Creative Weaponry; First Period, Tuesday [02/20].
Tuesday, February 20th, 2018 07:04 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
If Amaya had gotten to know the students in her class as well as she thought, she knew they'd be pretty excited to walk into the Danger Shop that week to find actual weapons waiting for them. Nothing fancy, pretty basic stuff, quarterstaffs and clubs, short swords and daggers, slings and darts. There were also plenty of tools, as well. Hammers, metal cutters, wrenches, screwdrivers, even a blow torch if someone wanted to get really involved. And supplies. Woods, pieces of metal, lots of nails, rope, so on. Of course, there was also large spinning wheel like you'd find on a game show and three doors in the wall behind it, so she also assumed they were smart enough to deduce that there'd be a catch.
"Today I thought I'd throw something a little different at you," Amaya said with a grin, being a little too proud of her own work this week. "As you can see, I'm providing you with actual weapons and tools this week. Well, they're fake, because of..." She gestured her hand around the danger shop, "but they're actual fake weapons. You get what I mean. Please, please, please, if you want to use something, but don't really know how, ask and I will show you. Don't go rushing into it like an idiot, I don't want to be held responsible for actual fake injuries. So you have your weapons, you have your tools, you have..."
And she gestured proudly to the wheel. "Your random item. Take turns stepping up to the wheel, give it a spin, and it'll give you the random item that must be incorporated into your weapon somehow. Preferably in a significant way. Once your weapon is ready, then you'll go up to one of these doors. A monster awaits behind these doors, and there's another aspect. You don't know what the monster will be until after you've opened the door. So not only do you have to think about your item and how to incorporate it, but you also have to think about versatility. Won't you just feel silly working so hard on a perfect weapon for an aerial foe, only to get yourself a ground-dwelling giant worm! Of course, your ability to adapt your weapons in a moment's notice is an important part of creative weaponry, too."
She grinned a little, feeling pretty confident that, no matter what she threw at them, they'd succeed just as they had so far (for the most part). "And you know I'm here if you have any questions or need anything, so someone hop on up, give the wheel a spin, and let's get to work!"
[[and the ocd ison the way ready!]]
"Today I thought I'd throw something a little different at you," Amaya said with a grin, being a little too proud of her own work this week. "As you can see, I'm providing you with actual weapons and tools this week. Well, they're fake, because of..." She gestured her hand around the danger shop, "but they're actual fake weapons. You get what I mean. Please, please, please, if you want to use something, but don't really know how, ask and I will show you. Don't go rushing into it like an idiot, I don't want to be held responsible for actual fake injuries. So you have your weapons, you have your tools, you have..."
And she gestured proudly to the wheel. "Your random item. Take turns stepping up to the wheel, give it a spin, and it'll give you the random item that must be incorporated into your weapon somehow. Preferably in a significant way. Once your weapon is ready, then you'll go up to one of these doors. A monster awaits behind these doors, and there's another aspect. You don't know what the monster will be until after you've opened the door. So not only do you have to think about your item and how to incorporate it, but you also have to think about versatility. Won't you just feel silly working so hard on a perfect weapon for an aerial foe, only to get yourself a ground-dwelling giant worm! Of course, your ability to adapt your weapons in a moment's notice is an important part of creative weaponry, too."
She grinned a little, feeling pretty confident that, no matter what she threw at them, they'd succeed just as they had so far (for the most part). "And you know I'm here if you have any questions or need anything, so someone hop on up, give the wheel a spin, and let's get to work!"
[[and the ocd is