http://on-her-korhal.livejournal.com/ (
on-her-korhal.livejournal.com) wrote in
fandomhigh2010-09-06 07:22 am
Entry tags:
Macro-tactics, Monday
"Strategies," Kerrigan began, "are succesful, or, more often, unsuccesful based on a whole host of variables. Not just on your enemy's end, although most wars are won based on the opposing force's mistakes, not your own brilliance. Before beginning any battle, or indeed, campaign, you have to ask yourself a few questions before you even bother to engage. How many men do I have? How well-equipped are they? How long can I sustain this army? What is the terrain like? Have my men fought on terrain like this before? All of these questions inform the strategy you'll choose in the long run."
They were once again in that metallic Danger Shop construction, the large table at the back lighting up now with a dozen or so simulation screens. "We're going to tackle a few of these questions at a time," she drawled, "If you can keep up. My TAs will now be distributing handouts. On one of them, you'll find five schematics of potential areas. The blue spots, before you ask, are important resources that could be used to reinforce an army."
She leaned back. "The second handout isn't going to be your Bible this term, don't worry, but I'm going to try to ram some takes on theory into your minds before our time's up. Read that. Think about it. Use it. I'm not interested in your regurgitating some guy's theories about war, I'm interested in your application. Don't be stupid."
The look on her face made it clear that she expected them to be anyway. "Done? Fine. Terrain. It can win you a war even when your own numbers are down, by finding higher ground, making the enemy believe you've got more people than you do, or less. That you're somewhere else than you actually are, so they'll leave some part of their camp undefended. Likewise, it can be your best friend when you do have a huge-ass army, provided you don't get overconfident and spread yourself too thin. Like I said, small forces have a lot to gain by terrain."
And so on. She may have talked for quite a bit. "...but the only way any of you are going to do anything with terrain beyond suck at it, is practice," she finished. "Team up, and pour over one of those schematics. Then plan out individually where you'd make your camp, what strategy you'd use based on your environment, compare and contrast, try to take each other's lights out, whatever. If these maps aren't enough of a challenge, use the terrain generator." A beat. "That's your homework, too. I want to see you analyse at least two swathes of terrain like that. Now get the hell to it before I get bored."

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