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saveyoulater.livejournal.com) wrote in
fandomhigh2009-06-01 08:02 am
Entry tags:
Spy Games, 6/1
Sarah started the class by handing slips of paper to Katina, Agnes, Alice, Claire, Edmund, Effy, Griff, Karla and Liir assuming they were all here. "If you get a piece of paper," she announced, "don't read it out loud, don't show it to your neighbor, don't drop it on the floor. Consider it classified information."
The papers said THERE IS CANDY ON THE TOP SHELF OF THE CABINET IN THE BACK OF THE ROOM, so it might not have seemed all that cloak-and-dagger, but Sarah was a spy.
"Anyhow, today we're talking about persuasion and interrogation. It's another basic piece of spywork -- somebody knows something you don't know, and you want to find out what it is. The ideal is to get them to tell you without realizing what they gave away, but that's not always possible. I'm passing out a handout listing off some common interrogation techniques, ranging from direct questioning -- which actually works most of the time -- to 'good cop-bad cop', playing on the other person's emotions, repeating the question until the other person gets bored enough to answer, or lying to convince the subject you already know everything anyhow. I'd recommend you take a few minutes to read through the handout before we move on." She did that, reviewing it herself while the class read.
"As you may have gathered from the start of class, half of you know something now. You're interviewees. The other half don't. You're interrogators. Interrogators, you can use any tactic up to the threat of physical force to find out what was written on the paper. No actual physical force, and if your interviewee seriously tells you to back off, back off. Work in interrogator-interviewee pairs or in small groups. And if you find out what's on the paper, you may put the information to use at the end of class. That goes double for any interviewee who makes it through without cracking."
The papers said THERE IS CANDY ON THE TOP SHELF OF THE CABINET IN THE BACK OF THE ROOM, so it might not have seemed all that cloak-and-dagger, but Sarah was a spy.
"Anyhow, today we're talking about persuasion and interrogation. It's another basic piece of spywork -- somebody knows something you don't know, and you want to find out what it is. The ideal is to get them to tell you without realizing what they gave away, but that's not always possible. I'm passing out a handout listing off some common interrogation techniques, ranging from direct questioning -- which actually works most of the time -- to 'good cop-bad cop', playing on the other person's emotions, repeating the question until the other person gets bored enough to answer, or lying to convince the subject you already know everything anyhow. I'd recommend you take a few minutes to read through the handout before we move on." She did that, reviewing it herself while the class read.
"As you may have gathered from the start of class, half of you know something now. You're interviewees. The other half don't. You're interrogators. Interrogators, you can use any tactic up to the threat of physical force to find out what was written on the paper. No actual physical force, and if your interviewee seriously tells you to back off, back off. Work in interrogator-interviewee pairs or in small groups. And if you find out what's on the paper, you may put the information to use at the end of class. That goes double for any interviewee who makes it through without cracking."

Re: Interrogations [Spy Games, 6/1]
Re: Interrogations [Spy Games, 6/1]
"Are we teaming up then? Or just saying hello."
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Re: Interrogations [Spy Games, 6/1]
"All right then," and he bowed his head quickly, "hello, Triela. Whenever you'd like to start."
Re: Interrogations [Spy Games, 6/1]
"So what was written on the note?" she asked. Because you never knew if that would work.
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Re: Interrogations [Spy Games, 6/1]
Re: Interrogations [Spy Games, 6/1]
While it was just a class, some part of him knew this might happen to him in real life one day. He might be pulled in. He'd certainly be questioned. It wasn't as if he'd get much practice at this so, stupid or not, he was going to try his best.
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Re: Interrogations [Spy Games, 6/1]
"No, thank you."
Re: Interrogations [Spy Games, 6/1]
Re: Interrogations [Spy Games, 6/1]
"That's fine, thank you."
Though it was a sore spot, especially considering the trip.
Re: Interrogations [Spy Games, 6/1]
Re: Interrogations [Spy Games, 6/1]
The question was, though, was did he want to invade Amber's privacy? After all, what kind of damage might it cause between Amber and Triela if Liir used that information without checking with amber first anyway? Or damage his relationship with her, since he hadn't just asked her instead of finding out from Triela. Unless the information wouldn't actually harm their relationship.
At which point, well, couldn't he just ask Amber for the information anyway? Which cut Triela neatly out of the equation. Hmmm.
"No," he said with a shake of his head, "I think I'm fine, thank you."
Re: Interrogations [Spy Games, 6/1]
"Have it your way," Triela shrugged. "I was trying to make it easy on you, but if you'd rather do this the other way." She leaned forward, propping her chin in one hand. "As Amber's roommate she's rather likely to believe me if I told her something about you." The 'even if it were untrue' was something she let hang in the air between them.
Not that she'd actually do that. Amber was her friend and this was just a class assignment, but threats... she could do threats.
Re: Interrogations [Spy Games, 6/1]
"If she still likes me after this weekend, I can't think of anything you could tell her."
And if it wasn't backed up by even a mention on the radio, well, he had that at least. They told everything in some form or another, but they also told everything.
He wasn't nearly as calm as the chuckle indicated, of course, but he stuck by it.
Re: Interrogations [Spy Games, 6/1]
Re: Interrogations [Spy Games, 6/1]
For certainly, a lie would be harm. It would make her unhappy. It would be painful in an already somewhat stressful period.
Liir was more manipulative than he liked to put out.
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"As it's mine to keep the information from you."
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"Yes, but that doesn't make any sense, now, does it? Because if I don't tell you the information before the end of class, you fail the mission. Lying to Amber afterwards would simply be vindictive."
He looked up at her wryly.
"Not to mention that there are, no doubt, a number of squirrels reporting on our class. Who's to say what they'd report?
"You'd only damage your own relationship with her."
Re: Interrogations [Spy Games, 6/1]
Re: Interrogations [Spy Games, 6/1]
"Failing to follow through on this would only be wise. Following through would simply reveal you to be stubborn, cutting off your nose to slight your face.
"Not much of a threat when it harms you more than me."
...someone took after his grandfather more than he knew.
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"Just remember all of this tomorrow."
She wouldn't actually say anything to Amber, but she wouldn't mind if Liir sweated it out for the rest of the day.
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Re: Interrogations [Spy Games, 6/1]
Re: Interrogations [Spy Games, 6/1]
Re: Interrogations [Spy Games, 6/1]
Re: Interrogations [Spy Games, 6/1]