Kanan Jarrus, The Last Padawan (
uncertain_dume) wrote in
fandomhigh2018-06-14 06:52 am
Entry tags:
Laying Low for Beginners, Thursday, Period 1
Kanan, who was back to normal with the minor exception of a streak of blue and a streak of pink left in his hair from the week before, had asked his students to gather in the danger shop today, where the place was set up to resemble the inside of a small cabin, with mostly trees visible through the window.
"Since class took a bit of an unexpected detour last week, I'm going to take two of the topics on my lesson plan and cover them here. They both fit neatly under 'running away,' anyway," he began. The less said about Caleb the better, apparently. "Sometimes, even if you've been careful to keep your head down and avoid notice, it might become necessary to bid a hasty retreat. Which, if you've played your cards right in the lead-up to that retreat, hopefully isn't a mad scramble. If it is... let's try to mitigate that for you some, today."
He leaned back against the cabin's only door, arms crossed over his chest, and nodded around the room.
"When you end up somewhere new, work out a game plan. Understand your surroundings. Caleb wasn't wrong entirely when he," still embracing that third person, thank you, "told you to ask questions. In this case, you're going to have to answer those questions for yourselves. Nobody is going to just hand you the answers. How long can you survive out there if you were to set out on foot? What supplies will you need? Are there predators out there? Enemies? Have you got a means of keeping contact with others in case something goes wrong? Is there anything, especially personal items, that you refuse to leave behind, no matter how impractical it might seem to take with you?"
He waved his hand around the cabin.
"Ask those questions among yourselves, and work out some answers. Figure out a game plan for escape, and then for continued survival, if you have to spend any amount of time in the woods. Plan for the possibility of communications blackouts. Plan for the impossibility of vehicles or mounts, leaving you navigating those woods on foot. Is there weather you'll have to survive? What will you do if you're being pursued. What do you refuse to leave behind? And then pull together the supplies you'll need. Band together if you believe in strength in numbers. Give the woods a try."
[Open!]
"Since class took a bit of an unexpected detour last week, I'm going to take two of the topics on my lesson plan and cover them here. They both fit neatly under 'running away,' anyway," he began. The less said about Caleb the better, apparently. "Sometimes, even if you've been careful to keep your head down and avoid notice, it might become necessary to bid a hasty retreat. Which, if you've played your cards right in the lead-up to that retreat, hopefully isn't a mad scramble. If it is... let's try to mitigate that for you some, today."
He leaned back against the cabin's only door, arms crossed over his chest, and nodded around the room.
"When you end up somewhere new, work out a game plan. Understand your surroundings. Caleb wasn't wrong entirely when he," still embracing that third person, thank you, "told you to ask questions. In this case, you're going to have to answer those questions for yourselves. Nobody is going to just hand you the answers. How long can you survive out there if you were to set out on foot? What supplies will you need? Are there predators out there? Enemies? Have you got a means of keeping contact with others in case something goes wrong? Is there anything, especially personal items, that you refuse to leave behind, no matter how impractical it might seem to take with you?"
He waved his hand around the cabin.
"Ask those questions among yourselves, and work out some answers. Figure out a game plan for escape, and then for continued survival, if you have to spend any amount of time in the woods. Plan for the possibility of communications blackouts. Plan for the impossibility of vehicles or mounts, leaving you navigating those woods on foot. Is there weather you'll have to survive? What will you do if you're being pursued. What do you refuse to leave behind? And then pull together the supplies you'll need. Band together if you believe in strength in numbers. Give the woods a try."
[Open!]

Assignment!
In the cabin, you'll find some camping gear, such as something to start a fire with, a tent, warm clothes, and even dishes. You'll find hunting supplies, including a hunting rifle with a fairly limited supply of ammunition and some knives. There are non-perishable foods by a little kitchen, a map (with your current location marked on it well in the middle of the woods, miles from any roads noteworthy enough to include on a map), a compass, and a small battery-powered radio near the door, clothes in a dresser, a few valuables, even a wad of money hidden under the mattress of the bed, which, besides blankets, also seems to be covered in animal pelts- wolf, bear, deer.
If you're setting out on your own, you obviously won't be able to bring all of it. You'll need to prioritize. You don't need to share with the class about any personal items you might refuse to leave behind if you have to run. Just be sure to keep them in mind for yourselves, just in case.
What do you take? Is the plan to try to make it to civilization, or to tough it out in the woods? Alone or in numbers? Kanan stepped away from the door.
"Run."
Re: Assignment!
It was interesting, though, since she knew nothing about hunting and some of these things she could skip because she had certain gadgets built into her armor, so mostly she was checking out the weaponry and frowning at it. Hers was much better.
Re: Assignment!