http://behindeyesonly.livejournal.com/ (
behindeyesonly.livejournal.com) wrote in
fandomhigh2007-03-27 07:36 pm
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[Computer Science - Week 12, 4th Period]
"Slight switch on the syllabus, guys," Logan said as everyone filed into the room, sounding more than a little long-suffering. "Due to a computer issue - and I see the irony, believe me - we're doing war games."
Giving a handout to all the students, Logan switched on the screen to show a clip of Starcraft. "This is an example of a wargame, where strategy and tactics are key - deploying troops, building barracks and factories for weapons, with the end goal of defeating your opponent through tactical strikes or, if you're lucky or just that good, sheer force. They run the gamut from fairly simple and abstract to games that simulate real battles and wars.
"Historically, they've been used by the military to reenact campaigns in order to better understand why they worked or why they failed. Also they've been employed in training at times to give soldiers an understanding of tactics without risking actual lives.
"When computers took on wargames, the level of realism rose dramatically, as you could have soldiers with individual loyalties and morale levels, affected by how you lead them, as well as more accurately portraying things such as how your troops would manage certain terrain."
Motioning to the laptops on each student's desk, he continued. "For something low key, today we're going to play around with a computerized, but very easy game. Unless you prefer something a little more complicated. And if you don't like that, then there's another, completely unrelated game to play."
[OOC: So when my internet left me at work, I lost my class write up. My brain is fried. Sorry guys. Play games instead!]
Giving a handout to all the students, Logan switched on the screen to show a clip of Starcraft. "This is an example of a wargame, where strategy and tactics are key - deploying troops, building barracks and factories for weapons, with the end goal of defeating your opponent through tactical strikes or, if you're lucky or just that good, sheer force. They run the gamut from fairly simple and abstract to games that simulate real battles and wars.
"Historically, they've been used by the military to reenact campaigns in order to better understand why they worked or why they failed. Also they've been employed in training at times to give soldiers an understanding of tactics without risking actual lives.
"When computers took on wargames, the level of realism rose dramatically, as you could have soldiers with individual loyalties and morale levels, affected by how you lead them, as well as more accurately portraying things such as how your troops would manage certain terrain."
Motioning to the laptops on each student's desk, he continued. "For something low key, today we're going to play around with a computerized, but very easy game. Unless you prefer something a little more complicated. And if you don't like that, then there's another, completely unrelated game to play."
[OOC: So when my internet left me at work, I lost my class write up. My brain is fried. Sorry guys. Play games instead!]

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Conqueror! (http://www.conquerorgame.com/index2.html)
A Murder of Scarecrows (http://www.theskeletonshop.com/game/)
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OOC
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[It is a DB, with a front end which allowes for sorting and searching, has a driver for a barcode scanner and several links to various bookstores online ,for ISBN information. There has been clear thought put into the user interface and usability]
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