Creative Weaponry; Monday, Second Period [12/14].
Monday, December 14th, 2020 04:39 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Well, the trip into the school for her class that morning had certainly made Amaya a bit...distracted, already thinking of getting the Crumbler all set up for snow-plowing and (apparently!) candy-crumbling, and she'd considered that maybe this was a good opportunity to get her students to thinking creatively on how to actually handle these aggressive peppermint treats, but, well, they didn't quite know enough about them yet, and she'd hate for it to turn out to be a bit more they they could handle, so she was sticking with her original lesson plan for their final class.
Which meant out of the snow and back to nice sunny, temperate Daventry, and into the large pavilion where the Tournament of Knights would finally come to an end, with several tables set up on a stage that looked quite a bit like chessboards but with little tiny clockwork figures of each of the students and little armed soldiers on them instead, one for each of them.
"At last," she said, "we've come to our final class and our final event of the Tournmanet of Knights, which is usually a Duel of Wits, but we're modifying it a little bit today because," her hands danced in the air a little, "blah blah blah, context of the class, yadda yadda yadda. Hop up on the stage and find the board with your little avatar on it--" and they were all very distinct representations of each of them, so that shouldn't be too hard to find! "--and consider that your little mechanical self has about four mechanical knights to combat! The only thing is, you've got no weapon! In comes..."
And here she gestured at a table with plenty of little tiny clockwork pieces, as well as pieces of Lego and other building toys, bits of plastic, screws and nails and thumbtacks, and basically a wide variety of moddable but miniature parts and pieces.
"...your assignment! Today, you'll be using anything you can find on this table to create little weapons for your little selves, which your little selves will then use to fight off the little knights! Take a moment to consider how our mechanical fighters move, then consider what sort of weapon you might be able to make so that you can clear the board of your competition! And, if you survive, well...these little figures aren't the danger shop, I actually whipped them up a little, so if you'd like to keep them as a symbol of your hard work and inginuity in this class, well, please do."
She was a little proud of her little clockwork class, really, and it was the sort of thing she'd have loved at their age.
Especially to take and start tinkering with all on her own.
Which meant out of the snow and back to nice sunny, temperate Daventry, and into the large pavilion where the Tournament of Knights would finally come to an end, with several tables set up on a stage that looked quite a bit like chessboards but with little tiny clockwork figures of each of the students and little armed soldiers on them instead, one for each of them.
"At last," she said, "we've come to our final class and our final event of the Tournmanet of Knights, which is usually a Duel of Wits, but we're modifying it a little bit today because," her hands danced in the air a little, "blah blah blah, context of the class, yadda yadda yadda. Hop up on the stage and find the board with your little avatar on it--" and they were all very distinct representations of each of them, so that shouldn't be too hard to find! "--and consider that your little mechanical self has about four mechanical knights to combat! The only thing is, you've got no weapon! In comes..."
And here she gestured at a table with plenty of little tiny clockwork pieces, as well as pieces of Lego and other building toys, bits of plastic, screws and nails and thumbtacks, and basically a wide variety of moddable but miniature parts and pieces.
"...your assignment! Today, you'll be using anything you can find on this table to create little weapons for your little selves, which your little selves will then use to fight off the little knights! Take a moment to consider how our mechanical fighters move, then consider what sort of weapon you might be able to make so that you can clear the board of your competition! And, if you survive, well...these little figures aren't the danger shop, I actually whipped them up a little, so if you'd like to keep them as a symbol of your hard work and inginuity in this class, well, please do."
She was a little proud of her little clockwork class, really, and it was the sort of thing she'd have loved at their age.
Especially to take and start tinkering with all on her own.