geniuswithasmartphone (
geniuswithasmartphone) wrote in
fandomhigh2015-07-07 05:55 am
Entry tags:
Adventuring!, Thursday, Period 3
When the class stepped through the Danger Shop, they'd think they stepped into a...wardrobe mixed with an armory. On hangers and stands were various styles of armor, for both ladies and even a few for guys. Hey, he wasn't going to assume anything about the tastes of his students! The one thing no one would find was stereotypical underwear armor. Hardison didn't have time for all of sexist nonsense. Not in his classroom.
"Welcome back," Hardison greeted when his students entered. He was dressed appropriately. "A'ight, so I probably don't even have to give this lecture, cause either this won't apply to your life or it does an' so you probably already know better'n me, but weird things happen on this island, so I'mma just say this to be clear. This course is based on fantasy media, not fact. Everythin' we learn about, everythin' we cover, it comes from adventures that take place in folks' imaginations. Please don't take anythin' we learn here as anythin' other than fun an' games for summertime."
And that over with, he gestured to the costumes around him. "A'ight, so the adventurin' class we're studyin' today is Fighters. They're pretty much the most basic of all classes; they make up the backbone of most adventurin' parties. Fighters is a pretty broad umbrella term; there are a buncha different varieties of fighters to serve peoples's individual tastes. For the most part, though, they got a few basic things in common. They're usually tanks--that means that they wade in an' do serious damage. They usually ain't the fastest fighters--heavy weapons that do a lot of damage are pretty slow to swing. They also generally wear pretty heavy armor--thick hides, heavy leather, and strong metals, either as chainmail or plate. As a tank, you end up takin' a lot of hits as well an' you need to be able to keep goin' an' not end up skewered, sliced, or scored. A good set of armor can turn a blade an' leave you with bruises insteada stab wounds."
Important life advice, even if a lot of the armor was pretty impractical. Or, it would be if it were anywhere other than the Danger Shop.
"Welcome back," Hardison greeted when his students entered. He was dressed appropriately. "A'ight, so I probably don't even have to give this lecture, cause either this won't apply to your life or it does an' so you probably already know better'n me, but weird things happen on this island, so I'mma just say this to be clear. This course is based on fantasy media, not fact. Everythin' we learn about, everythin' we cover, it comes from adventures that take place in folks' imaginations. Please don't take anythin' we learn here as anythin' other than fun an' games for summertime."
And that over with, he gestured to the costumes around him. "A'ight, so the adventurin' class we're studyin' today is Fighters. They're pretty much the most basic of all classes; they make up the backbone of most adventurin' parties. Fighters is a pretty broad umbrella term; there are a buncha different varieties of fighters to serve peoples's individual tastes. For the most part, though, they got a few basic things in common. They're usually tanks--that means that they wade in an' do serious damage. They usually ain't the fastest fighters--heavy weapons that do a lot of damage are pretty slow to swing. They also generally wear pretty heavy armor--thick hides, heavy leather, and strong metals, either as chainmail or plate. As a tank, you end up takin' a lot of hits as well an' you need to be able to keep goin' an' not end up skewered, sliced, or scored. A good set of armor can turn a blade an' leave you with bruises insteada stab wounds."
Important life advice, even if a lot of the armor was pretty impractical. Or, it would be if it were anywhere other than the Danger Shop.
