[identity profile] on-her-korhal.livejournal.com
Being a telepath, Sarah Kerrigan was slightly more resilient against earworms than the average human being. She had been keeping the song at bay since she'd woken up early that morning.

She had a final to give.

"Alright, boys and girls, your final will be part written and part practical. The theoretical part is childishly simple, really. Per module-- infiltration, unusual weaponry and battlefield maneuvers-- write down what you consider to be the three most important points about the subject."

She paused, rubbing her temple. The song was literally starting to drum through her skull. She would not give in.

"After you have finished the theoretical exam, you can move on into a short simulated exercise with a small team consisting of a firebat and a stealth agent."

Oh, it was an insistant one, worse than the time she got stuck with a few drafted farmers from the outer edges. Like someone was beating a stick rhythmically on her brain. She was going to chase it back down to whatever pit of hell it had come from.

"It's your mission to disable the objective without causing enough of a ruckus to get all hell on your heads. Good luck."

Mission succesful. It was done. She would not have to speak again.

She took a breath, collected herself, paced a few steps towards the desk, and bellowed, "HERE! COME! THE DRUMS!"

A silence passed.

Kerrigan smacked herself in the forehead very hard, growled, and sat down.

[ ocd coming up! for non-whovians: here and here ]
[identity profile] on-her-korhal.livejournal.com
"No lecture today, kids."

Indeed, upon arrival in the Danger Shop, all the students would be able to see was jungle. And Kerrigan, holding a heavy rifle at rest.

"Consider this your final practice run before the finals. Knock yourselves out."

And with that, she was gone.

[ wait for the ocd up ]
[identity profile] on-her-korhal.livejournal.com
"Today, we're talking about something a little different." Lieutenant Kerrigan entered the Danger Shop suddenly, holding a laser pointer like it was a deadly weapon. "We've been working on the best way to function as a small unit against a major force-- but that leaves little room to deal with counter-strategies. Since that hasn't exactly been the focus of this class, we're just going to be taking a look at one of the most major of early opening strategies. Rushing."

She called up an image of a large quantity of Zerglings rushing down a hill into a base. "It's the art of getting a lot of units in before your enemy has been able to compose themselves enough to keep it at bay. In practice, for you guys, this may well easily become your life. Once the rush has breached the perimeter, you're lost. That doesn't mean, however, that it's an impossible strategy to deal with. What's important, and unfortunately we won't be able to fully go into the details on this due to the time, is maneuvering what units you do have at your disposal in such a way that they can take out as many enemies as possible while taking the least amount of damage."

The image shifted to show marines standing on the rocks on both sides of the base, firing into the masses. "Is your enemy short-range, use the higher ground to your advantage." It shifted again, giving way to images of poison-spewing Hydralisks instead. "If they possess firepower, you're going to want to distract them away from your more lethal units so they can do their damage." Firebats came up ahead to attack them while the marins still fired up above. "And don't forget about the importance of stationary defense. If you have any kind of automated defense system at your disposal, use it. If you don't, set someone up within the perimeter with the biggest gun you've got. Block your entrances. Keep your exits to a minimum. Deploying your base of fire in the right spot is half the battle already."

The images clicked away. "Mind your fire," she said, "Keep it suppressive from one location while you pick them off from the sides if you've got the firepower for it. And don't forget about your range -- if they've got long-range, you'll want your short-range up ahead on distract while your long-range grabs them. Now it's your turn. Have a go."

[ wait for the ocd up! ]
[identity profile] on-her-korhal.livejournal.com
Back in a classroom today. Not that it mattered much.

"Today we're going to discuss some nice hypotheticals," Lieutenant Kerrigan spoke, tapping the wall behind her with a stick. It had a map projected onto it - cycling through the class was a series of still images of defensive positions. "The major objective in operating a tiny squad is to create a swift, decisive offensive that hits your opponent in critical weak spots. Decisive being the key word here. We've discussed finding weak spots in your enemy's defenses before-- and utilising them-- but when practicalities and the battlefield are involved, it's easy to forget the fundamental strategies that are at play here. Sorry, kids, but we're in for some dry sailing here."

