Amaya Blackstone (
special_rabbit) wrote in
fandomhigh2020-05-22 05:16 am
Entry tags:
How to Make a Radchaai Entertainment; Friday, First Period [05/22].
"Morning, everyone!" said Amaya, greeting the class eagerly because, let's face it, she was just sort of used to pulling most of the conversational weight when she co-taught a class, so it was just habit for her to take charge right out the gate. "I hope you're feeling inspired today, because we're going to get started on developing our Radchaai entertainment. Now, there are two ways we could approach this story, and that's character-driven or plot-driven," maybe? She didn't actually know, but she'd read something like that!, "and we thought it would be more interesting to start with character-driven, so that's why today, you'll be working on what kind of character you'd like to play in our entertainment, and then next week, we'll figure out how to put all your unique characters together in the plot."
That was how it worked, right? Maybe? It made sense to her, and so why not?
"In general," Amaya added, "there are certain character archetypes that typically make up a good entertainment, but that doesn't necessarily mean you have to have those characters, but, in general, that's what'll fit in nicely with a good plot."
Seivarden, finally managing to get a word in, added: "Not all archetypes work well in a Radchaai entertainment, and since that is what we're making, we might have to adjust your first ideas."
"So today's about workshopping!" One of Amaya's favorite words, even if the context was just slightly different. "Think about what character you want to play, make a proposal, decide how they might fit in with the characters your fellow actors might want to play, and we'll see if they're a good fit or what direction we might want to take them."
And that was...it! Time to grab some tea and start brainstorming some ideas that one teacher would likely put down while the other actively encouraged them!
That was how it worked, right? Maybe? It made sense to her, and so why not?
"In general," Amaya added, "there are certain character archetypes that typically make up a good entertainment, but that doesn't necessarily mean you have to have those characters, but, in general, that's what'll fit in nicely with a good plot."
Seivarden, finally managing to get a word in, added: "Not all archetypes work well in a Radchaai entertainment, and since that is what we're making, we might have to adjust your first ideas."
"So today's about workshopping!" One of Amaya's favorite words, even if the context was just slightly different. "Think about what character you want to play, make a proposal, decide how they might fit in with the characters your fellow actors might want to play, and we'll see if they're a good fit or what direction we might want to take them."
And that was...it! Time to grab some tea and start brainstorming some ideas that one teacher would likely put down while the other actively encouraged them!

Re: Talk to the TA - Entertainment, 05/22.
"It was nice of Amaya to think of me," she said, and that was genuine enough; in fact, saying it made her feel a small swell of pride counter to all the negative feelings associated with the specifics of the request. "And she's right, of course, anyone else in the class wouldn't be able to do it right at all." Just imagine Wayne as the Lord of the Radch, Seivarden, just imagine it. "And that the Lord of the Radch always has the best weapons that lead to the best ship battles in these kinds of entertainments."
It actually helped, that the driving force behind the suggestion had seemed to just be an excuse for Amaya to go all-out on the explosions more than anything else.