smirk. "So, this weekend is prom an' I'd be remiss as hell if I didn't at least try to remind y'all about the wonders of safer sex an' why it's so important. Which bring us to today's lesson: learnin' to care for babies."

That was right, babies. Not even the slightly older children of the weekend that could at least speak and were generally potty-trained.

"Childcare is definitely a useful skill to have; people everywhere are always havin' kids. Knowin' how to take care of one without damage to yourself or the kid is probably one of those marks of a well-rounded person." Even Hardison knew how to take care of an infant, though it had been over a decade since the last time he'd had to. "So today, you get to learn some important tasks of takin' care of babies an' then you can spend the rest of the hour puttin' those newfound skills to use."

At least he wasn't saddling you with a droid-baby? You were welcome, class.

With a touch of a button, the sim changed from a classroom to a nursery filled with cribs. Each crib had two names on it; one name was for the student in charge of that infant, the other was the infant's and was completely moddable. Around the nursery were several different stations: a bathtub, a changing table, a rocking chair, even a kitchenette. A video started playing on an empty wall, showing the students how to hold a baby, and as soon as it was over, every baby started crying at once.
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Class was in a normal classroom today, with Hardison looking sad. "Hey y'all, sorry 'bout last week. Still ain't figured out what the Danger Shop was up to, so I figured let's not take any chances with this week, right? Promised y'all a movie day an' I aim to deliver. So here's a movie that might give you some idea of what it would be like to make your own candy. An' sense it's impossible to watch this movie without wantin' some, here's plenty of leftover Easter chocolate for y'all to munch on while we watch."

Candy on a spare desk and Hardison was hitting play.
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The Danger Shop was set up for a movie day today, with comfy chairs and bean bags and a refreshment counter just like at the movies, only without the outrageous price-gouging. By the time the students arrived, Hardison was settled in, long legs stretched over several bean bags, eating popcorn that looked like it had been liberally dusted with the same orange cheese-flavored powder that covered Cheetos. A super-sized bag of gummy frogs and a two-liter of Orange Squeeze sat on the floor next to him.

"Hey, y'all," he said, giving them a wave. "So, I decided that y'all deserve a movie day today. Come in, get comfy, get some snacks, an' we'll watch an old classic about adventures on the high seas."

After everyone got their snacks and settled, Hardison hit a button and the movie sprang to life around them, giving them a 3D view, as if they were sitting on the stage in the middle of a play. Unfortunately, rather than starting at the beginning, it started almost a quarter of the way through, when the main characters were already on the ship and underway on the voyage to the island. "Oh, sorry 'bout that," Hardison said, and hit another button.

And suddenly their snacks and chairs were gone. Rather than being observers in the middle of the set, they were part of the movie now, onboard a pirate ship, on the open sea.

"...This was not what I had planned," Hardison muttered.
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"A'ight, so let's get somethin' clear," Hardison said, standing in front of a portal. "I ain't one for the Great Outdoors. If we'd'a been meant to spend a lot of time outside, we ain't never would have invented video games an' the internet." Somewhere, Eliot was hitting his head against the wall and had no idea why. Okay, that's not true, he probably knew exactly why: somewhere, somehow, Hardison was doing something to annoy him. "But not everyone sees these logically, an' there are whole sports an' activities devoted to bein' outside. Where the bugs are."

Look, you guys were getting an outdoor class, but it was going to come with Opinions whether you liked it or not. "Fortunately, some of 'em at least use enough tech to make it easier to forget you're trampin' around in the woods, where the air smells funny, an' there are probably racist, right-wing militias waitin' around to kidnap you." Because that's what happened when you were outside! "One of those activities is Geochachin', which combines the fun of a treasure hunt with useful skills like orienteerin' an' map-readin' an...I dunno, stuff like that. Trail-blazin', maybe?"

Again, entirely not his bag. "Since this is class an' you're supposed to be learnin' stuff, we're goin' old-school today." Look at his disappointment, class. Look at it. "Rather than downloadin' coordinates to your GPS an' sendin' you out to find the exact location of the cache, we're gonna do this like it's 1986." He started handing out packs. Inside those packs were maps, along with compasses, canteens of water, binoculars, pencils and water-resistant pads, and several other moddable useful items. "There are a list of coordinates on your pad. Each coordinate can be found in the area on your map. It's up to you to figure out how to turn the coordinates into points on the map, then to read the map well enough to figure out how to get to those caches. You do it right, there's be a cache filled with goodies an' stuff for y'all to keep. Ready? Any questions?"

