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fandomhigh2007-01-23 10:42 pm
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Spy Tech, Class Three (24 Jan)
Wednesday, January 24, Period 1
As the students entered the Danger Shop, they found themselves walking into what looked like a briefing room, with one glass wall looking out into some sort of engineering testing area. M was seated at the head of the table, and once everyone had arrived she turned on a projection screen.
“You are being assigned a mission today. A young woman has been kidnapped, and is being held in an abandoned laboratory off the coast. You will work in teams to infiltrate the building, locate the woman, and retrieve her. There will be equipment provided for you, but no outside assistance. Additionally, we have reason to believe that at least one of the persons responsible for the kidnapping has been spotted in the vicinity of the building where she’s being held. Also, the building itself has been damaged in an explosion, and part of the lower level is currently underwater.”
As she spoke, images appeared on the projection screen, showing a small and obviously damaged two-story building complex, situated literally on the edge of the ocean so that sections were obviously located beneath the surface of the water. Then, the image of a familiar-looking young woman appeared. “This is the kidnap victim. She’s a security professional, who designs lethal traps and other equipment freelance. Much of her business comes from the criminal world, and our people are very keen to get information on a specific system she designed. She recently evaded a capture attempt, but we have intelligence that suggests she’s currently being held by the customer whose system we’re interested in. Be warned, therefore, that she may not be entirely cooperative, as she will be taken into custody immediately upon your return.”
Once M was finished speaking, she led the group out into the testing area, where they were approached by a tall Englishman in a dark suit and protective goggles. He indicated a table holding various items.
“These are the items that will be available to you, when you reach your destination. Although I’m afraid that our funding doesn’t cover school experiments, so you’ll have to make do with some second-hand equipment that was salvaged from previous missions. Don’t worry, I’m certain it’s all just as good as new.”
As he was speaking, the sound of an explosion came from another part of the lab. With a worried expression, the man hurried off, and M stepped up. “Now, I want you to pair up, and then collect your equipment. You may each have either an underwater breather or a snorkel suit, but not both. You may each then choose three of the five remaining items to take with you, and two items that you already have on your person. Q will be available to answer questions about the equipment. Then I want you to step through that door--” She indicated a door labeled ‘PRIVATE’. “On the other side you’ll find a surveillance station. Use the surveillance equipment to learn about the target location. Then you’ll move from there to the abandoned building itself, and complete your mission. Are there any questions?”
[OOC Notes: Okay. Several things that need explaining here, so please read this carefully.
1. You will work in teams. First phase is surveillance, using the equipment described in the appropriate thread below. Second phase is search and rescue, using the equipment you picked up from Q. During the second phase you may encounter some outside interference in the form of the Villain. Also, your equipment may randomly malfunction (I’ll be using a RNG for each team to decide what happens). Additionally, the Victim may not be entirely cooperative. The search and rescue phase will have two threads: one for entering and searching the building, and a separate one for the rescue itself. The building has two levels: one above ground/water, where your "Search" will take place, and a flooding basement level where your "Rescue" will take place. The mission is not completed until you’ve actually removed the Victim from the building. It is entirely possible to fail this mission, either because your team is foiled by the Villain, loses the Victim, or winds up "killing" themselves. ;)
2. I will tag in as necessary to detail the results of your attempts at infiltration (if you attempt to blow something up, if an item you’re using malfunctions, etc.), but you are free to mod the results of your search of the building. Keep in mind that it’s a stereotypical Evil Mastermind Lab, abandoned and partially damaged by a mysterious explosion. Also, the basement is submerged and partially flooded, which means you may need to use your diving equipment to gain access. I am not available on IM during the day, so please ping me in the OOC thread if you have questions or would like to request a response from me in a specific place (a link would be much appreciated).
3. Please have fun with this! Your grade doesn’t rely on actually succeeding in the rescue, but rather in participation. So play true to your characters and their abilities, and feel free to engage in the crackiness. Also, the post is open for play to continue through the week.]
[ETA: Clarification -- Each player chooses one breathing apparatus and three additional items, which means that each team with receive eight items from Q. Additionally, each player may add two personal items of their own.]
ASSIGNMENT FOR NEXT WEEK: Write a brief essay exploring the difficulties inherent in designing underwater espionage technology.
[Posting early for extended play.Please wait for OCD threads are up, you may begin!]
Syllabus
Class Roster
Linkdrop for classes
As the students entered the Danger Shop, they found themselves walking into what looked like a briefing room, with one glass wall looking out into some sort of engineering testing area. M was seated at the head of the table, and once everyone had arrived she turned on a projection screen.
“You are being assigned a mission today. A young woman has been kidnapped, and is being held in an abandoned laboratory off the coast. You will work in teams to infiltrate the building, locate the woman, and retrieve her. There will be equipment provided for you, but no outside assistance. Additionally, we have reason to believe that at least one of the persons responsible for the kidnapping has been spotted in the vicinity of the building where she’s being held. Also, the building itself has been damaged in an explosion, and part of the lower level is currently underwater.”
As she spoke, images appeared on the projection screen, showing a small and obviously damaged two-story building complex, situated literally on the edge of the ocean so that sections were obviously located beneath the surface of the water. Then, the image of a familiar-looking young woman appeared. “This is the kidnap victim. She’s a security professional, who designs lethal traps and other equipment freelance. Much of her business comes from the criminal world, and our people are very keen to get information on a specific system she designed. She recently evaded a capture attempt, but we have intelligence that suggests she’s currently being held by the customer whose system we’re interested in. Be warned, therefore, that she may not be entirely cooperative, as she will be taken into custody immediately upon your return.”
