Surviving the Zombie Apocalypse, Thursday, Per 3
Thursday, October 2nd, 2025 02:19 amClass met at the Danger Shop, but rather than the standard classroom sim, they were standing on Loon Drive, right outside of the school walls, next to the junkyard. Waiting patiently were several rickshaws, bicycles, and other non-vehicular means of conveyance. Look, Liliana didn't want to walk around the island, she wouldn't blame her students for not wanting to, either.
"Congratulations, class," she said. "Most of you survived last week's onslaught, and several of you came up with creative means to do so, or used skills you were not used to. Today's assignment is a bit different. It's time for you to find a place to hole up. In most circumstances, you would be limited to whichever building you were either in or could get to when the zombies began attacking. Perhaps, by being very quiet or clever or lucky, you would be able to sneak somewhere else and better fortified. Today, however, you will have the chance to explore the entire island uninterrupted by zombies. Your task, then, is to find the best place to build a base in, the worst place to build a camp in, why you have decided on both of those options, and at least two safety concerns your potential base comes with and how you plan to mitigate them. You are free to explore on your own, or buddy up. There are, however, some caveats."
None of you had thought it was going to be that easy, right?
"There are a few changes to the usual places on the island. There are no sanctuary spells anywhere. Neither the dorms nor Caritas are magically protected, and neither is anywhere else, which includes the school, the school library, and the boarding house." Also anywhere else that there had been magic that she hadn't known about, because when she'd been putting things into the sim, she hadn't included magic for any of it. "Furthermore, special technologies have been disabled. Luke's no longer has a freezer large enough to require a tram service. The junkyard no longer has spaceships. The Danger Shop in the school, the Holoscene, and any other similar rooms no longer work. And, of course, neither my home or my shop exist on this version of the island. 'Go to the necromancer's house' is an excellent idea, assuming that said necromancer is not behind the invasion in the first place, but I am not in the mood for guests."
The Causeway was also disabled, but Liliana didn't mention that.
"Several important notes. The first is that there are zombies in the preserve and on the school grounds, so simply shutting the school gates and waiting for them to go away will not work. You're still welcome to potentially set up camp in any of the school locations, I just wanted to be clear that it wouldn't be so simple as that. Second is to pay attention to numbers. Some of you may find places suitable for just one person to hide. Some of you may want to take over the largest area you can find. Both extremes carry their own benefits and dangers, including the possibility that you might end up gaining or losing people, and that could seriously affect the safety and integrity of your chosen spots. Keep flexibility in mind, as well as your own basic needs, and, of course, safety from a threat that does not tire or give up."
She pointed to the park, where there was already a charming little picnic set up. "You all have forty-five minutes to explore. Please return to the park when you're ready to discuss what you've found."
And with that, she was heading towards the picnic to settle down and see what her class discovered.
"Congratulations, class," she said. "Most of you survived last week's onslaught, and several of you came up with creative means to do so, or used skills you were not used to. Today's assignment is a bit different. It's time for you to find a place to hole up. In most circumstances, you would be limited to whichever building you were either in or could get to when the zombies began attacking. Perhaps, by being very quiet or clever or lucky, you would be able to sneak somewhere else and better fortified. Today, however, you will have the chance to explore the entire island uninterrupted by zombies. Your task, then, is to find the best place to build a base in, the worst place to build a camp in, why you have decided on both of those options, and at least two safety concerns your potential base comes with and how you plan to mitigate them. You are free to explore on your own, or buddy up. There are, however, some caveats."
None of you had thought it was going to be that easy, right?
"There are a few changes to the usual places on the island. There are no sanctuary spells anywhere. Neither the dorms nor Caritas are magically protected, and neither is anywhere else, which includes the school, the school library, and the boarding house." Also anywhere else that there had been magic that she hadn't known about, because when she'd been putting things into the sim, she hadn't included magic for any of it. "Furthermore, special technologies have been disabled. Luke's no longer has a freezer large enough to require a tram service. The junkyard no longer has spaceships. The Danger Shop in the school, the Holoscene, and any other similar rooms no longer work. And, of course, neither my home or my shop exist on this version of the island. 'Go to the necromancer's house' is an excellent idea, assuming that said necromancer is not behind the invasion in the first place, but I am not in the mood for guests."
The Causeway was also disabled, but Liliana didn't mention that.
"Several important notes. The first is that there are zombies in the preserve and on the school grounds, so simply shutting the school gates and waiting for them to go away will not work. You're still welcome to potentially set up camp in any of the school locations, I just wanted to be clear that it wouldn't be so simple as that. Second is to pay attention to numbers. Some of you may find places suitable for just one person to hide. Some of you may want to take over the largest area you can find. Both extremes carry their own benefits and dangers, including the possibility that you might end up gaining or losing people, and that could seriously affect the safety and integrity of your chosen spots. Keep flexibility in mind, as well as your own basic needs, and, of course, safety from a threat that does not tire or give up."
She pointed to the park, where there was already a charming little picnic set up. "You all have forty-five minutes to explore. Please return to the park when you're ready to discuss what you've found."
And with that, she was heading towards the picnic to settle down and see what her class discovered.