http://cataclysmicluck.livejournal.com/ ([identity profile] cataclysmicluck.livejournal.com) wrote in [community profile] fandomhigh2012-01-09 09:57 pm

So You're a Fugitive From Justice, Tuesday, 3rd Period

"Hey, everyone, welcome back," Zayne said. "Now that we're past the 'why' of my former status as a fugitive, we can start to get into more interesting things. Today I want to talk about friendships when you're on the run."

"Unfortunately, we have to start with a couple uncomfortable truths. When you're accused of a crime and run, it's going to convince a lot of people that you did it. That probably includes at least some people you know and love. And it's understandable," Zayne said. "If the authorities they've trusted all their lives say you did something and all they know is that you ran away, it's going to be tough for them to side with you. It hurts, but it happens. And maybe worse, even if they believe you, you might be putting them at risk if you rely on them. My Dad believed in my innocence, but then he ended up getting kidnapped as bait for me. Even if they're prepared to help you, they're probably not prepared for what that really means and what kind of danger they'll be in."

"So it's probably a good idea to make some friends on the wrong side of the law if you're there anyway. In some ways, it seems kind of like you're putting together a criminal crew. And... well, that's because that's exactly what it is," Zayne said. "It's part of the life if you want your best shot at surviving."

"Ideally, your group will provide you with a variety of skills to use on the run. It's good to have somebody clever, but hopefully not too manipulative. If they consistently call themselves a mastermind, you're either in luck or a lot of trouble. Figure out which one quickly. Flee if you need to. Transportation is a must. If your mastermind can get you someone they trust with some kind of vehicle, all the better. You'll probably need at least one person who's a really good fighter because people are going to catch up to you eventually. And then you'll want somebody who can do a lot of things. Maybe not al of the well, but vague competence is key."

"I was the guy who was vaguely competent in my group, for the record. I could fight and use the Force. I could pilot ships. And I was really the glue keeping things together because without me, none of them would have law enforcement chasing them so excitedly. I was only REALLY good at that last thing, but the rest gave me enough skills to help out," Zayne said. "I lucked into my mastermind, Gryph. I had actually arrested him and kept him chained to my speeder bike when I discovered what happened to my classmates. So right from the start of my escape, he was stuck with me. Not that he had a huge problem with that. He was viewed as a small time con artist for a long time. Being associated with me made him the second-most wanted criminal in the galaxy. So really, it was in his best interests to keep me out of custody. I'll start getting into how next week."

"Gryph led me to Camper, kind of a crazy old man who lived in a junkyard. Or, more accurately, he lived in a junk hauling starship that was in the junkyard," Zayne explained. "Camper got us away from the trouble for a while. And then he accidentally got us into much worse trouble, but that comes with the life, too."

"For the muscle, we actually had a couple options. We started off with Jarael, who was kind of a foster daughter to Camper. Trained warrior, good with melee weapons, you never wanted to get in a scrap with her. And for reasons too complicated to get into right now, but generally because of her, we ended up with a Mandalorian soldier, Rohlan. Extremely well armed, great fighter, trained soldier, great pilot, had a jetpack, very sneaky." Which was an understatement.

"What I'm getting at is that once you know what you need, it can fall together quickly. Camper and Jarael weren't criminals, although they were in hiding. Rohlan was an enemy soldier who had a good reason to help us out. And they all fell into place due to my connection with Gryph."

"So, find someone you can trust or who's dependent enough on you to help you out, then work together, using any connections you have to round out your abilities," Zayne said. "And don't get me wrong. If you need to, you can get by on your own. But it's going to be harder and much lonelier if you go that route."

"So. Time to round out your own abilities with some classmates," Zayne said. "I want everyone to be honest about your skills as you break out into four categories: Mastermind, Transportation, Muscle, and Rounded. Then start raiding the other categories to put together a crew. And do this carefully, because if it works out, you may end up in this crew again later in the semester."
wrongkindofsith: (And now they ded from Cara)

Re: Know Your Role: Muscle

[personal profile] wrongkindofsith 2012-01-10 05:52 am (UTC)(link)
It was far from her only skill, but yes, Cara liked hitting people a lot, and it tended to hurt them a lot, and sometimes she used weapons to do it.

The bench pressing classmates thing hadn't been tested yet. Any volunteers?

Re: Know Your Role: Muscle

[identity profile] withasword.livejournal.com 2012-01-10 11:25 am (UTC)(link)
Kate probably couldn't benchpress any of her classmates, but being able to poke lots of holes in them with a sword was a definite possibility.

While she had other strengths, this was the one she was going to go with here.

Re: Know Your Role: Muscle

[identity profile] godgavemecable.livejournal.com 2012-01-10 02:32 pm (UTC)(link)
"So, muscle, huh?" Toby asked, amused. And not at all surprised.

Re: Know Your Role: Muscle

[identity profile] withasword.livejournal.com 2012-01-10 04:17 pm (UTC)(link)
"I don't know if I'd voluntarily call me 'muscle'," she admitted. For all her training, she hardly looked ripped. Strong for a girl, yes, but that was it.

"But yeah, for this exercize. Are you in the market for some?"

Re: Know Your Role: Muscle

[identity profile] godgavemecable.livejournal.com 2012-01-10 05:15 pm (UTC)(link)
"General asskickery, then?" Toby asked. "And yeah, I seem to find myself in need of someone who can take care of that sort of stuff."

Re: Know Your Role: Muscle

[identity profile] withasword.livejournal.com 2012-01-10 09:34 pm (UTC)(link)
"General asskickery," Kate repeated. That sounded better. "So why are you on the run? What did you do?"

Out of curiosity, you know.

Re: Know Your Role: Muscle

[identity profile] godgavemecable.livejournal.com 2012-01-10 11:23 pm (UTC)(link)
"Let's just say I got my hands on some information the government... wouldn't want leaked to the general populace," Toby decided. It was rather in line with his particular skillset, after all.

Re: Know Your Role: Muscle

[identity profile] withasword.livejournal.com 2012-01-10 11:46 pm (UTC)(link)
"How Jimmy Bund of you," she joked, twitching a smirk. "I on the other hand, am completely innocent." That was her story, and she was sticking to it. "Wrongly accused, until they prove otherwise."

Re: Know Your Role: Muscle

[identity profile] godgavemecable.livejournal.com 2012-01-11 12:04 am (UTC)(link)
"Hey, it's hardly my fault the government's full of corrupt officials," Toby pointed out. "You don't have any qualms about working with someone not quite as innocent as you, do you?"

Re: Know Your Role: Muscle

[identity profile] harpy-daughter.livejournal.com 2012-01-10 09:57 pm (UTC)(link)
Surreal was pretty sure she went into this category, because otherwise it was 'rounded' for her. It was her most obvious skill-set, all things considered.
angelo_wings: ([df] power rising)

Re: Know Your Role: Muscle

[personal profile] angelo_wings 2012-01-11 03:08 am (UTC)(link)
Rinoa wasn't sure it counted as muscle in the traditional sense; she wasn't a very physical fighter. But having piles of arcane energy resting at her fingertips meant that she didn't need to hit things in order to be an effective bruiser.