Once he'd answered any questions they had, it was off through the portal, which led them to Rock State Park.
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Another class, another portal, though this time, they weren't going anywhere cool and foreign, like a lasersword school in Russia. If Hardison had been willing to waste the time, they could have just taken the shuttle to their destination, but portals were faster and didn't require him to drive a shuttle. Or let students into his newest Lucille. But he could understand any confusion his class might have had when the portal let them out in downtown Baltimore, outside of a large car maintenance garage.

"Yo, so, this one's more for folks who are stickin' around the modern time," he said, "but it's still a bunch of useful skills for anybody to pick up. Today, vehicles are damn near impossible to avoid, even if you ain't got one yourself. For those of you who do have a car, or will in the future, knowin' some basic maintenance an' how to keep it goin' will save you so much time an' effort in the long run."

"And money, too," one of the mechanics called out.

Hardison grinned. "That's right," he agreed. "Knowin' how to fix your own stuff is the easiest way to save cash. So we're here to get you the basics in how to keep your car goin' just a little longer an' a little further." One of the mechanics stepped forward. "This is Ben," Hardison said. "He an' Eric are gonna teach you what y'all need to know."
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No Danger Shop today, instead a portal was waiting for the class. As was a visibly-impatient Hardison, who was bouncing on his toes a bit with excitement. "So, I asked y'all what you wanted to learn about on the first day," he reminded. "Face wanted to learn more about fightin' with lightsabers an' Hanna mentioned a bit of drama. Now, I can't get access to real lightsabers or whatnot, but I did get us the next best thing--an hour-long lesson at the School of Saberfightin'!" Yes, Hardison was well and truly geeking out about this. "They train with replicas of the laserswords from Space Battles an' teach some of the more famous duels from the movies. I hear they even got a new duel based on the Film that just came out!"

Seriously. So excited here.

"So grab your stuff an' head through the portal. We're goin' to Moscow!"

It was practically killing him to be the last one through the portal, but Hardison remembered that he was technically a teacher and a responsible adult and waited until all the students were through before heading in.
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Hardison wasn't alone in the Danger Shop today when his class entered--and, for once, his companion wasn't a sim, either. "Sup, class," he said, giving them a nod. "This is my partner, Eliot. Some of y'all probably know him from other classes--like the one he's teachin' right now with the pony."

Was Hardison endlessly entertained by Pinkie Pie maneuvering Eliot into teaching class with her? Yes. Yes he was and forever would be.

"But some of y'all mentioned learnin' a little bit of self-defense in this class an' that ain't exactly my area of expertise." His niche was fighting the injured. He liked his niche. "Fortunately, Eliot's got all the expertise in the world. You should see what he can do to a grown man with with a damn appetizer."

Technically, that had been self-defense!

And theres lesson number one. )
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Class started a little late today. Hardison'd had a little trouble getting out of bed. For reasons.

"Uhh, hey," he said, dashing into the Danger Shop, tugging on his collar. "So, y'all probably know what's up this week. You got any questions about it, you can ask me once class starts. Anyway, I ain't even gonna pretend like anyone's got the focus to try to learn nothin'. So, today?" He hit a button and the room turned into an awesome Go Kart track, with enough karts for everyone. "Just hop in an' go."

Hopefully an hour of zooming around would bleed off some of that energy. Because, damn, it was rough staying focused.
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Class had been told to wear a warm outer layer to class today, but something cooler and lighter underneath. He met them at the door to the school, next to a portal. "'Nother field trip," he said, giving his class a wave in greeting. "Up to New York City today, which is about as cold as us, but with more snow!" Hardison pretended to look excited for a moment before sighing. "Fortunately, we ain't gonna be spendin' much time outside. Instead, we're goin' to Mood Fabrics."

He led the class through the portal, and when they came out, it was in front of a store, the front given to a truly staggering amount of fabric. Fans of Project Runway would recognize it immediately. "So, there are a coupla things everybody should know how to do," he said. "You should be able to sew on a button, stitch a hem, an' fix a basic tear in your clothin'. The teachers here a Mood Fabric will be happy to show you how to do any of those. An' for folks who already got the basics covered, there are more lessons they can teach you, up to learnin' how to make your own clothes entirely."

