http://on-her-korhal.livejournal.com/ (
on-her-korhal.livejournal.com) wrote in
fandomhigh2010-10-18 07:13 am
Entry tags:
Macro-Tactics, Monday
Kerrigan was all stalking, abrupt motions today - an irritability born of a fruitless week spent chasing a protoss Dark Templar around some ruins on Ulaan. Not that those were particularly obvious details.
She did not look like she was interested in long lectures today.
"Whoever has the biggest guns tends to win the war," she said, tersely. "New tech is always going to give you an advantage. It's also going to eat through your finances like a bad mold. You have to think about what you go for: maneuverability? Sheer firepower? Air superiority? You can't bank on everything, or you're going to be broke."
She motioned for her TAs to distribute some schematics to the class.
"Here's some examples of innovation from my time and world," she said. "Now here's a thought experiment. If you're fighting a war on your own homefront, what would you go for? What would work best for the terrain? Heavy tanks might look like a cool idea, but get them stuck in the mountains and they're sitting ducks. Take these schematics as an example, and sort out in which direction you'd want to develop your tech. Do you go for mobility, or firepower? Quicker deployment, or armored caravans? Speed or strength? Long-distance or short? Everyone's only got so much cash to throw at something."
She did not look like she was interested in long lectures today.
"Whoever has the biggest guns tends to win the war," she said, tersely. "New tech is always going to give you an advantage. It's also going to eat through your finances like a bad mold. You have to think about what you go for: maneuverability? Sheer firepower? Air superiority? You can't bank on everything, or you're going to be broke."
She motioned for her TAs to distribute some schematics to the class.
"Here's some examples of innovation from my time and world," she said. "Now here's a thought experiment. If you're fighting a war on your own homefront, what would you go for? What would work best for the terrain? Heavy tanks might look like a cool idea, but get them stuck in the mountains and they're sitting ducks. Take these schematics as an example, and sort out in which direction you'd want to develop your tech. Do you go for mobility, or firepower? Quicker deployment, or armored caravans? Speed or strength? Long-distance or short? Everyone's only got so much cash to throw at something."

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"Although, a really silent, invisible ship...sounds too good to be true." And then what, drop a massive destruction bomb on the enemy? Yeah right.
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