chef_chocobro: ((older) grimace look down)
Ignis Scientia ([personal profile] chef_chocobro) wrote in [community profile] fandomhigh2024-03-14 06:45 am
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Battle Tactics and Strategy; Thursday, Fourth Period [03/14].

The danger shop was once against set up with a very heavily Niflheim-inspired fortress, only, this time, there were Magitek soldiers and cybersuits milling around outside. The class itself was stationed a good distance away, where Ignis stood looking thoughtful and reflective, while Prompto bounced around him, organizing and sorting through a variety of firearms, interesting looking machinery, assault weapons, missle launchers....and, yes, of course, at least one catapult and trebuchet and ballista each.

So if you hadn't figured out what today's topic was going to be, well, you were going to find out indefinitely.

"Last week," Ignis began, while Prompto, whistling softly, continued setting things up, and perhaps getting a little distracted by the weapons of his own design for the sim because, look, he liked what he liked, okay?, "we discussed combat in very close proximity, and, this week, we're leaning into the complete opposite of the spectrum." There was a faint touch of a smile there, having nothing to do with the fact that he had a feeling certain students might find this approach to combat much more...applicable to their preferred battle methods, really. "Long-range weapons, assault weapons, missile launchers, your basic bows and arrows and your siege weapons. Good for when you want to make a hopefully strategic attack without getting too close. Now, of course, there is a certain safety in attacking from a distance, but one can only assume that your enemies are also equally well equipped and may just volley an attack back, but we're not necessarily speaking on defenses against long-range attacks today, so much as the offense of them, though we can certain start delving into that if the conversation leads us there. And while I can do well enough with the application of a weapon as a long range one, such as throwing a dagger or an axe or a lance, the long range expert on our team was, of course," he cocked his head toward Prompto, who lifted a hand from a pistol he was holding to wave and grin, "Mr. Argentum here. So he will be giving the rundown on the application of the various long-range weapons he's prepared for us today. I'll turn it over to him, then, and then we will discuss the benefits and drawbacks of these weapons and hopefully give you the chance to try a few of them out on the field to get used to the idea of using them and thinking of them strategically..."

There seemed to be something pointed in the way he said that, directly specifically at the blonde with the beard and the guns behind him, who rolled his eyes.

"Prompto?"

"Right!" said Prompto. "So! Let's talk guns! Big guns, little guns, massive guns, laser guns...there's a lot more to it than just point and shoot, and different situations are going to call for a different weapon, so let's get into it...."
deathsmajesty: Art: by Tonjii Arts (Thinking - Mmm Tell Me More)

Re: Class Activity: Long Range Attacks - Battle Tactics, 03/14.

[personal profile] deathsmajesty 2024-03-14 02:02 pm (UTC)(link)
"Sometimes subtlety is overrated," Liliana replied. You know, like when she was angry and wanted to shoot a very, very big gun about it. "And weaponized chaos is a much better option. Start a chain reaction explosion and while they're still picking themselves up off the floor, continue the attack."

She looked thoughtfully down at the big gun she was resting her hand on. "If I had several of these, I'd set them up around the fortress. Shoot one, watch the explosion, and when they started getting themselves together, set off another from the other side. The more confusion and chaos you can rain down, especially if you can keep them continuously off-balance, the easier your job will be."

And then she was firing a blast towards the wall of the fortress, pretending there was a smiling, bouncing flower on the side of it.