ext_31317 (
tricksy-spy.livejournal.com) wrote in
fandomhigh2010-12-01 08:13 am
Entry tags:
So You Say You Want a Revolution: Week 13, Period 3
The class had been notified to meet in the Danger Shop, and that was where they found Aly who was looking slightly gleeful as she made sure the final settings were correct. Once everyone had come in, she turned to clasp her hands in front of her and greet the students.
"Good day, everyone. We're talking about explosions today. Mostly because I like them, but also because they an be a great strategic weapon in a street fight. We won't have time to cover all types of explosives - there's another class for that this term - but I very quickly want to mention pipe bombs and molotov cocktails - two types of improvised explosives that you can pretty much make anywhere. They are both nice bombs, but they're a bit sloppy. They're street weapons more than tactical weapons, and they can't necessarily be directed towards strategic goals."
"This isn't to say that there isn't a place for that type of weapon. In a revolution, you use any weapon you can get your hands upon. But unless you're planning on simply erecting barricades in the streets and never moving beyond that - and that rarely works as an overall strategy - you're going to have to move to a more strategic outlook."
"We did this twice while fighting in the Copper Isles. The first time," a shadow and then a look of triumph crossed Aly's face quickly, "we destroyed the Rajmuat slave docks. It was a message to the King and to his Spymaster - that they couldn't stop us and they couldn't continue to profit off the labour of slaves. The second time, the capital's armory was blown up to distract the soldiers for a bit while we set up for the endgame. Strategic use of explosives - they're a means to an end. Not the end itself."
"What I've done today is given each group a structure to decide how to destroy. We're not focusing on the actuality of the explosives this time. Let's assume that you have an co-conspirator who can handle the making of the bombs. What I want you to do is decide where to place them and discuss the possible problems with destroying these bridges and forts and the possible issues that may arise while attacking them."
"If you have someone in your group who has the magic to deal with the situation, that's fine. You can use that, but I'd like you also to look at the problem without magic."
"After you've made your plan, the Danger Shop has all these structures programmed in. You can choose where to want to place your devices and see how big an explosion you can make."
"Questions? Ideas? Worries?"
"Good day, everyone. We're talking about explosions today. Mostly because I like them, but also because they an be a great strategic weapon in a street fight. We won't have time to cover all types of explosives - there's another class for that this term - but I very quickly want to mention pipe bombs and molotov cocktails - two types of improvised explosives that you can pretty much make anywhere. They are both nice bombs, but they're a bit sloppy. They're street weapons more than tactical weapons, and they can't necessarily be directed towards strategic goals."
"This isn't to say that there isn't a place for that type of weapon. In a revolution, you use any weapon you can get your hands upon. But unless you're planning on simply erecting barricades in the streets and never moving beyond that - and that rarely works as an overall strategy - you're going to have to move to a more strategic outlook."
"We did this twice while fighting in the Copper Isles. The first time," a shadow and then a look of triumph crossed Aly's face quickly, "we destroyed the Rajmuat slave docks. It was a message to the King and to his Spymaster - that they couldn't stop us and they couldn't continue to profit off the labour of slaves. The second time, the capital's armory was blown up to distract the soldiers for a bit while we set up for the endgame. Strategic use of explosives - they're a means to an end. Not the end itself."
"What I've done today is given each group a structure to decide how to destroy. We're not focusing on the actuality of the explosives this time. Let's assume that you have an co-conspirator who can handle the making of the bombs. What I want you to do is decide where to place them and discuss the possible problems with destroying these bridges and forts and the possible issues that may arise while attacking them."
"If you have someone in your group who has the magic to deal with the situation, that's fine. You can use that, but I'd like you also to look at the problem without magic."
"After you've made your plan, the Danger Shop has all these structures programmed in. You can choose where to want to place your devices and see how big an explosion you can make."
"Questions? Ideas? Worries?"

Re: Nico's Group [Rev 12-1]
"Does that mean you're falling for Percy Jackson?" Huh.
Re: Nico's Group [Rev 12-1]
Re: Nico's Group [Rev 12-1]
Re: Nico's Group [Rev 12-1]
So there.
Re: Nico's Group [Rev 12-1]
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Re: Nico's Group [Rev 12-1]
Re: Nico's Group [Rev 12-1]
Re: Nico's Group [Rev 12-1]
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Re: Nico's Group [Rev 12-1]
Re: Nico's Group [Rev 12-1]
Re: Nico's Group [Rev 12-1]
Re: Nico's Group [Rev 12-1]