Cara (
wrongkindofsith) wrote in
fandomhigh2016-05-13 12:03 am
Entry tags:
Adventuring for Idiots, Because Clearly You Need It [Thursday, 2nd Period]
Cara had informed her students to meet her at the causeway.
"I'm taking advantage of our current location for this," she said once there seemed to be the right number. "So follow me, and try not to get lost. That means you too, Leroy."
In short order Cara led them over the causeway and into Stormwind, and from there into one of the taverns in the Dwarven District, where she pointed them towards a large corner table with a view on the common room. "Sit."
Once everyone was seated, Cara continued. "So you're probably in this class because you like the idea of adventuring, or because of some kind of paperwork error," she said. "When it comes to adventuring, the first and best lesson I can give you, is don't. Adventures get people killed, and if you're fortunate, it'll be the other guy.
"But since you're either going to ignore that or have no choice in the matter, the next bit of advice I can give you is to try to be smart about what adventures you go on, and one way to do that is to not walk into obvious traps, which is why we're here, as taverns and the like are one of two place where people inevitably come up and ask you for help." The other was wandering around outdoors minding your own business, but Cara was in no way stupid enough to tempt fate by having the class do that. "So we're going to spend this class observing. Pay attention to your fellow patrons, especially if someone comes up to them with some kind of idiot quests. Discuss what makes them seem trustworthy or not. Try to be discreet. Apparently it's a bad example if I get into brawls during classtime." Plus she might have to pay for damages.
"But before we get started with that, first class means introductions. So name, class, one time you might have avoided trouble if you'd looked before you leaped."
"I'm taking advantage of our current location for this," she said once there seemed to be the right number. "So follow me, and try not to get lost. That means you too, Leroy."
In short order Cara led them over the causeway and into Stormwind, and from there into one of the taverns in the Dwarven District, where she pointed them towards a large corner table with a view on the common room. "Sit."
Once everyone was seated, Cara continued. "So you're probably in this class because you like the idea of adventuring, or because of some kind of paperwork error," she said. "When it comes to adventuring, the first and best lesson I can give you, is don't. Adventures get people killed, and if you're fortunate, it'll be the other guy.
"But since you're either going to ignore that or have no choice in the matter, the next bit of advice I can give you is to try to be smart about what adventures you go on, and one way to do that is to not walk into obvious traps, which is why we're here, as taverns and the like are one of two place where people inevitably come up and ask you for help." The other was wandering around outdoors minding your own business, but Cara was in no way stupid enough to tempt fate by having the class do that. "So we're going to spend this class observing. Pay attention to your fellow patrons, especially if someone comes up to them with some kind of idiot quests. Discuss what makes them seem trustworthy or not. Try to be discreet. Apparently it's a bad example if I get into brawls during classtime." Plus she might have to pay for damages.
"But before we get started with that, first class means introductions. So name, class, one time you might have avoided trouble if you'd looked before you leaped."

Re: Introductions - AfI [01]
And couldn't stop touching mysterious alien technology and things like that.
". . . so anything I can do to keep it to a minimum, really, would help."
Arguably she could have just stayed with the Fleet and never gone on pilgrimage, but.
Re: Introductions - AfI [01]
"All you can do is try to talk sense into them. It might even work."
Re: Introductions - AfI [01]
lol whoopsMaybe she should have sabotaged the comm system to filter out all of Admiral Hackett's weird random requests to go to remote planets and do things like search five thousand monkeys for a single data module. That would have cut down on some of it.
A very small amount, all things considered.
"Wouldn't it be exciting if it did?"
Re: Introductions - AfI [01]
Re: Introductions - AfI [01]
Re: Introductions - AfI [01]
No one was as bad as the Human Disaster Known as Shepard.
Well, Hawke, but wrong game.