http://cataclysmicluck.livejournal.com/ (
cataclysmicluck.livejournal.com) wrote in
fandomhigh2012-01-09 09:57 pm
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So You're a Fugitive From Justice, Tuesday, 3rd Period
"Hey, everyone, welcome back," Zayne said. "Now that we're past the 'why' of my former status as a fugitive, we can start to get into more interesting things. Today I want to talk about friendships when you're on the run."
"Unfortunately, we have to start with a couple uncomfortable truths. When you're accused of a crime and run, it's going to convince a lot of people that you did it. That probably includes at least some people you know and love. And it's understandable," Zayne said. "If the authorities they've trusted all their lives say you did something and all they know is that you ran away, it's going to be tough for them to side with you. It hurts, but it happens. And maybe worse, even if they believe you, you might be putting them at risk if you rely on them. My Dad believed in my innocence, but then he ended up getting kidnapped as bait for me. Even if they're prepared to help you, they're probably not prepared for what that really means and what kind of danger they'll be in."
"So it's probably a good idea to make some friends on the wrong side of the law if you're there anyway. In some ways, it seems kind of like you're putting together a criminal crew. And... well, that's because that's exactly what it is," Zayne said. "It's part of the life if you want your best shot at surviving."
"Ideally, your group will provide you with a variety of skills to use on the run. It's good to have somebody clever, but hopefully not too manipulative. If they consistently call themselves a mastermind, you're either in luck or a lot of trouble. Figure out which one quickly. Flee if you need to. Transportation is a must. If your mastermind can get you someone they trust with some kind of vehicle, all the better. You'll probably need at least one person who's a really good fighter because people are going to catch up to you eventually. And then you'll want somebody who can do a lot of things. Maybe not al of the well, but vague competence is key."
"I was the guy who was vaguely competent in my group, for the record. I could fight and use the Force. I could pilot ships. And I was really the glue keeping things together because without me, none of them would have law enforcement chasing them so excitedly. I was only REALLY good at that last thing, but the rest gave me enough skills to help out," Zayne said. "I lucked into my mastermind, Gryph. I had actually arrested him and kept him chained to my speeder bike when I discovered what happened to my classmates. So right from the start of my escape, he was stuck with me. Not that he had a huge problem with that. He was viewed as a small time con artist for a long time. Being associated with me made him the second-most wanted criminal in the galaxy. So really, it was in his best interests to keep me out of custody. I'll start getting into how next week."
"Gryph led me to Camper, kind of a crazy old man who lived in a junkyard. Or, more accurately, he lived in a junk hauling starship that was in the junkyard," Zayne explained. "Camper got us away from the trouble for a while. And then he accidentally got us into much worse trouble, but that comes with the life, too."
"For the muscle, we actually had a couple options. We started off with Jarael, who was kind of a foster daughter to Camper. Trained warrior, good with melee weapons, you never wanted to get in a scrap with her. And for reasons too complicated to get into right now, but generally because of her, we ended up with a Mandalorian soldier, Rohlan. Extremely well armed, great fighter, trained soldier, great pilot, had a jetpack, very sneaky." Which was an understatement.
"What I'm getting at is that once you know what you need, it can fall together quickly. Camper and Jarael weren't criminals, although they were in hiding. Rohlan was an enemy soldier who had a good reason to help us out. And they all fell into place due to my connection with Gryph."
"So, find someone you can trust or who's dependent enough on you to help you out, then work together, using any connections you have to round out your abilities," Zayne said. "And don't get me wrong. If you need to, you can get by on your own. But it's going to be harder and much lonelier if you go that route."
"So. Time to round out your own abilities with some classmates," Zayne said. "I want everyone to be honest about your skills as you break out into four categories: Mastermind, Transportation, Muscle, and Rounded. Then start raiding the other categories to put together a crew. And do this carefully, because if it works out, you may end up in this crew again later in the semester."
"Unfortunately, we have to start with a couple uncomfortable truths. When you're accused of a crime and run, it's going to convince a lot of people that you did it. That probably includes at least some people you know and love. And it's understandable," Zayne said. "If the authorities they've trusted all their lives say you did something and all they know is that you ran away, it's going to be tough for them to side with you. It hurts, but it happens. And maybe worse, even if they believe you, you might be putting them at risk if you rely on them. My Dad believed in my innocence, but then he ended up getting kidnapped as bait for me. Even if they're prepared to help you, they're probably not prepared for what that really means and what kind of danger they'll be in."
"So it's probably a good idea to make some friends on the wrong side of the law if you're there anyway. In some ways, it seems kind of like you're putting together a criminal crew. And... well, that's because that's exactly what it is," Zayne said. "It's part of the life if you want your best shot at surviving."