Once M was finished speaking, she led the group out into the testing area, where they were approached by a tall Englishman in a dark suit and protective goggles. He indicated a table holding various items.
“These are the items that will be available to you, when you reach your destination. Although I’m afraid that our funding doesn’t cover school experiments, so you’ll have to make do with some second-hand equipment that was salvaged from previous missions. Don’t worry, I’m certain it’s all just as good as new.”
As he was speaking, the sound of an explosion came from another part of the lab. With a worried expression, the man hurried off, and M stepped up. “Now, I want you to pair up, and then collect your equipment. You may each have either an underwater breather or a snorkel suit, but not both. You may each then choose three of the five remaining items to take with you, and two items that you already have on your person. Q will be available to answer questions about the equipment. Then I want you to step through that door--” She indicated a door labeled ‘PRIVATE’. “On the other side you’ll find a surveillance station. Use the surveillance equipment to learn about the target location. Then you’ll move from there to the abandoned building itself, and complete your mission. Are there any questions?”
[OOC Notes: Okay. Several things that need explaining here, so please read this carefully.
1. You will work in teams. First phase is surveillance, using the equipment described in the appropriate thread below. Second phase is search and rescue, using the equipment you picked up from Q. During the second phase you may encounter some outside interference in the form of the Villain. Also, your equipment may randomly malfunction (I’ll be using a RNG for each team to decide what happens). Additionally, the Victim may not be entirely cooperative. The search and rescue phase will have two threads: one for entering and searching the building, and a separate one for the rescue itself. The building has two levels: one above ground/water, where your "Search" will take place, and a flooding basement level where your "Rescue" will take place. The mission is not completed until you’ve actually removed the Victim from the building. It is entirely possible to fail this mission, either because your team is foiled by the Villain, loses the Victim, or winds up "killing" themselves. ;)
2. I will tag in as necessary to detail the results of your attempts at infiltration (if you attempt to blow something up, if an item you’re using malfunctions, etc.), but you are free to mod the results of your search of the building. Keep in mind that it’s a stereotypical Evil Mastermind Lab, abandoned and partially damaged by a mysterious explosion. Also, the basement is submerged and partially flooded, which means you may need to use your diving equipment to gain access. I am not available on IM during the day, so please ping me in the OOC thread if you have questions or would like to request a response from me in a specific place (a link would be much appreciated).
3. Please have fun with this! Your grade doesn’t rely on actually succeeding in the rescue, but rather in participation. So play true to your characters and their abilities, and feel free to engage in the crackiness. Also, the post is open for play to continue through the week.]
[ETA: Clarification -- Each player chooses one breathing apparatus and three additional items, which means that each team with receive eight items from Q. Additionally, each player may add two personal items of their own.]
ASSIGNMENT FOR NEXT WEEK: Write a brief essay exploring the difficulties inherent in designing underwater espionage technology.
[Posting early for extended play.
Syllabus
Class Roster
Linkdrop for classes

PAIR UP FOR YOUR MISSION
Underwater breather (http://www.jamesbondmm.co.uk/q-branch/thunderball-gadgets.php?id=006) (you get 10 minutes of air before a recharge is required, can be shared with another person)
or
Seagull snorkel suit (http://www.jamesbondmm.co.uk/q-branch/goldfinger-gadgets.php?id=001) (it’s silly looking and unwieldy, but you get 30 minutes of air)
Underwater flashlight (http://www.globalspec.com/NpaPics/90/104486_030820041471_ExhibitPic.jpg) (casts light for up to 5 feet, batteries might not last long)
Handheld underwater torch (http://www.petrogen.com/UW%20torch%20Opt..gif) (good for cutting through metal, but will probably only work once)
Low-yield explosives (do not work underwater, will produce a small blast good for making holes and breaking things, but won’t bring the roof down)
Standard lock pick kit (http://www.airpistol.co.uk/images/mpxs-08.gif) (no good on electronic locks, obviously)
Grapple gun (http://www.jamesbondmm.co.uk/q-branch/goldfinger-gadgets.php?id=002) (20 foot range, prone to malfunction)
You may also add two items that your character would reasonably be expected to be carrying to class.
(NOTE: No, you do not get wet suits. Or even bathing suits. But your clothes will be returned to their normal dry state following the exercise.)
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He'd taken to carrying the lockpick set Aly had given him at all times, and he had his yo-yos (hey, they were damn useful), so he picked out the underwater flashlight, the grapple gun, and -- for some reason -- the low-yield explosives.
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And there was, of course, always his chakra skills, which didn't count as an 'item'.
A little annoyed that they had to work in teams, Kabuto picked someone at random. "Well, would you like to team up?" he asked pleasantly.
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"Don't mind being my partner today?"
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Most of the items he didn't particularly need, but he grabbed a handheld underwater torch, a flashlight, and a lockpick kit.
Re: PAIR UP FOR YOUR MISSION
She was leaning toward the snorkel suit, underwater flashlight, low yield explosives and the lock pick kit to add to her waterproof camera (http://pics.livejournal.com/krycek_rat/pic/0001pecx/g12) and shockproof lighter (http://pics.livejournal.com/krycek_rat/pic/00021z31/g12) that Krycek had given her last christmas.
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What was really tripping him up was figuring out if the garbage bag and duct tape to protect his cast constituted two items or one, since he didn't go anywhere without his multitool.