In the back of the store was a huge workshop filled with fabric scraps, buttons, thread, sewing machine, and a hundred other items that Hardison was certain were for clothing but he couldn't say for sure how. Fortunately, there were several smiling employees around to explain whatever was needed. "Have fun!"
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"Sup, class," Hardison waved a soda can at the students as they entered the Danger Shop. "So, hopefully everybody had fun last week, but now we're back in the classroom, 'bout to learn somethin' useful." Again, he gestured with the soda can, over to several tables with enough space for everyone to sit. At each setting were several odd items: two bobby pins, an empty soda can, a pair of scissors, a doorknob, a padlock, and a combination padlock, the type that were often found in lockers. "Today, we're learnin' two quick an' easy way to pick three different kind of locks." Looking a little embarrassed, he added, "Uhh, standard teachin' disclaimer--I'm teachin' y'all this in case it comes in handy someday, don't use it on your fellow students on the island."

Off the island, well, he'd assume the students had a reason. And as for the adults on the island...well, likely they could take care of themselves.

"Now, most doorknobs have pin an' tumbler locks, which means there are tiny pins inside that, when you push 'em to the right position, will allow the lock to open." He pulled up a giant image of the inside of a lock. "The pins are in two halves, you see?" he continued, turning one section of the pin red, the other blue with the touch of a button. "The space in the middle is called the sheer line. The way a key works is that it slides into the lock, pushin' the pins to various heights so that their sheer lines all line up, an' then with a twist of the key, the mechanism turns over an' the lock unlocks. Now, keys are nice when you got 'em, but sometimes you're workin' with what you got on hand. I gave y'all bobby pins, but safety pins work two--any slim piece of metal that you can modify into shape. A thin enough knife blade'll work if that's what you got on hand." He was trying to cover as many times as he could, assuming that not everyone would have access to bobby pins throughout history. "You're gonna need two: one to be the pick, which is what you'll use to adjust the pins, and the other to be the tensioner. That just sits in the bottom of the lock, keepin' a steady pressure on the mechanism so that once all the sheer lines are lined up, the lock'll pop." He then went into detail on how to shape the bobby pins and then use them to pick the lock. Once his explanation was over, a transparent lock appeared at each student's place. "You can practice on that one until you get the hang of it," he said. "Then y'all can move onto the door knob, where you'll be relyin' on sound an' feel."

Before they could start on that lock, Hardison moved on, picking up his soda can and the pair of scissors. "Next, I'mma show you how to use a soda can to jimmy open a combination lock an' a padlock. Don't even worry about the combination or how the lock works--this is more a brute force technique that works because of how the locks are used. Padlocks an' combination locks work by holdin' two separate pieces together. Remove the metal bar an' suddenly the individual pieces are free to open up. So you don't gotta know how to pick these kinds of locks, cause all you wanna do is get that bar outta the way. An' the trick to that is exploitin' a vulnerability in how it connects." As he was saying this, he was busily cutting off the top of the soda can and cutting out several large squares of aluminum. Once the squares were free, he modified them a little further into M-shapes. "This is a shim," he explained, holding up one of the M's. "Or, it will be when I'm done foldin' it. An' once it's properly shaped, you can use it to pop a lock like this, easy."

Once he was done with his demonstration, he nodded at the assorted items in front of them. "A'ight, you saw what I did. Now you practice. Class is over an you can leave, well, as soon as you can leave."
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Rather than meeting in the Danger Shop today, Hardison met them at the front of the school next to a portal ready to whisk them away. "Sup," he said, blowing on his hands because even just a few minutes outside was enough to chill him. "Ready to go learn somethin' cool?" he asked. "One thing--where we're goin' is dangerous an' can be kinda expensive. Be careful an' respectful while we're there, especially when you're at the hands-on section of the class, a'ight?"

And with that, he gestured to the students to go through the portal.

The other side was the exact opposite of the cold they'd come from. Furnaces dotting the room put out enormous amounts of heat. There was a place for them to hang up their heavy outer gear and then they were being hustled into the center of the room, out of the way of anyone briskly walking about. "Welcome to a glass blowin' studio," he said as a man came over to greet them. "This is my boy, Mike, who's agreed to give y'all a demonstration of how to blow glass an' let us use his studio for a bit to mess around. Mike's a professional glass artist, been doin' this for years." And had taught Hardison to blow glass for a con, not that Mike had known that at the time.

...Or now, really.

Mike stepped forward and began to explain how to blow glass, complete with a demonstration.

"Y'all got that?" Hardison asked when he was done. "Awesome. Cause now it's your turn to make somethin'. Folks from Mike's studio are around to help an' offer advice, but y'all have free rein to look around an' experiment with a couple different items to create."