She smirked.

"To get you kids a good picture up in those heads of yours of how this works, we're going to be combing through these maps. What are the basic weak spots you can find? Why are they weak spots? How would you use them?" She called up one particular map. "We're dealing with a heavily fortified but rocky terrain in this particular case. Evasive action would be required to pass by here, here and here. If executed well enough, that would mean avoiding enemy placements on either side, allowing us to..."

The class probably knew the drill about Kerrigan and maps by now. "Think in terms of who your opponent is," she said, "What is their objective? Would they crowd around or spread? How safe do they believe they are? Strategies are based in knowledge. Ask the right questions. Every defense has a weak spot. It's just a matter of figuring out their why -- and the rest will come.

The force that's under attack in this file is the long-standing occupation force of another pl--" Pause, "...Nation. How do you get in?"

[ wait for the ocd up! ]
[identity profile] on-her-korhal.livejournal.com
"My finals are cursed."

Ladies and gentlemen, Kerrigan's opening statement. Paraphrased. The original was a little more on the profane side.

"I'll just... evaluate last module based on class assignments," she noted, and if anyone thought that was unfair, they'd... probably do best not to think it too loudly. Anyway, all that being done... )

"This is the very basis of micro tactics," she finished, as the heavily oversketched whiteboard vanished into the background, "So you can laugh and call it 'easy' if you'd like, but if you can't manage this, anything else is essentially beyond you and I suggest a desk job."

[ wait for the ocd up! ]
[identity profile] on-her-korhal.livejournal.com
Lieutenant Sarah Kerrigan wasn't looking too hot today.

Which would be code for 'pale, glazed eyes, and sweat soaking clothes and hair alike'. With the occasional lean towards 'stumbling'.

"Today's supposed to be your exam, kids," she said, keeping her limbs as straight as they could, "A bunch of you are sick, which means you're not gonna be here to hear me tell you you'll get a make-up exam sometime when you're not sweating liquid death out your pores. The rest of you, we're squaring off against each other today. Pick a partner and a suit and let's exercise some tactics. You get your choice in assault types for this one; pick a Firebat suit for close combat flamethrowing, a stealth suit for sniping action, or be boring and grab the Marine suit with the big gun."

She activated the sim, then wobbled to her desk.

If anyone asked, she was just stalking off. Really.

[ wait for the ocd up! ]
[identity profile] on-her-korhal.livejournal.com
It was definitely a Danger Shop day, but Lieutenant Kerrigan was looking a little bit more frazzled than usual. If there was a reason for this, she was not going to announce it to the class.

Instead, she would probably just yell at someone given an excuse.

"Today, we're going to be dealing with air assaults," she informed the class briskly. Her eyes were doing that neat little staring daggers thing. "Obviously, when you're outnumbered, unless you've got damn good maneuvering skills or a rock the size of a planet over your head, assaults from the air are going to cause some major damage which will probably end in your horrible death. That's where sheer force of armament is going to be on your side. A good shot with the right gun can take a bird right out of the sky."

What followed was a rant so technical as to be downright impressive.

"Keep your heads nice and down, kids," she finally segued probably much to everyone's relief, "You do not want a bullet from a Wraith cruiser in your head. Really puts a crimp in your day if you're, say, powdering your nose or pondering your existential angst, Adama. It's all a matter of range - take that ship out before it takes you and there's no problem. So you kids are going to go get some practice today, and if I hear anyone complaining I'm going to--"

Pause.

"Do something Dean Jones would probably disagree with. Get working."

[ wait for the ocd up! ]
[identity profile] on-her-korhal.livejournal.com
"Today, we're going to be talking about elemental weaponry. That is to say, weapons involving the elements, not basic knives. I think we've got another teacher for that."