"Ideally, your group will provide you with a variety of skills to use on the run. It's good to have somebody clever, but hopefully not too manipulative. If they consistently call themselves a mastermind, you're either in luck or a lot of trouble. Figure out which one quickly. Flee if you need to. Transportation is a must. If your mastermind can get you someone they trust with some kind of vehicle, all the better. You'll probably need at least one person who's a really good fighter because people are going to catch up to you eventually. And then you'll want somebody who can do a lot of things. Maybe not al of the well, but vague competence is key."
"I was the guy who was vaguely competent in my group, for the record. I could fight and use the Force. I could pilot ships. And I was really the glue keeping things together because without me, none of them would have law enforcement chasing them so excitedly. I was only REALLY good at that last thing, but the rest gave me enough skills to help out," Zayne said. "I lucked into my mastermind, Gryph. I had actually arrested him and kept him chained to my speeder bike when I discovered what happened to my classmates. So right from the start of my escape, he was stuck with me. Not that he had a huge problem with that. He was viewed as a small time con artist for a long time. Being associated with me made him the second-most wanted criminal in the galaxy. So really, it was in his best interests to keep me out of custody. I'll start getting into how next week."
"Gryph led me to Camper, kind of a crazy old man who lived in a junkyard. Or, more accurately, he lived in a junk hauling starship that was in the junkyard," Zayne explained. "Camper got us away from the trouble for a while. And then he accidentally got us into much worse trouble, but that comes with the life, too."
"For the muscle, we actually had a couple options. We started off with Jarael, who was kind of a foster daughter to Camper. Trained warrior, good with melee weapons, you never wanted to get in a scrap with her. And for reasons too complicated to get into right now, but generally because of her, we ended up with a Mandalorian soldier, Rohlan. Extremely well armed, great fighter, trained soldier, great pilot, had a jetpack, very sneaky." Which was an understatement.
"What I'm getting at is that once you know what you need, it can fall together quickly. Camper and Jarael weren't criminals, although they were in hiding. Rohlan was an enemy soldier who had a good reason to help us out. And they all fell into place due to my connection with Gryph."
"So, find someone you can trust or who's dependent enough on you to help you out, then work together, using any connections you have to round out your abilities," Zayne said. "And don't get me wrong. If you need to, you can get by on your own. But it's going to be harder and much lonelier if you go that route."
"So. Time to round out your own abilities with some classmates," Zayne said. "I want everyone to be honest about your skills as you break out into four categories: Mastermind, Transportation, Muscle, and Rounded. Then start raiding the other categories to put together a crew. And do this carefully, because if it works out, you may end up in this crew again later in the semester."
Sign In
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Listen to the Lecture
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And Squall had pledged his loyalty to her, above all else, and she believed him. Even if that worried her at times.
Know Your Role
Once you've pinged in and decided where you should be, feel free to jump in and recruit people who have signed up for other categories, and make them part of your crew. You can either grab a partner from another group first and merge with another set of partners, or you can get a whole gang in one swoop.
Know Your Role: Mastermind
Step on up, you're a Mastermind.
Feel free to recruit a Mastermind once they've pinged in.
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AND BECAUSE SHE WAS TOTALLY AN UNDERCOVER EVIL MASTERMIND.And then she was sizing up everyone else.
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Mastermind.
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Still. 'Scheming' was an ugly word.
Know Your Role: Transportation
You're the wheels! Or the anti-grav boosters. Whatever. Transportation.
Feel free to recruit Transportation once they've pinged in.
Re: Know Your Role: Transportation
Dany quietly placed herself in the transportation group. She had many, many horses. That much, she could vouch for. And the Dothraki could and would pack up camp and leave in a matter of minutes. It was fairly handy.
Not to mention that the dragons would be ridden once they were older.
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Know Your Role: Muscle
You're the Muscle. Unless you have other skills. Because at Fandom, a lot of people could fit into this category.
Feel free to recruit Muscle once they've pinged in.
Re: Know Your Role: Muscle
The bench pressing classmates thing hadn't been tested yet. Any volunteers?
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While she had other strengths, this was the one she was going to go with here.
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Know Your Role: Rounded
You're Well-Rounded. Or at least Rounded.
Feel free to recruit a Rounded person once they've pinged in.
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Meet the Crew
Talk to Zayne
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Weird moment. What do you call a guy who'd seen you gremlin bitten when he was still a student?
"--Zayne? Do you have a minute?"
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OOC
Anyone who doesn't end up in a crew will be assigned to a crew at random by me at a later time. Because this is going to come back later in the semester.
Let me know if you have any questions!
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