http://demons-death.livejournal.com/ (
demons-death.livejournal.com) wrote in
fandomhigh2008-01-16 11:53 pm
Entry tags:
Fandom Invasions Class 2 (Thursday period 4)
This week the class met in the Danger Shop as had been discussed last week. However, when the students filed in, the room looked like a normal classrom.
"Good morning," John greeted them. "Today we're going to be looking at a few things, that while technically not invasions are definitely things to watch out for.
"Let's start with portals. The way Fandom works is that most if not all of you arrived here via a portal, whether you were aware of it or not. Those are the good kind, the kind that are generally under control. But there's another kind, that seems to be entirely chaotic and random and that will send you unprepared and with no warning, somewhere else.
"Now while portals can and do open anywhere, there is a particular spot that seems to attact them more than any other." John hit a button on the Danger Shop remote and the room shifted to showing a school hallway lined with lockers. "Locker 327 has been reported as a portal opening many many times." He hit another button and a student appeared, walking down the hallway. When he got even with the locker in question, the door swung open and the student in question was pulled into the locker, much like a dustbunny's pulled into a vaccuum cleaner. As soon as the student cleared the opening, the locker door closed, leaving behind the normal looking and deserted hallway. "Your best bet to avoid this particular fate is to avoid that particular bit of hallway. If you have to use it, move through that spot quickly and for god's sake don't open that locke unless you're looking for a trip to somewhere --and somewhen -- else.
"That is generally a fixed danger; there are others that are more mobile. The most dangerous would probably be the gremlins." Another button was pushed and the hallway faded and a short green creature with a large number of teeth appeared. "Generally gremlins aren't a danger to your life and limb so much as your dignity. Their saliva seems to have hallucinatory properties. When they bite -- and they are aggressive enough that if you encounter one, the chances are good they will bite you or at least try -- their victim experiences hallucinations and delusions that last until the effects wear off, which is generally a few hours. The type of delusion a person experiences seems to vary depending on the person's own thoughts and memories at the time of infection. But it will almost always be embarrassing and the kind of thing you would want no one else to know about on pain of death.
"The best thing to do if you encounter a gremlin is to try not to antagonise them. Unless you fancy an afternoon of thinking yourself a fairy princess in the lobby or singing showtunes in the preserve, leave them alone and back away slowly. And if you do get bit, try to remember afterwards that you're not responsible for anything you do while under the bite's effects. Embarrassment fades, even if the whole school knows about it.
"Which brings us to our last subject for today. No matter how embarrassing or secretive something is on this Island, the chances are good that you will hear about it when you turn into the nightly radio broadcast. This would be because of the squirrels." This time John didn't press any buttons on the remote, just nodded towards the door where a squirrel in a fedora came scampering in and down the aisles to the front of the room. It was also carrying a notepad and pencil.
"The squirrels in Fandom are not quite like the ones you find pretty much anywhere else. Most squirrels elsewhere gather nuts. Fandom squirrels -- at least the ones we're concerning ourselves with -- gather information. They work for the radio station, eavesdropping and making notes on everything that happens daily in Fandom and are paid, as far as I can tell, in rum and nuts." He smiled slightly. "Hence the title drunken squirrels.
"The drunken squirrels are harmless in the sense that they won't attack you. But if there's a secret you're trying to keep, or something embarrassing happens -- like getting bit by a gremlin -- they will make sure all of Fandom knows about it before a full day has gone by." John nodded towards the squirrel. "This isn't a holo projection like the earlier examples, but an actual squirrel who has agreed to come and answer any questions you might have. Hopefully an understanding of squirrel won't be necessary."
He looked around the room with a wider smile. "So any questions for our furry guest?"
[ooc:wait for ocd's up. have at it]
"Good morning," John greeted them. "Today we're going to be looking at a few things, that while technically not invasions are definitely things to watch out for.
"Let's start with portals. The way Fandom works is that most if not all of you arrived here via a portal, whether you were aware of it or not. Those are the good kind, the kind that are generally under control. But there's another kind, that seems to be entirely chaotic and random and that will send you unprepared and with no warning, somewhere else.
"Now while portals can and do open anywhere, there is a particular spot that seems to attact them more than any other." John hit a button on the Danger Shop remote and the room shifted to showing a school hallway lined with lockers. "Locker 327 has been reported as a portal opening many many times." He hit another button and a student appeared, walking down the hallway. When he got even with the locker in question, the door swung open and the student in question was pulled into the locker, much like a dustbunny's pulled into a vaccuum cleaner. As soon as the student cleared the opening, the locker door closed, leaving behind the normal looking and deserted hallway. "Your best bet to avoid this particular fate is to avoid that particular bit of hallway. If you have to use it, move through that spot quickly and for god's sake don't open that locke unless you're looking for a trip to somewhere --and somewhen -- else.
