Tuesday, February 7th, 2012

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[personal profile] doubleohblonde
Today the Danger Shop was set up like a movie theatre.

"Terribly sorry, but today's class crashed when I tried to set it up," Bond explained to the class. "So instead we'll be having a film day and watching several episodes of a show that might be considered an example of of one of the more...ill-advised ways to enjoy and explore food."

[ooc: wait for ocd up]

[Class Roster|Class Rules]
[identity profile] cataclysmicluck.livejournal.com
The class may have gotten the impression that something was up when Zayne sent a message to meet in the gym and wear old - but not necessarily workout - clothes. When they arrived, they would find the track with hurdles, chairs, and garbage cans filled with soft debris scattered around.

"Glad you could make it, everyone," he said with a grin. "As you might imagine, part of living life on the run is, on occasion, running. And you're not going to get ideal conditions for it, either, which is why you're in regular clothes and there's debris all over the track."

"I'm going to ask you to do at least three laps, more if you want. First a warm up lap to get a feel for where everything is in the name of safety and planning. Then a lap were someone's chasing you. Finally, a lap where you're chasing someone else. The goals are simple. Do a full lap without being tagged with two hands. Or, when you're trying to catch the other person, do so before they cross the finish line. You don't have to run straight. Feel free to run off into a slant to go over or barrel through an obstacle to slow your pursuer down."

"A few rules. The runners will get a 10 second head start. Except for the Jedi. I want to see what they can do with only a couple seconds. Sorry, guys," Zayne said. "It's two-hand touch. The pursuer needs to get both hands on the runner to count them as being caught. And you have to stay on the track, completing one full lap. And no fighting. If you push, punch, or do anything else of the sort, you lose."

"For this kind of class, I can only give a couple tips. First, get familiar with your surroundings as quickly as possible. Try to think at least one move ahead of what you're doing, but don't let the planning keep you from knowing what's going on around you. Go ahead and use your environment. And remember: no matter what the odds look like, your pursuer has to react to you. Even if they're good at trying to herd you, all they have to work with is what you give them."

"Good luck and have some fun."
[identity profile] badnewsandwit.livejournal.com
"You have all seemed a bit shy or reticient to particiapte the last few weeks," Morrigan began crisply, "-So today, we will go back to look at some of the basics, in hopes of giving you all a bit more confidence to speak your mind."

"We got you one of those hand-outs from the copying machine at the start of the class," Alistair said. Yes, he knew what a copier was now. Be proud. "These are vital rules to win an argument, like, say... Never use 'always' or 'never'."

"Smile, even if you don't mean it," Morrigan suggested. "It is supposed to show you are friendly, but I find it often unnerves your opponent and they run away."

That wasn't smiling, Morrigan, that was showing your teeth.

"Oh, here's some interesting ones," Alistair said, holding up the sheet of paper. "'Attack the idea, not the person' and 'stress the positive'. See, students, it's incredibly important to be positive when you're arguing with someone. There's no need to get hostile..."

Morrigan.

"So take another look at the handout, pick one, and tell us why you think it might be a rule," Alistair continued. "And when you're done with that, Morrigan made paint so you can make 'debate posters'."

The only reason he didn't make the finger quotes is because he didn't know what finger quotes were.

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