Friday, May 22nd, 2020

special_rabbit: (you got it kid)
[personal profile] special_rabbit
"Morning, everyone!" said Amaya, greeting the class eagerly because, let's face it, she was just sort of used to pulling most of the conversational weight when she co-taught a class, so it was just habit for her to take charge right out the gate. "I hope you're feeling inspired today, because we're going to get started on developing our Radchaai entertainment. Now, there are two ways we could approach this story, and that's character-driven or plot-driven," maybe? She didn't actually know, but she'd read something like that!, "and we thought it would be more interesting to start with character-driven, so that's why today, you'll be working on what kind of character you'd like to play in our entertainment, and then next week, we'll figure out how to put all your unique characters together in the plot."

That was how it worked, right? Maybe? It made sense to her, and so why not?

"In general," Amaya added, "there are certain character archetypes that typically make up a good entertainment, but that doesn't necessarily mean you have to have those characters, but, in general, that's what'll fit in nicely with a good plot."

Seivarden, finally managing to get a word in, added: "Not all archetypes work well in a Radchaai entertainment, and since that is what we're making, we might have to adjust your first ideas."

"So today's about workshopping!" One of Amaya's favorite words, even if the context was just slightly different. "Think about what character you want to play, make a proposal, decide how they might fit in with the characters your fellow actors might want to play, and we'll see if they're a good fit or what direction we might want to take them."

And that was...it! Time to grab some tea and start brainstorming some ideas that one teacher would likely put down while the other actively encouraged them!
imafuturist: (let me explain this science)
[personal profile] imafuturist
The popsicle sticks were back and so was the glitter. But the glitter was just going to be a thing that always showed up in this class. It was like some sort of craft stalker. Aside from that, there was also a large selection of string in all varieties of colors.

"So, today we'll be doing a classic summer camp craft, the God's eye, which are actually based off a traditional Mexican craft going back for centuries," Tony said, glittering ever so slightly.

“While it's traditionally a religious icon meant to represent seeing and understanding things unknowable to the human eye, they are also beautiful art objects in their own right,” Steve said. “They can be simple and handheld, extremely tiny, or large enough to be placed on a hillside.”

"We suggest starting small," Tony said in a stage whisper. "But if you want to be ambitious, more power to you."

The popsicle sticks were gonna get quite the workout at this rate!
tellmehowstuffworks: (Default)
[personal profile] tellmehowstuffworks
The flower and the rock were back on the students' desks this week. "There is a second part to last week's lesson," Yennefer told the students, "this one with more of a moral or philosophical component than a truly magical one, but an important lesson nonetheless. Each of you came up with a solution in line with how magic works for you, but only one of you did what I expected you to do in order to lift the rock." She picked up the flower on her lectern and held it up where the class could see it. "You see, I was taught that sometimes, the best thing a flower can do for us is die." The flower withered away to a dried husk, and the rock rose to hover near her shoulder.

"Discuss."

Fandom High RPG



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Disclaimer

Fandom High is a not-for-profit text-based game/group writing exercise, featuring fictional characters and settings from a variety of creators, used without permission but for entertainment purposes only.

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