Bob (
nuclear_snide) wrote in
fandomhigh2016-02-11 11:27 pm
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Defending Yourself Against Magic | Friday, period 2
Class was back in the Danger Shop-as-scriptorium again, a huge space on one end with a small table, and all the desks pointed at it.
"Now that we've had some grounding in feeling your way around magical objects," Bob began, "We're going to go a bit further. Most magic, after all, doesn't simply sit there - it does something."
He nodded to Mabel. "Put the box here, please."
"Sure thing!" Yeah, Mabel wasn't exactly skipping this week, but she was still in a fairly bouncy mood, making her way to the table and setting a little box down on top of it. Really, Bob should be happy that Mabel's cheerful carelessness didn't bleed into her respect for warning labels on boxes, otherwise she might have decided to sneak a peek, in spite of the 'DO NOT OPEN UNLESS YOUR NAME IS BOB' label that was visible even around the tight wrapping.
Her name wasn't Bob. You were welcome, actual-Bob.
Bob gave Mabel a smile that was probably more relieved than anything, and waved at the room, which produced a stereotypical, skimpily clad magician's assistant, who set about beaming at them while carefully unwrapping and opening the box. She took out eight small, silk-wrapped bundles, setting them in front of it before disappearing again.
Bob turned back to the students and conjured an image of a small crystal sphere. "Inside each of these packages is one of these. They are, needless to say, magic. First of all, they'll glow when you touch them. Secondly, one of them does something else - it's going to try to influence whoever holds it. Magic is will, remember; it does very well at acting upon will."
He gestured them toward the bundles. "Everybody gets one of these. Your job, if you don't have the stone with additional magic, is to find out who does. Your job if you are that person, is to keep from getting caught. Your stone will try to make you tell everyone it's you, so you'll have to fight its will with your own. Once the stone is found out, it will switch, and someone else's stone will be 'it'. If it's not found, after a while it will switch on its own."
He eyed them all seriously. "This is a party game. A bit of magical hide-and-seek and twenty questions. Harmless fun. But make no mistake, this sort of magic can be very dangerous, and it's not to be played with unless you know what you're doing. I trust the man who made these, and I'm telling you that you can, too. If you have any qualms, then sit this out if you must. But believe me when I say that knowing this sort of thing can and has saved lives. Both fighting influence and discovering it.
"If you're playing, take one. Then the game begins. Any questions?"
"Now that we've had some grounding in feeling your way around magical objects," Bob began, "We're going to go a bit further. Most magic, after all, doesn't simply sit there - it does something."
He nodded to Mabel. "Put the box here, please."
"Sure thing!" Yeah, Mabel wasn't exactly skipping this week, but she was still in a fairly bouncy mood, making her way to the table and setting a little box down on top of it. Really, Bob should be happy that Mabel's cheerful carelessness didn't bleed into her respect for warning labels on boxes, otherwise she might have decided to sneak a peek, in spite of the 'DO NOT OPEN UNLESS YOUR NAME IS BOB' label that was visible even around the tight wrapping.
Her name wasn't Bob. You were welcome, actual-Bob.
Bob gave Mabel a smile that was probably more relieved than anything, and waved at the room, which produced a stereotypical, skimpily clad magician's assistant, who set about beaming at them while carefully unwrapping and opening the box. She took out eight small, silk-wrapped bundles, setting them in front of it before disappearing again.
Bob turned back to the students and conjured an image of a small crystal sphere. "Inside each of these packages is one of these. They are, needless to say, magic. First of all, they'll glow when you touch them. Secondly, one of them does something else - it's going to try to influence whoever holds it. Magic is will, remember; it does very well at acting upon will."
He gestured them toward the bundles. "Everybody gets one of these. Your job, if you don't have the stone with additional magic, is to find out who does. Your job if you are that person, is to keep from getting caught. Your stone will try to make you tell everyone it's you, so you'll have to fight its will with your own. Once the stone is found out, it will switch, and someone else's stone will be 'it'. If it's not found, after a while it will switch on its own."
He eyed them all seriously. "This is a party game. A bit of magical hide-and-seek and twenty questions. Harmless fun. But make no mistake, this sort of magic can be very dangerous, and it's not to be played with unless you know what you're doing. I trust the man who made these, and I'm telling you that you can, too. If you have any qualms, then sit this out if you must. But believe me when I say that knowing this sort of thing can and has saved lives. Both fighting influence and discovering it.
"If you're playing, take one. Then the game begins. Any questions?"

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Listen to the lecture, ask questions!
Class activity!
RNG #1: Ringo Noyamano
Re: RNG #1: Ringo Noyamano
And then her eyes flared wide for a moment as she felt, well, something. The sudden knowledge that she was 'it'. The desire to brag to everyone that she was 'it' first, because she was so awesome.
She was just about to pump her fist in victory when she caught herself, and blinked in surprise. Wait a minute. Why was being 'it' so good? Why brag about it? Then she remembered what Bob had said and her eyes went wide again.
Oh. So that was what he'd meant! She still couldn't feel any magic or anything, but she was able to recognize that the idea that being 'it' was awesome wasn't her own. She glared down at the stone. "Nice try," she muttered.
All of which was to say, there was a good chance that she'd given herself way at least half a dozen times already.
RNG #2: Alana
RNG #3: Merrill
RNG #4: Ada Miller
Re: RNG #4: Ada Miller
She didn't care if it was just a game. Spitefully, she reached for that part of her brain where she constantly heard it. Past the pounding ocean against Fandom's shores that sang for her, called to her. Down into the deep dark waters of her mind, where light (and human words) did not exist. Lethe was an ocean, not a river, and it was hers whenever she wanted it.
To an outside observer, Ada probably looked politely bored by the whole thing. She'd probably snap out of her fugue once class was over and people around her started moving. Mostly.
She was going to have to avoid water like the plague for the next few hours, even tiny snowflakes, but it was totally worth it just to spite the magic.
RNG #5: Frank Doyle
Re: RNG #5: Frank Doyle
And as Frank drank to keep himself from talking, probably nobody noticed anything different because he was drinking the entire time other people were it as well.
RNG #6: Cassandra Pentaghast
RNG #7: Dipper Pines
RNG #8: Mabel Pines
Re: RNG #8: Mabel Pines
In her own limited defense, humming a song by Sev'ral Timez loudly in order to keep from talking was something she might have done even if she wasn't trying not to blurt out that she was 'it,' here.
Mabel wasn't so super great at subtlety.
Talk to Bob!
Talk to the TA!
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OOC!