Thursday, July 16th, 2015

10secondcar: (Default)
[personal profile] 10secondcar
"Based on your times last week," Brian said, "some of you seem to have gotten the impression that in this class we are learning about things like 'speed limits.' I would like to inform you that that is not the case. Obviously out in the real world you should obey all posted signs and blah blah blah whatever--" real ringing endorsement there, O'Conner, "--but this is not the real world, and I expect to see some competitive spirit, people." He looked at them sternly for a moment before moving on. "Your route for this week has been programmed into your car's GPS. If you think you see a shortcut, by all means, take it. You have to learn to use your own judgment when driving. You get one burst of NOS; use it wisely. Oh, and one more thing. This isn't the real world, but I think it's time we added in a real world variable." Brian pushed a button on his remote, and at either end of the block they were standing on in fake Miami, traffic started streaming by. "You crash, you start over. You know the drill. Drivers, to your cars."

Sneaking 101, Thursday

Thursday, July 16th, 2015 02:09 pm
suitably_heroic: (Default)
[personal profile] suitably_heroic
"So, today we're actually getting into the nitty-gritty parts of breaking and entering," Atton said. "... Uh, I mean, sneaking. Which is completely legal."

Just... covering his bases.

They were standing at the front of a large room which was clearly a part of a larger mansion. There wasn't anyone there; there were some doors lining the walls, and multiple glass display cases.

"For this exercise, we're just going to assume you managed to pick the lock on the door," he said, jabbing his thumb back in the air towards it. "There's another way to get into this house, but you're not going to hear from me about it. You'll have to figure it out yourself when you tackle this place at the end of the course."

He made a wide gesture towards the room at large. "Today, we're dealing with the very basics of stealth," he said, "Visibility. You don't want people to see you. Sometimes you can get by pretending to be someone who belongs wherever they're at - that takes confidence. Or shapeshifting abilities." He threw a glance at Raven if she was there.

"In a place like this, though, that won't get you far. This is someone's private home, and when I activate the sim, there'll be guards and waitstaff. Everyone here knows exactly how many people are supposed to be here, and what they look like. So you need to stay out of their line of sight. And be quiet, but we'll cover that more some other day."

He stuck his hands in his pockets. "Now, there's no way to learn instinctively how line of sight works besides through practice," he said. "So I'm going to throw a switch and get the guards in. For our purposes today, they'll be deaf, but they won't be later. I want you to get to the stairs on the other end of the room, using no tools but what you've got naturally. If a guard spots you, you'll be jumped back to the start of this floor. Then at the end, we're going to get all heart-to-heart and you can tell me what you learned. Go."

Fandom High RPG



About the Game

---       Master Game Index
---       IC Community Tags
---       Thinking of Joining?
---       Application Information
---       Existing Character Directory

In-Character Comms

School and Grounds
---       Fandom High School
---       Staff Lounge
---       TA Lounge
---       Student Dorms

Around the Island
---       Fandom Town
---       Fandom Clinic

Communications
---       Radio News Recaps
---       Student Newspaper
---       IC Social Media Posts

Off-Island Travel
---       FH Trips

Once Upon a Time...
---       FH Wishverse AU


Out-of-Character Comms

---       Main OOC Comm
---       Plot Development
---       OOC-but-IC Fun





Disclaimer

Fandom High is a not-for-profit text-based game/group writing exercise, featuring fictional characters and settings from a variety of creators, used without permission but for entertainment purposes only.

Tags