Bob (
nuclear_snide) wrote in
fandomhigh2015-03-03 12:38 am
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Defending Yourself Against Magic | Tuesday, 4th period
Bob was relaxed and...well, happy for Bob this week, though not tanned. The Danger Room looked a bit like an alchemist's lab...in a big open room with a lot of sunlight and breezy curtains looking out over the ocean. What? Somebody had liked vacation.
"Right," he told the students. "Wards. Broadly defined, anything that keeps something from coming near it, crossing over it, or affecting it. More specifically, they tend to be symbols or substances - or both - that keep away things that want to hurt you. There are a lot of different kinds of wards; we're going to cover some of the basics, and the principles behind them, which hopefully will apply wherever you are. We'll be spending at least two weeks on it, because when it comes to defence, they're rather key."
He drew in the air to illustrate as he talked. "The most basic thing to remember is a circle. Any shape that's completely closed can be used to keep things out or in, but unless you really want to waste concentration on the different points of distance and strengths needed for a square or a triangle or an irregular polygon, I suggest a circle. It's a classic for a reason.
"Now, you can make that circle out of nothing but will if you need to; visualise it there and it's there. But it's generally easiest to have a focus, if nothing else. Draw the circle, focus on the physical image. This kind is generally used in the traditions I know for something like casting a spell and avoiding outside influence or keeping the effect localised.
"You can also make circles out of specific substances. Sometimes that's all you need; no magic required. There are creatures that can't cross running water, or that abhor salt or cold iron; surround yourself with it, and they can't get in. Surround them with it, and they can't get out."
He drew another shape in the air. "The pentagram is a powerful shape in my world." He touched each point in turn, evoking a flare of light. "Air, fire, water, earth, spirit. Again, you can visualise something at each point, or you can use a representation of them. A fan or balloon, a candle, a cup of water, a bowl of earth, an enchanted item. Or yourself. The point is, each element reinforces the others, and between them all, they can shield from just about anything. But other worlds may have other concepts of the elements, and thus other shapes." He looked to Andersif he's there.
"So, as I've mentioned before - materials, focus, and will. Wards can combine these in pretty much any combination. The sort you need mostly depends on what you want to do. Today, I'm going to give you several scenarios, and I want you to each build a ward to use for each of them. Brainstorm, research," he waved at the bookcase on one wall, "ask questions, or improvise. As long as it's likely to work."
"Right," he told the students. "Wards. Broadly defined, anything that keeps something from coming near it, crossing over it, or affecting it. More specifically, they tend to be symbols or substances - or both - that keep away things that want to hurt you. There are a lot of different kinds of wards; we're going to cover some of the basics, and the principles behind them, which hopefully will apply wherever you are. We'll be spending at least two weeks on it, because when it comes to defence, they're rather key."
He drew in the air to illustrate as he talked. "The most basic thing to remember is a circle. Any shape that's completely closed can be used to keep things out or in, but unless you really want to waste concentration on the different points of distance and strengths needed for a square or a triangle or an irregular polygon, I suggest a circle. It's a classic for a reason.
"Now, you can make that circle out of nothing but will if you need to; visualise it there and it's there. But it's generally easiest to have a focus, if nothing else. Draw the circle, focus on the physical image. This kind is generally used in the traditions I know for something like casting a spell and avoiding outside influence or keeping the effect localised.
"You can also make circles out of specific substances. Sometimes that's all you need; no magic required. There are creatures that can't cross running water, or that abhor salt or cold iron; surround yourself with it, and they can't get in. Surround them with it, and they can't get out."
He drew another shape in the air. "The pentagram is a powerful shape in my world." He touched each point in turn, evoking a flare of light. "Air, fire, water, earth, spirit. Again, you can visualise something at each point, or you can use a representation of them. A fan or balloon, a candle, a cup of water, a bowl of earth, an enchanted item. Or yourself. The point is, each element reinforces the others, and between them all, they can shield from just about anything. But other worlds may have other concepts of the elements, and thus other shapes." He looked to Anders
"So, as I've mentioned before - materials, focus, and will. Wards can combine these in pretty much any combination. The sort you need mostly depends on what you want to do. Today, I'm going to give you several scenarios, and I want you to each build a ward to use for each of them. Brainstorm, research," he waved at the bookcase on one wall, "ask questions, or improvise. As long as it's likely to work."

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Listen to the lecture, ask questions
Class activity
1. A black court vampire wants to come in your house. Stop it. (Remember the class is wards, not stabbings.)
2. You have a very delicate spell to weave, and it's storming outside. Keep the storm from affecting your casting.
3. There's a spot of bad energy in a house, and you need to contain it so you can clean it out.
4. Congratulations, you've cleaned the house. Now you want to keep it clean for good.
Discuss, research, ask questions, and say how you'd ward for each of these.
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"... Garlic?"
That actually worked?
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"The movies? I haven't seen any movies with vampires in them, I'm afraid. We have myths about the draugr back home, but those never mentioned garlic. You'd hear about open iron scissors or holy water, more."
She had no idea where this 'garlic' thing came from, really.
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She leaned back in her chair and grinned at Elsa. "If you want, I can introduce you to a vampire movie or two," she offered. "Not that sparkly crap, though. I hate those ones."
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She smiled faintly.
"Myth, probably, though trolls are real enough where I'm from, and magic, so it's difficult to say. I've... never heard of any manner of undead who sparkled, though."
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She'd gone to see the first one in a theater, just to see for herself, and had wound up getting politely asked to leave because she was disturbing the fangirls with her running commentary. Actually, she was asked to leave for her own safety because some of those girls were insane.
"But the garlic thing, that's just a myth," she went on. "But, hey, if it makes people sleep better at night...."
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She glanced back up at Carmilla, smiling a little.
"How would you keep a vampire out, then?"
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She shrugged, then grinned. "Machine guns," she said. "Not sure if it would kill one, but it would probably take one awhile to pick up all the pieces."
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"... History must have been very interesting where you're from," she decided. "We're still in an era that primarily uses crossbows and swords, back home."
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Liiiiiiiiiiiiiiies.
She gave Elsa a speculative look. "So, medieval times?" she said. "I'm from a modern world, but I've always had a big interest in learning about history."
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Elsa thought Arendelle sounded far better. But the aesthetic was familiar. And the traditions. And the myths...
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"They might be," she managed, because witty replies while she was flustered were not her strongest point. "I really didn't get out much before coming here."
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"All work and no play?" Carmilla said. "I hoped that's changed since you came here. Otherwise I'll have to drag you out to have some fun."
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Maybe someday she'd even teach Canute that malamutes were not lapdogs.
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No reason.
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In her own highly independent, feline sort of way.
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It hadn't seemed to bother Mercury. Or his father.
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He shrugged. "Most often what you get is, both literally and to keep with the electrical metaphor, a lot of static in the air, which can alter the paths of your energy and cause unforeseen effects."
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As for the first scenario...
"Are vampires the ones who can only come in if you invite them?" he wondered. "If that's true, it seems easy enough to keep him out."
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Talk to Bob!
Talk to the TA!
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OOC!