Kerrigan wasted no time in the Danger Room today: she was lecturing from another simulated rooftop, all suited up and ready. On the ground, the armor was lined up for the taking, too, although they were outfitted with strange canons on the arms.

"Obviously, different weapons mean different strategies. In a micro tactics situation such as we're dealing with here, they can make all the difference between winning the game and getting your buttcheeks burnt off by a stray Firebat. You'll have to adapt your strategy based on the availability of elemental weapons as well as the situation, of course - in a close-combat aggressive situation, you'll want a fire-based weapon on your side. When stealth or escape are more of the issue, anything related to ice will help you lock your opponent down for long enough to reach your objective. Earth-based forces will help destabilize a large area in case of great numbers. As for air -- we'll deal with that next week."

She went on a long and impressively technical tangent about earth- and ice-related attacks (referring to the latter mostly as 'lockdown' for some reason) before coming around to the actual details of the day's exercise.

"Just to show you what a good grasp on your weaponry will do, we'll be working as Firebats today. Firebats are close-range fighters with flamethrowers attached - they won't help you one bit if you're up shit creek while the bad guys are firing canons at your posterior, but nothing gets a close assailant down like a case of fire to the face. This means you'll have to maneuver in a way that keeps you close to potentially deadly long-range enemies.

Like everything, though, remember that you can't break an army with one type of attack alone. Combining a Firebat with marines and stealth agents will get you a maneuverable strike force that can take out and infiltrate the long distance defenses while still keeping an eye sharp for any nasty little surprises. Just remember to keep your close range in your close range and your long range in your long range, or you're pretty much screwed. Use the assets you've got, kids."

[ OCD up! ]
[identity profile] on-her-korhal.livejournal.com
It was Danger Shop time again.

Except Kerrigan wasn't wearing any armor.

That would've been the first tip-off right there.

"Thanks to certain students in this class," she said, crossing her arms, "We have a slight change in the curriculum today. We are going to be concerned with diplomacy and its advantages in the field."

She didn't sound like she felt it had any advantages in the field of all places.

"Since I still believe we all learn by doing, that means we're using the sim to place you in a situation where you will have to negotiate yourself out or die. As this class is his particular gift to us, Adama if he is here can go first. And show you all how it's done."

If you thought she was smirking, you thought wrong.

Really.

[ wait for the ocd up! ]
[identity profile] on-her-korhal.livejournal.com
Class was in a class room, and Kerrigan was looking somewhere between 'suffering from a major headache' and 'intensely perplexed' as she flipped through last week's class notes. "...Well, I guess that means you all get an A for coping with an unusual situation," she muttered, scratching the back of her head.

"Anyway, we're starting on the second module of our course, now. Unorthodox weaponry... )

She stalked back, sitting down behind her desk. "In two weeks, we're going to have an exercise to teach you how to incorporate telepaths into your team - remember their strengths and take good care of their weaknesses. A brain-crazy telepath is no good to anyone."

[ wait for ocd up! ]
the_merriest: (it's go time)
[personal profile] the_merriest
Kerrigan is Away, Peter Steps In, and Rikku Takes Over: Fighting Yunalesca from FFX )

(OOC: Co-written with the way-awesome [livejournal.com profile] once_a_king. Video of Yunalesca's intro is here. More info in the OCD threads. Wait for them! GAME ON.)

(ETA: Two very important things, sorry I didn't make this clear earlier! (1) some of Yunalesca's attacks are not dodgeable, such as the Healing spells and the Hellbiter move, which is why they're stated as "X hits you" and not "X moves towards you." (2) If you're a Zombie, and someone Heals you, you stay a Zombie, and the Healing spell actually injures you. This is why she heals so much; it works fast on Zombie enemies.)
[identity profile] on-her-korhal.livejournal.com
They were back in an ordinary classroom today. Kerrigan had a projector lined up... )

"Chat happy, chat well, kids, you've got your module exam next week."