[First link to wikipedia, second to a Youtube video with narration.]
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It was only the third week of class and already Hardison was pulling the movie day. A movie day where the Danger Shop wasn't programmed into anything more exciting than a movie theater with sofas and beanbag chairs. He felt guilty but if you kids had any idea how much of a pain in the butt it was, keeping Chaos from trying to destroy civilization with a keyboard and a neckbeard...

"So, a coupla you wanted to find out what it's like behind the scenes of a movie," Hardison said, blinking sleepily at class. "This ain't nothin' like that, but it's a funny movie from, like, a million years ago an' it's the closest I could get to tyin' it into class." He yawned. Hugely. "So, here, we gonna watch it an' next week we'll be off doin' somethin' amazin'. Promise."

And then he was flinging himself into a beanbag and nodding off.
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Today's class wasn't in the Danger Shop, sadly enough. It was in the second best classroom in the school: the computer lab. Honestly, it might have just been easier to program the sim into the Danger Shop than set up each electronic safe manually in the classroom, but Hardison never begrudged time spent with tech. If he hadn't been worried about accidentally interfering with Kitty's class, he probably would have spent the rest of the morning making sure the computers were upgraded to a degree that bordered on ridiculous.

"Hey, y'all," he said. "Today we're learnin' how to hack. Just a little bit," he added, before anyone could get their hopes up. "An', obviously, I'm trustin' you not to use this stuff against your fellow students. Or teachers." And then, obviously as an afterthought, he added, "Or do anythin' illegal with it. While you're on the island."

He couldn't in good conscience try to tell them not to do anything illegal with it ever; that would be the purest kind of hypocrisy. But putting some limits on where and who they could use this information against was the best he could do.

"These hacks are pretty much brute force hacks: they're useful an' they're efficient, but there's no subtlety or artistry to 'em. The very best hacks have both. A good hacker can get into a system an' get out, leaving no trace that anyone was ever even there. These hacks ain't that. They'll not only leave signs of what you did, but a skilled enough hacker'll be able to follow those signs back to the computer you did the hackin' on. Dependin' how good they are an' what's around you, that could be enough to lead 'em to you, directly. Once they got your IP, they'll know where the hack issued from an' gettin' access to other electronics nearby--like CCTV cameras--is pretty much childplay. So don't be stupid is what I'm sayin'."

And Hardison hoped that would be enough of a warning for his class. They were bright enough students. "So, we're learnin' two of the most basic kinda hacks today. If you're ever in a situation where you need to hack somethin', these will most likely get you through, so long as you ain't up against nothin' incredibly sophisticated. Now, of the two hacks, the one you'd use in a situation is the one that best fits what you're tryna do. The first hack ain't really for personal computers. This is the kinda hack you'd use at a terminal when you're lookin' to gain control of outside systems: electronic locks, gun turrets, security systems, automated vendin' machines, that kinda stuff. If you're lookin' to hack into someone's personal computer an' gain access to their files, you'd use the second. Everybody follow? A'ight, let's get hackin'."

[OCD up, thanks for everyone's patience.]
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This was a Hardison class, so they met in the Danger Shop, even though there was no real reason why a regular classroom wouldn't do. Well, other than because Hardison's love for the Danger Shop might just have rivaled the love for his crew and he'd take any opportunity to play with it.

Speaking of things he loved a great deal, the Danger Shop was programmed to mimic the bridge of the ship from Galaxy Quest. Because Age of the Geek, baby, that was why.

"Sup, class," he said, spinning the Captain's chair around to greet them. "Welcome to Jack of All Trades. Why don't y'all take a seat." he gestured to the empty work stations ringing the bridge. "As most of y'all from Earth know, there's a sayin' that goes Jack of all trades, master of none. Some of y'all not from Earth might know a similar sayin'. However, what most folks don't know is that that's not the whole of the proverb. The way it actually goes is Jack of all trades, master of none, though oftentimes better than master of none. Don't get me wrong, bein' a specialist is a good thing a lot of the times. I specialize in hackin', in fact. But sometimes it's good to be a generalist, to have other skills to fall back on. You might not always be the best at somethin', but a lot of times, knowin' just enough and how to use that knowledge effectively is way more helpful than bein' useful in one specific circumstance."

"First week is traditionally introductions an' this class is no different. So gimme your name an' class, then tell me what skill or activity you'd like to learn about this semester. Can't promise we'll get to 'em all, but I'm always open to suggestions. Sound good? A'ight, we'll start with you," he said, pointing to a student at random.

Fandom High RPG



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Fandom High is a not-for-profit text-based game/group writing exercise, featuring fictional characters and settings from a variety of creators, used without permission but for entertainment purposes only.

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