Amaya Blackstone (
special_rabbit) wrote in
fandomhigh2020-05-22 05:16 am
Entry tags:
How to Make a Radchaai Entertainment; Friday, First Period [05/22].
"Morning, everyone!" said Amaya, greeting the class eagerly because, let's face it, she was just sort of used to pulling most of the conversational weight when she co-taught a class, so it was just habit for her to take charge right out the gate. "I hope you're feeling inspired today, because we're going to get started on developing our Radchaai entertainment. Now, there are two ways we could approach this story, and that's character-driven or plot-driven," maybe? She didn't actually know, but she'd read something like that!, "and we thought it would be more interesting to start with character-driven, so that's why today, you'll be working on what kind of character you'd like to play in our entertainment, and then next week, we'll figure out how to put all your unique characters together in the plot."
That was how it worked, right? Maybe? It made sense to her, and so why not?
"In general," Amaya added, "there are certain character archetypes that typically make up a good entertainment, but that doesn't necessarily mean you have to have those characters, but, in general, that's what'll fit in nicely with a good plot."
Seivarden, finally managing to get a word in, added: "Not all archetypes work well in a Radchaai entertainment, and since that is what we're making, we might have to adjust your first ideas."
"So today's about workshopping!" One of Amaya's favorite words, even if the context was just slightly different. "Think about what character you want to play, make a proposal, decide how they might fit in with the characters your fellow actors might want to play, and we'll see if they're a good fit or what direction we might want to take them."
And that was...it! Time to grab some tea and start brainstorming some ideas that one teacher would likely put down while the other actively encouraged them!
That was how it worked, right? Maybe? It made sense to her, and so why not?
"In general," Amaya added, "there are certain character archetypes that typically make up a good entertainment, but that doesn't necessarily mean you have to have those characters, but, in general, that's what'll fit in nicely with a good plot."
Seivarden, finally managing to get a word in, added: "Not all archetypes work well in a Radchaai entertainment, and since that is what we're making, we might have to adjust your first ideas."
"So today's about workshopping!" One of Amaya's favorite words, even if the context was just slightly different. "Think about what character you want to play, make a proposal, decide how they might fit in with the characters your fellow actors might want to play, and we'll see if they're a good fit or what direction we might want to take them."
And that was...it! Time to grab some tea and start brainstorming some ideas that one teacher would likely put down while the other actively encouraged them!

Re: Talk to the TA - Entertainment, 05/22.
Considering Amaya's impression of the Lord of the Radch was almost entirely built on her as depicted in these entertainments, it seemed to her to be quite the honor and a coveted role for anyone. The Lord of the Radch definitely seemed like Kind Of a Big Deal.
Re: Talk to the TA - Entertainment, 05/22.
A significant pause.
Well. She wasn't wrong; there was definitely no one in this entire universe who understood the Lord of the Radch quite like Tisarwat did.
Her first, knee-jerk reaction was to refuse. To absolutely refuse, because the Lord of the Radch was in her brain enough without going ahead and inviting her back in like that, and she could easy make up some nonsense about it being offensive or uncivilized to even try, to suggest that you had to be specially approved to depict the Lord of the Radch in an entertainment. Amaya wouldn't know it was a lie, if Seivarden said something about it, she could just explain that a lot had changed between her time and Tisarwat's, she just wouldn't understand...
...but Amaya had asked her. And she looked so proud of the idea, and, even though it was miniscule on the scale compared to that moment, Tisarwat felt that odd tug in her chest like when she'd finally been released from the Sword of Gurat and the only important thing was Breq's approval...
"I..." Tisarwat started, trying to find the words to say 'no,' but unable to find them, blinking her lilac eyes, and finding a warm smile instead. "Sure," she said, with a casualness that betrayed the dread that now settled in her stomach. "That actually makes a lot of sense. I'd love to. Was that...your idea, or did you and Seivarden come up with it together?"