Atton Rand & miscellaneous names (
suitably_heroic) wrote in
fandomhigh2016-01-12 12:34 pm
Entry tags:
101 Ways To Survive In The Field, Tuesday
Upon entering the Danger Shop, students found themselves facing a large, overgrown ruin. It was completely desolate; the only movement was the grass, swaying in the wind.
"Welcome to Dantooine," Atton said, his foot perched on a chunk of rubble. "This place used to be something - at least, that's what I'm told - but this guy called Malak came in and torched the place to hell and back a while ago. Now this place is mostly grass and giant, deadly animals. Real charming, right?"
He turned around, motioning for the class to follow. Straight into the ruin, through a few corridors, until he reached a small clearing with a large broken tree sitting at the center. "Now, not far from here, you'll find an entrance into the lower levels. Today, I'm going to give you a quick instruction on how to open electronic locks - that'll come in handy down there. After that? Well, there's this guy stuck in a room somewhere down below who won't come out."
He shrugged. "Honestly, it's probably better if you just leave him to rot down there. The guy's a coward. But, say, you want to break him out. There's a bunch of nasty laigreks down there, a bunch of locked doors, maybe some booby traps. You have to be on your guard. Now, what you want above all is this key the guy has on him, but getting him out of there alive probably scores you points or something. How do you handle that?"
He shot the class a curious look. "Well, I'm interested in finding that out this week."
"Welcome to Dantooine," Atton said, his foot perched on a chunk of rubble. "This place used to be something - at least, that's what I'm told - but this guy called Malak came in and torched the place to hell and back a while ago. Now this place is mostly grass and giant, deadly animals. Real charming, right?"
He turned around, motioning for the class to follow. Straight into the ruin, through a few corridors, until he reached a small clearing with a large broken tree sitting at the center. "Now, not far from here, you'll find an entrance into the lower levels. Today, I'm going to give you a quick instruction on how to open electronic locks - that'll come in handy down there. After that? Well, there's this guy stuck in a room somewhere down below who won't come out."
He shrugged. "Honestly, it's probably better if you just leave him to rot down there. The guy's a coward. But, say, you want to break him out. There's a bunch of nasty laigreks down there, a bunch of locked doors, maybe some booby traps. You have to be on your guard. Now, what you want above all is this key the guy has on him, but getting him out of there alive probably scores you points or something. How do you handle that?"
He shot the class a curious look. "Well, I'm interested in finding that out this week."

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Listen to the Lecture
Instruction: Electronic Locks
He went through a few possible solutions, ranging from attaching a bypass device and trying several combinations at once, to much simpler techniques-- like hitting a latch while punching in two numbers at once.
"All right, that should do it," he said, as the door slid open. "You're up."
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Besides, by the time she got home she'd discover you couldn't just slap omni-gel on everything any more. A lot of people wouldn't be happy with that upgrade, but at least she'd be prepared.
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Lo and behold how she jams a metallic claw and toys with the circuitry until the door opens.
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The Ruins
The inside of these subterranean ruins look super welcoming.
The Ruins - Hallways
Of course, it's the Danger Shop, so the safeties are on and you won't actually get hurt, but it will register like getting slapped on the arm if you get hurt.
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What, didn't the rest of you bring knives to this class?
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"Go get 'em, Chatika," she told her combat drone. She hadn't brought her shotgun to class with her, and the drone was designed more for combat with synthetics than organics, but Chatika could at least distract and maybe zap the things so she could get in close with her boot knife.
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Next week, she was bringing her bokken. She had her knife, of course, but that seemed like overkill to use on these guys.
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Maybe now was a good time to mention she also had claws on her foot. The things were too slow to even defend themselves, so she went for easy, clean kills... and tried not to yawn.
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The Ruins - Check the Rooms
About a quarter of them are booby-trapped, but the mines are at least willing to let off a 15 second ticking warning before exploding and covering you in paint.
It'll come off when you leave the sim.
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Because she was a helper.
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made like in canonstuck close behind Isabela.Re: The Ruins - Check the Rooms
Ugh, non-black something.
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So far, at least these ruins were 100% Thorian-creeper free.
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She cut it too close a time or two, and ended up with paint spatter on her heels, but it was worth it to get a better idea of how to figure out how these things worked.
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Good thing the paint was going to wear off, because that mane of hers was a pain to wash as it was already.
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The Ruins - The Old Man
"I'm not letting anyone in here until all of those creatures are gone!" he yells.
Well. Deal with that. You can clear out the laigreks and set him free, or you can lie to the old man and run the risk of getting him killed.
Or you can kill him, if you really want to.
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"Oops. Give me whatever loot you've got and I'll make sure nothing kills you on the way out."
Isabela, no.
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Or at least he did for a while. Watching Isabela work was the more entertaining option.
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Talk to the Teacher
Going by the repressed snickering, he was failing.
OOC