Captain Shunsui Kyōraku (
sake_shinigami) wrote in
fandomhigh2021-12-06 03:44 am
Entry tags:
The Art of Battle Tactics; Monday, First Period [12/06].
Hopefully, no one got too used to that extra hour before having to traipse off and discuss battle tactics the laziest captain in the history of the Gotei 13, because they were back on their usual schedule, though Shunsui would hardly blame anyone if they skipped right through into BABSG again. Especially if they were using that time to sleep more; if they'd been using it to be more productive, or other such nonsense, then, clearly, he had failed them as a teacher.
Not that they were going to miss too much, either, because Shunsui sat in the circle of cushions at the center of the room with a pack of playing cards in his large, slender hands, shuffling through them idly as he spoke.
"War," he said. "What is it good for ♥?"
There was a pause as if something was expectantly filling in the next part before he continued.
"Naturally, war at the center of the concept of this class, which has hoped to inform you all of things to do in a battle to make you more likely to claim victory. And while one can find a great deal of success in a well-executed stategy, there is one element that is quite out of our control that has the potential to bring all of our best-laid plans to ruin, and that element....is luck ♥."
With that, the shuffling stopped, and, with a flick of his wrist, a Joker card appeared briefly, and he flicked it dramatically ot the side.
"Today we play a game of war ♥. Not with soldiers, not with tokens, not even with maps or guns, but with cards ♥. The rules are simple: choose an opponant, and the deck is split, 26 cards to each. The goal is to have all 52 cards by the end of the game, and the game is played by each player laying down a card: whichever card has the higher value is the victory, and the player with that card now possesses both cards. Aces are high. Should there be a tie when both values are even, then a battle begins. Each combatant lays two more cards face down and then plays a third card. Whichever value is higher then gets the whole pot. Should the next played cards also match, then the battle is repeated.
"Is there strategy to be had here, in a game that favors nothing but the turn of a card?" He smiled. "Perhaps. It should be interesting to try, wouldn't it? Or is it all just pure dumb luck, and is that really any different to an actual battle? Are we just pawns to chance to who has the biggest number ♥?
"Let's play, and find out ♥."
Not that they were going to miss too much, either, because Shunsui sat in the circle of cushions at the center of the room with a pack of playing cards in his large, slender hands, shuffling through them idly as he spoke.
"War," he said. "What is it good for ♥?"
There was a pause as if something was expectantly filling in the next part before he continued.
"Naturally, war at the center of the concept of this class, which has hoped to inform you all of things to do in a battle to make you more likely to claim victory. And while one can find a great deal of success in a well-executed stategy, there is one element that is quite out of our control that has the potential to bring all of our best-laid plans to ruin, and that element....is luck ♥."
With that, the shuffling stopped, and, with a flick of his wrist, a Joker card appeared briefly, and he flicked it dramatically ot the side.
"Today we play a game of war ♥. Not with soldiers, not with tokens, not even with maps or guns, but with cards ♥. The rules are simple: choose an opponant, and the deck is split, 26 cards to each. The goal is to have all 52 cards by the end of the game, and the game is played by each player laying down a card: whichever card has the higher value is the victory, and the player with that card now possesses both cards. Aces are high. Should there be a tie when both values are even, then a battle begins. Each combatant lays two more cards face down and then plays a third card. Whichever value is higher then gets the whole pot. Should the next played cards also match, then the battle is repeated.
"Is there strategy to be had here, in a game that favors nothing but the turn of a card?" He smiled. "Perhaps. It should be interesting to try, wouldn't it? Or is it all just pure dumb luck, and is that really any different to an actual battle? Are we just pawns to chance to who has the biggest number ♥?
"Let's play, and find out ♥."

Sign In - AoBT, 12/06.
Re: Sign In - AoBT, 12/06.
Re: Sign In - AoBT, 12/06.
Listen to the Lecture - AoBT, 12/06.
Besides, he was incredibly proud of his ability to almost make playing the laziest card game in class sound like a deeply philosophical lesson on the importance of chance in our fates.
It didn't matter if no one was buying it, he still thought it was pretty good!
Class Activity: War - AoBT, 12/06.
Maybe while discussing the influence of luck in battle at the same time! It would make this have a little more legitimacy, but also, there's nothing wrong with getting embroiled in a concentrated card battle!
A few random card generators can be found here and here and here!
Re: Class Activity: War - AoBT, 12/06.
Talk to the Teacher - AoBT, 12/06.
OOC - AoBT, 12/06.
I didn't even think that was possible.
Also, throwback to my high school Spanish class where we legit had days where we just played Euchre all class. But it was fine, because we could only speak in Spanish when we played!