Amaya Blackstone (
special_rabbit) wrote in
fandomhigh2020-08-31 03:25 am
Entry tags:
Creative Weaponry; Monday, Second Period [08/31].
Instructions should have gone out oh so handwavily to the students to be meeting for their class in the danger shop, which she couldn't imagine would surprise anyone, and, when they got there, they'd find themselves on a long, dusty road winding through a somewhat trecherous looking passage with steep, rocky mountain walls on each side. Before the passage really narrows in, there were four small merchant wagons waiting, each pulled by smoll fat goats.
And Amaya at the opening of that passage, ready to go with her usual eager grin.
"Good morning, everyone," she greeted them brightly with a pump of her fist, "and welcome to your first day of Creative Weaponry. I know it's the start of the week, so you're probably not sick of introductions quite yet, but I noticed an awful lot of familiar names on my roster for this class, and I don't think any of you will be too terribly disappointed if we skipped it for this class and got right to the meat of it. We'll get to know each other pretty well through the course of the class, anyway. The concept is pretty simple, but the situations will not be. Each week, you'll be thrown into a situation where you'll need to get yourself a weapon and fast, but without any of the traditional thing you might think are weapons on hand. You will have other things, though, and the idea is to then make a weapon out of those things, and fight your way out of the mess! They may work; they may not! It's all about thinking quick on your feet, though, and see what works and what doesn't!
"If you have any questions, you'll get a chance to answer them before we get started, but first, I'd like you all to find a partner and pick a wagon. Now, we've got an uneven number, which means one person has to go it alone; if anyone wants to volunteer for going it alone, that's fine, too. But, partner up or stick it alone, pick a wagon, and we'll head on out to see what happens!"
And Amaya at the opening of that passage, ready to go with her usual eager grin.
"Good morning, everyone," she greeted them brightly with a pump of her fist, "and welcome to your first day of Creative Weaponry. I know it's the start of the week, so you're probably not sick of introductions quite yet, but I noticed an awful lot of familiar names on my roster for this class, and I don't think any of you will be too terribly disappointed if we skipped it for this class and got right to the meat of it. We'll get to know each other pretty well through the course of the class, anyway. The concept is pretty simple, but the situations will not be. Each week, you'll be thrown into a situation where you'll need to get yourself a weapon and fast, but without any of the traditional thing you might think are weapons on hand. You will have other things, though, and the idea is to then make a weapon out of those things, and fight your way out of the mess! They may work; they may not! It's all about thinking quick on your feet, though, and see what works and what doesn't!
"If you have any questions, you'll get a chance to answer them before we get started, but first, I'd like you all to find a partner and pick a wagon. Now, we've got an uneven number, which means one person has to go it alone; if anyone wants to volunteer for going it alone, that's fine, too. But, partner up or stick it alone, pick a wagon, and we'll head on out to see what happens!"

Goblin Ambush! - Weaponry, 08/31.
"Remember!" Amaya called down from the top of the pass where she was keep an eye on everything. "The point of the class is to creative make weapons, even if you've got powers that will show these goblins what for! Use what's in your wagons to make something to attack them with! You don't have to use all the items, and you also have the wagons at your disposal, but remember, you've still got to get out of here when you're done!"
Each wagon will have different items, though, to really up the variety, so here's what you'll find:
Red Wagon: A full chess set including board and pieces, a typewriter, a piece of amber, and a pocket watch
Blue Wagon: A small stack of dollar bills, a megaphone, a notebook, and a fancily gift wrapped box with nothing inside
Yellow Wagon: a lovely pair of red leather high heel shoes, a flag of that kingdom of Serenia, a computer mouse pad, and a tiny wooden toy piano
Green Wagon: a red paper festival lantern, a wall clock, a pack of three plastic toothbrushes, and a science lab microscope.
There are goblins with arrows ready in the rocks that surround you and a few approaching slowly but menacingly on foot with spears raised and ready.
Good luck!