ext_131565 ([identity profile] spyprincipal.livejournal.com) wrote in [community profile] fandomhigh2005-11-02 05:17 pm

PA Announcement

"Students, faculty. I am unhappy to inform you that one of our students, Katherine Pryde, has been declared missing, presumed dead. Until we are able to determine further details, a curfew will be enforced in the dormitories. All students should be in the dorms by 10PM. Mayor Red is applying a similar curfew in Fandom Town.

"I am aware that many of you knew Ms. Pryde. Tomorrow, all morning classes will set aside some time for an open dialogue on the matter, giving all students and faculty a forum to talk about what they're..." he pauses. "...Feeling. I myself will be leading one in the Student Council meeting room for any who wish to join."

[OOC: Kitty will be making an OOC post letting everybody know what the heck is going on. I'm not running this plot, I'm just trying to keep it tidy]

Re: OOC

[identity profile] drgrissom.livejournal.com 2005-11-03 10:43 pm (UTC)(link)
There is damage control being done, but at the same time it is not like this type of thing hasn't been discussed before. And I fail to see how people can miss how killing off a character would not have any sort of effect on the rest of the game considering the environment of the game for more than 2 seconds.

Also, if something was really being done about it, and the players were truly sorry, they'd find a way to wrap up the plot instead of dragging it out purely because they put the work into it. Tough, man. If your plot screws up other people's plots, you shouldn't be able to do it.

I would also have had no problem with it personally, really, if there had been advanced warning so I could plan accordingly. I'm the type of player that lets the game happen to me in a lot of ways, but I need a little bit of heads-up.

And I don't wish to box anyone or their plots out of the game. I like a wide variety of characters and plots, and that includes reading the creepy, evil stuff. BUT that shouldn't be able to overcome the whole school. That's why we have no weapons on campus. That's why we discussed not doing anything that affects the entire campus or is fear-inducing without permission. It is a game set in a high school. I've been playing balls-out subtext all day because I can't justify having my characters actually doing anything but being respectful and morose.

Ultimately, having a 'bonfire post' or a party and expecting characters to just forget one of the students was brutally attacked and killed, maybe by one of the other students, while a plot is ongoing about it for a month? Is silly, and bad gameplay.
fh_jackass: Logan Echolls (Default)

Re: OOC

[personal profile] fh_jackass 2005-11-04 12:32 am (UTC)(link)
I don't see what difference changing the timeline will make at this point.

Re: OOC

[identity profile] drgrissom.livejournal.com 2005-11-04 12:36 am (UTC)(link)
Having a killer lose potentially among a student body of 150 people for a few days, or dragging it out for a month +? I'm completely befuddled as to how you couldn't see that.
fh_jackass: Logan Echolls (Default)

Re: OOC

[personal profile] fh_jackass 2005-11-04 12:38 am (UTC)(link)
We've had several killers loose among the student body since the beginning. It's just that now you can put a name and a face to a victim.

Re: OOC

[identity profile] drgrissom.livejournal.com 2005-11-04 12:46 am (UTC)(link)
In theory, but the characters are not necessarily aware of that, and no one has been actually killing besides a few pesky zombies. Even when the curfew is lifted, you know the next thing is everyone goes back to wanting their guns back. And then... and then... There is a remarkable difference between accepting the multi-fandom aspect of the game and the characters' backgrounds, and dealing with this specific plot that was forced upon all of us by a few. Yes, Marty used to be a hired gun for example. And we all made our specific accommodations to deal with that IC, which were developed over time and cooperatively, How far can you push that before it breaks? It's part of the reason turnover in this game is so astronomically high.
fh_jackass: Logan Echolls (Default)

Re: OOC

[personal profile] fh_jackass 2005-11-04 12:58 am (UTC)(link)
Ah, the Domino effect. I've heard of that. I think the admins will keep things under control, though.

If you don't want your character involved in the plot, then step back. Don't get involved. She's missing. Presumed dead. For all anyone knows, she had a heart attack, or her mutant power spazzed out, or any number of possibilities. At the moment, there is no IC evidence except the testimony of a dragon.

I thought the reason turnover in this game was astronomically high was because of the intense time commitment required. I certainly haven't spoken to every person that's quit, though, so if you think that's the real reason, I see no reason to doubt you.

Re: OOC

[identity profile] drgrissom.livejournal.com 2005-11-04 01:05 am (UTC)(link)
Well, not that I don't adore the admins, and really, the players in this plot, but you have to understand my lack of faith in this matter. There seems to be no memory recall on the part of anyone involved. Even in the grips of "Oh shit, we never thought it could go that way, oops, we didn't think this through, we didn't see how people would react" it is still being pushed ahead. And the players involved are still confused as to how it could go ever go badly. Umm, probably the same way this went badly.

And it's already spread too far to have characters realistically think she disappeared.

For example, Lisa lives with Alanna. There's one way she can't avoid hearing about it. She also has class with Marty and will see him freak out, everyone loves to run to her with Angelus gossip, and she works in the clinic and has access to the medical charts, and on and on. It just really isn't a reality that they could live in blissful oblivion for most of these characters.