Bob (
nuclear_snide) wrote in
fandomhigh2015-03-03 12:38 am
Entry tags:
Defending Yourself Against Magic | Tuesday, 4th period
Bob was relaxed and...well, happy for Bob this week, though not tanned. The Danger Room looked a bit like an alchemist's lab...in a big open room with a lot of sunlight and breezy curtains looking out over the ocean. What? Somebody had liked vacation.
"Right," he told the students. "Wards. Broadly defined, anything that keeps something from coming near it, crossing over it, or affecting it. More specifically, they tend to be symbols or substances - or both - that keep away things that want to hurt you. There are a lot of different kinds of wards; we're going to cover some of the basics, and the principles behind them, which hopefully will apply wherever you are. We'll be spending at least two weeks on it, because when it comes to defence, they're rather key."
He drew in the air to illustrate as he talked. "The most basic thing to remember is a circle. Any shape that's completely closed can be used to keep things out or in, but unless you really want to waste concentration on the different points of distance and strengths needed for a square or a triangle or an irregular polygon, I suggest a circle. It's a classic for a reason.
"Now, you can make that circle out of nothing but will if you need to; visualise it there and it's there. But it's generally easiest to have a focus, if nothing else. Draw the circle, focus on the physical image. This kind is generally used in the traditions I know for something like casting a spell and avoiding outside influence or keeping the effect localised.
"You can also make circles out of specific substances. Sometimes that's all you need; no magic required. There are creatures that can't cross running water, or that abhor salt or cold iron; surround yourself with it, and they can't get in. Surround them with it, and they can't get out."
He drew another shape in the air. "The pentagram is a powerful shape in my world." He touched each point in turn, evoking a flare of light. "Air, fire, water, earth, spirit. Again, you can visualise something at each point, or you can use a representation of them. A fan or balloon, a candle, a cup of water, a bowl of earth, an enchanted item. Or yourself. The point is, each element reinforces the others, and between them all, they can shield from just about anything. But other worlds may have other concepts of the elements, and thus other shapes." He looked to Andersif he's there.
"So, as I've mentioned before - materials, focus, and will. Wards can combine these in pretty much any combination. The sort you need mostly depends on what you want to do. Today, I'm going to give you several scenarios, and I want you to each build a ward to use for each of them. Brainstorm, research," he waved at the bookcase on one wall, "ask questions, or improvise. As long as it's likely to work."
"Right," he told the students. "Wards. Broadly defined, anything that keeps something from coming near it, crossing over it, or affecting it. More specifically, they tend to be symbols or substances - or both - that keep away things that want to hurt you. There are a lot of different kinds of wards; we're going to cover some of the basics, and the principles behind them, which hopefully will apply wherever you are. We'll be spending at least two weeks on it, because when it comes to defence, they're rather key."
He drew in the air to illustrate as he talked. "The most basic thing to remember is a circle. Any shape that's completely closed can be used to keep things out or in, but unless you really want to waste concentration on the different points of distance and strengths needed for a square or a triangle or an irregular polygon, I suggest a circle. It's a classic for a reason.
"Now, you can make that circle out of nothing but will if you need to; visualise it there and it's there. But it's generally easiest to have a focus, if nothing else. Draw the circle, focus on the physical image. This kind is generally used in the traditions I know for something like casting a spell and avoiding outside influence or keeping the effect localised.
"You can also make circles out of specific substances. Sometimes that's all you need; no magic required. There are creatures that can't cross running water, or that abhor salt or cold iron; surround yourself with it, and they can't get in. Surround them with it, and they can't get out."
He drew another shape in the air. "The pentagram is a powerful shape in my world." He touched each point in turn, evoking a flare of light. "Air, fire, water, earth, spirit. Again, you can visualise something at each point, or you can use a representation of them. A fan or balloon, a candle, a cup of water, a bowl of earth, an enchanted item. Or yourself. The point is, each element reinforces the others, and between them all, they can shield from just about anything. But other worlds may have other concepts of the elements, and thus other shapes." He looked to Anders
"So, as I've mentioned before - materials, focus, and will. Wards can combine these in pretty much any combination. The sort you need mostly depends on what you want to do. Today, I'm going to give you several scenarios, and I want you to each build a ward to use for each of them. Brainstorm, research," he waved at the bookcase on one wall, "ask questions, or improvise. As long as it's likely to work."

Re: Class activity
Re: Class activity