[ OCD UP! / boring class today, but you gotta have your slow weeks ]
[identity profile] on-her-korhal.livejournal.com
Today, the Danger Shop had been programmed back into its Badlands setting. The students, as they came in, found themselves standing in a valley with only one exit, with a line-up of Marine armor propped up against one of the walls. Kerrigan stood atop the rocks, her rifle in her arms.

"I have assigned you all groups of two. One of you will be the team leader, another will be assigned a stealth simulation protocol so they can operate what basically amounts to a personal cloaking device - but only within the confines of this sim. Don't try to take this one home, boys," and she may have shot Sokka if he was there a look, "You'll just end up disappointed. Your mission, and it's not up to you whether or not you get to accept it, is to get your stealth unit past enemy lines to the command centre some two miles from here. Check your minimap if you need to retrace your steps -- and good luck."

She turned around and vanished behind the rock.

POINT CLOAK
TEAM A
Seely Booth Harry Potter
TEAM B
Peter Pevensie Bridge Carson
TEAM C
Michelangelo Rikku
TEAM D
Gwynn Hood Adam Park
TEAM E
Molly Hayes Lee Adama
TEAM F
Z Delgado Sokka
TEAM G
Anemone Marco Conrad


[ wait forOCD UP! I will ping in with omg bad guys after every two rounds of pings from every member of the team; teams changed to two a piece because your timezones break my brain. for those of you not playing, handwavey is our friend! ]
[identity profile] on-her-korhal.livejournal.com
Today, class was in an actual classroom. Kerrigan was probably going to glare at you if you had a problem with that, though.

"Last week, you all got a taste, not only of the sim, but of the unpredictability of the battlefield. You can't go into dangerous territory, especially not alone, expecting to be safe just because you carry arms - some of you were already aware of that. Now all of you are. Vigilance, teamwork, stealth: these are the qualities you need to acquire.

That's not a matter of theory. The first two, we'll work on throughout this course through practical exercises, because I could stand here talking till I was blue in the face and you'd probably still be rolling your eyes until the bad guys came up and bit you in the butt. The third is what you're getting a small peek at today."

Stealth is the art... )

"So go on, discuss stuff. You can come to me if you have any particular need for my opinion on your performance last week. You'll be back in the field next week, so enjoy the peace while you can, Lee."

[ wait for the ocd UP!. slightly lame-ish class today so we can storm antiga prime for great justice next week! ]
[identity profile] on-her-korhal.livejournal.com
Sarah Kerrigan stood in the middle of an empty Danger Shop, wearing a simplified version of the Ghost armor. She had a serious expression on her face.

"Hey, kids," she said, "Welcome to Alternative Tactics, which is a pretty poor grouping name for a bundle of skills and knowledge you're going to need on the battlefield when you don't have a large army at your back and the bad guys seem to be holding most of the cards. Situations where ingenuity, resource management, stealth and superior maneuvering can save the day."

"I'm Lieutenant Kerrigan; I'll be your instructor for the duration. We'll be working in the environment I'm most familiar with. You'll find, however, that a lot of these concepts and skills will be of use no matter where or how you're fighting."

The Shoppe environment gave way when Kerrigan activated the program. It reconfigured into the dry asphalt tundra of the Badlands. She was standing on the rooftop of some burned out shops, holding her weapon gently.

"For the time being, though... You'll need some Marine armor for the course, so pick whatever color you're feeling," she grinned, "And have a look around. Get a feel for the sim. I'll see you at the end."

She turned around to leave, but then paused. "Oh, and you've got guns," she noted, "Point and click. Don't be an idiot and shoot someone. It won't kill you, but I'd rather not waste your time and mine reactivating frozen suits." Smirking, she hopped onto the ground.

[ wait for ocd up! ]

Fandom High RPG



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Fandom High is a not-for-profit text-based game/group writing exercise, featuring fictional characters and settings from a variety of creators, used without permission but for entertainment purposes only.

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