Wednesday, May 20th, 2020

sith_happened: (Anakin: shiny)
[personal profile] sith_happened
The bleachers were set up in the park again, but the big screens were gone. Instead there were 20 large buckets in a circle, filled with a variety of liquids.

Were you worried, friends?

Good! You're figuring out how this works!

"Today every being will be on their own!" Anakin yelled through the megaphone. "We're playing a modified version of musical chairs! Last being standing wins! Please listen for your name:

Magnus
Iris
Elli
Alexis
Freya
Duke
Stark
Beaker
Rey
Alluka
Jaskier
Rosa
Astrid
Clint
Cait
Seivarden
Tisarwat
Lucille
Alara
Shuri
Sabine
Mae
Prompto
Nina
Sidon
Summer
Shunsui
Tahani

Take off your shoes if you are wearing any. This will be fun."

For those watching, sure!
spin_kick_snap: Kang Min Kyung as Kathy/Banzai (Collar Smile)
[personal profile] spin_kick_snap
There were twelve steps to the Heroic Journey. There were 6 more weeks in the first summer term. The smart thing to do would be to have spread this out over two terms, but guess who hadn't been thinking of things like 'calendars' when she'd pitched this class.

Okay then. Looked like it was going to have to be more talky.

There were two new items written on the chalkboard when the students came in, 1) The Ordinary World, and 2) The Call of Adventure.

"Hello class!" Kathy said, with slightly less nervous energy this week. "So now we're diving right into the beginnings of the Masculine Heroic Journey - often just called 'the Heroic Journey' because the world we live in likes to assume that masculine is the default and the universal experience when it most emphatically is not. That being said, this does not mean that the person on that journey is male or overtly masculine; that specifically refers to the type of the journey, not who is taking it."

Heaven help anyone in both Summer's and Kathy's class this year. ALL FEMINISM ALL THE TIME.

"When this type of journey begins, we generally find ourselves first introduced to our hero in their ordinary life. Even if we start in medias res, or 'in the middle of the narrative,' we will almost certainly have a flashblack that will properly introduce us to the characters, so that we're hit with the full emotional weight of the scene when we get to that part in the narrative. This introduction to 'The Ordinary World' serves a couple of purposes. It introduces us to the hero, so we can see them in their natural state. Are they happy and healthy in this place? Are they angry or resentful? Arrogant and self-assured? With just a few lines of dialogue and some establishing shots, we get an idea of who the hero is, and, most importantly, what they consider the status quo. We need to know what's normal for them so we can see how out of their depth they are during the journey and we need to see what they're like at the beginning to contrast with who whey will be at the end."

You couldn't grow as a person if you were comfortable.

"Step two of the journey is The Call To Adventure," Kathy continued. "This sets up the idea of the hero leaving the ordinary world and gives us an idea of what form that adventure will take. Now this can happen in a bunch of different ways." She went over on the board and started writing again.

*Decide to go forth of their own volition
*Be sent abroad by a benign or malignant agent
*Stumble upon the adventure as a result of a blunder or an accident
*Get lured by a new discovery, something that is not part of the ordinary world


"These can appear in many different ways," she explained. "Going forth of their own volition could be agreeing to go off to war like in the legend of Hua Mulan, or deciding to run away like Dorothy at the beginning of the Wizard of Oz. Being sent abroad by another agent is like what happens at the beginning of The Halfling, when the wizard invites all the dwarves to dinner, or when Odysseus is cursed not to return home for ten years after the Trojan War. Stumbling upon the adventure by accident - picture Arachnid-Boy getting bitten by the radioactive arachnid that gives him powers, and getting lured in by a new discovery is pretty much every portal fantasy, where the hero discovers that there's something magical in their mundane town."

Fandom High RPG



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