"That is generally a fixed danger; there are others that are more mobile. The most dangerous would probably be the gremlins." Another button was pushed and the hallway faded and a short green creature with a large number of teeth appeared. "Generally gremlins aren't a danger to your life and limb so much as your dignity. Their saliva seems to have hallucinatory properties. When they bite -- and they are aggressive enough that if you encounter one, the chances are good they will bite you or at least try -- their victim experiences hallucinations and delusions that last until the effects wear off, which is generally a few hours. The type of delusion a person experiences seems to vary depending on the person's own thoughts and memories at the time of infection. But it will almost always be embarrassing and the kind of thing you would want no one else to know about on pain of death.
"The best thing to do if you encounter a gremlin is to try not to antagonise them. Unless you fancy an afternoon of thinking yourself a fairy princess in the lobby or singing showtunes in the preserve, leave them alone and back away slowly. And if you do get bit, try to remember afterwards that you're not responsible for anything you do while under the bite's effects. Embarrassment fades, even if the whole school knows about it.
"Which brings us to our last subject for today. No matter how embarrassing or secretive something is on this Island, the chances are good that you will hear about it when you turn into the nightly radio broadcast. This would be because of the squirrels." This time John didn't press any buttons on the remote, just nodded towards the door where a squirrel in a fedora came scampering in and down the aisles to the front of the room. It was also carrying a notepad and pencil.
"The squirrels in Fandom are not quite like the ones you find pretty much anywhere else. Most squirrels elsewhere gather nuts. Fandom squirrels -- at least the ones we're concerning ourselves with -- gather information. They work for the radio station, eavesdropping and making notes on everything that happens daily in Fandom and are paid, as far as I can tell, in rum and nuts." He smiled slightly. "Hence the title drunken squirrels.
"The drunken squirrels are harmless in the sense that they won't attack you. But if there's a secret you're trying to keep, or something embarrassing happens -- like getting bit by a gremlin -- they will make sure all of Fandom knows about it before a full day has gone by." John nodded towards the squirrel. "This isn't a holo projection like the earlier examples, but an actual squirrel who has agreed to come and answer any questions you might have. Hopefully an understanding of squirrel won't be necessary."
He looked around the room with a wider smile. "So any questions for our furry guest?"
[ooc:

Sign in
Re: Sign in
Re: Sign in
Re: Sign in
Re: Sign in
Re: Sign in
Re: Sign in
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Re: Sign in
During John's Talk
Re: During John's Talk
... what?
Re: During John's Talk
Re: During John's Talk
Locker 327 -- Bad
Gremlins -- Very Bad
Squirrels -- ?
Re: During John's Talk
For one thing, he wanted to know how to avoid the squirrels.
Re: During John's Talk
Re: During John's Talk
Re: During John's Talk
Re: During John's Talk
Ino figured it was good enough that she'd made it to class today, considering that she'd wanted to sleep right through the day. She sat at her desk and tried to focus on the lecture.
Re: During John's Talk
Take a Closer Look at the Simulations
Re: Take a Closer Look at the Simulations: Locker 327
Re: Take a Closer Look at the Simulations: Locker 327
She decided to check it out, knowing nothing would happen here.
Re: Take a Closer Look at the Simulations: Locker 327
Re: Take a Closer Look at the Simulations: Locker 327
Re: Take a Closer Look at the Simulations: Locker 327
Re: Take a Closer Look at the Simulations: Locker 327
Re: Take a Closer Look at the Simulations: Gremlin
Re: Take a Closer Look at the Simulations: Gremlin
Re: Take a Closer Look at the Simulations: Gremlin
Re: Take a Closer Look at the Simulations: Gremlin
Ask a Drunken Squirrel
Re: Ask a Drunken Squirrel
Re: Ask a Drunken Squirrel
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Re: Ask a Drunken Squirrel
Re: Ask a Drunken Squirrel
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Re: Ask a Drunken Squirrel
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Re: Ask a Drunken Squirrel
Re: Ask a Drunken Squirrel
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Re: Ask a Drunken Squirrel
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Re: Ask a Drunken Squirrel
Re: Ask a Drunken Squirrel
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Re: Ask a Drunken Squirrel
Re: Ask a Drunken Squirrel
Re: Ask a Drunken Squirrel
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Re: Ask a Drunken Squirrel
Re: Ask a Drunken Squirrel
Re: Ask a Drunken Squirrel
Talk to TA
drunken squirrelTA has pinged in.Re: Talk to TA
Talk to John
OOC