http://boobs-and-bombs.livejournal.com/ (
boobs-and-bombs.livejournal.com) wrote in
fandomhigh2010-10-22 07:32 am
Entry tags:
Demolition and Dynamite; Friday, Third Period [10/22 ].
Kūkaku had marched her students down to the Danger Shop at the start of class, which should hopefully mean the kidlets could figure out that this meant they'd be mostly blowing things up today. This was probably highlighted by the fact that the shop was set up in workstations, and each one had all the trappings of making bombs.
"Today, let's have some fun," said Kūkaku, then she shrugged slightly. "Well, we always have fun. It's blowing things up, how can it not be fun? But today we're gonna do a little bit of a game. Get to a workstations; you've got fifteen minutes to try to make up to twenty bombs. If you don't make it to twenty, tough shit, work with what you've got. Once the fifteen minutes are up, you've got ten minutes to get over to your battle stations and place your targets. You've got ten of these babies and your 'playing field' is a ten-by-ten grin. You're gonna lay out your targets, you classmates will lay out theirs and then you're gonna go up against your classmate and try to blow up their shit with your shit. Just choose the coordinate, letters on top, numbers down the side, light your bomb, slip it down the shoot, and wait and see if you got anything. Twenty bombs, twenty tries, or however many bombs you managed to finish. The one with the most hits winds up winning...I don't know. The pride of being good at blowing things up, or something."
"Any questions? Ask 'em now, 'cause the clock starts soon on getting those bombs made. Don't worry. At the start of each part, I'll go over the rules again."
[[please wait for the slow OCD is up! ]]
[[ Previous Classes ]]
"Today, let's have some fun," said Kūkaku, then she shrugged slightly. "Well, we always have fun. It's blowing things up, how can it not be fun? But today we're gonna do a little bit of a game. Get to a workstations; you've got fifteen minutes to try to make up to twenty bombs. If you don't make it to twenty, tough shit, work with what you've got. Once the fifteen minutes are up, you've got ten minutes to get over to your battle stations and place your targets. You've got ten of these babies and your 'playing field' is a ten-by-ten grin. You're gonna lay out your targets, you classmates will lay out theirs and then you're gonna go up against your classmate and try to blow up their shit with your shit. Just choose the coordinate, letters on top, numbers down the side, light your bomb, slip it down the shoot, and wait and see if you got anything. Twenty bombs, twenty tries, or however many bombs you managed to finish. The one with the most hits winds up winning...I don't know. The pride of being good at blowing things up, or something."
"Any questions? Ask 'em now, 'cause the clock starts soon on getting those bombs made. Don't worry. At the start of each part, I'll go over the rules again."
[[
[[ Previous Classes ]]

Sign In -- D&D, 10/22.
Re: Sign In -- D&D, 10/22.
Re: Sign In -- D&D, 10/22.
Re: Sign In -- D&D, 10/22.
Re: Sign In -- D&D, 10/22.
Re: Sign In -- D&D, 10/22.
Re: Sign In -- D&D, 10/22.
Re: Sign In -- D&D, 10/22.
Listen to the Lecture -- D&D, 10/22.
Make your Bombs -- D&D, 10/22.
Go!
Face off! -- D&D, 10/22.
You have ten minutes to set your coordinates on your ten-by-ten grid, with letters on top, numbers on the way down.
Once they're set, pick a partner and pick where you think they may have placed their targets (for example, A-1 for the top left corner, J-10 for the bottom right corner, and everywhere in between), and let your bomb go! If it hits, boom! If not, the other person takes a turn until all targets are hit or all bombs are gone.
Soooo, it's basically Battleship. If you want to plan your coordinates out first or just wing it, whatever works for you.
Talk to the TA -- D&D, 10/22.
Re: Talk to the TA -- D&D, 10/22.
Letting her take a class about blowing things up? Made the universe awesome, as far as she was concerned.
Talk to Kūkaku -- D&D, 10/22.
OOC -- D&D, 10/22.
I really hope this does make sense/work because I'm pretty much AFK all day and therefor made of FAAAAAAIL.
But I'll Tim Gunn it. Make it work. :)
Re: OOC -- D&D, 10/22.
I am special today.