Ignis Scientia (
chef_chocobro) wrote in
fandomhigh2023-01-09 05:42 am
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Sensory Deprivation Combat Training; Monday, Third Period [01/09].
The lights in the danger shop were extremely low; in fact, the space was in almost complete darkness, except for the faint glowing and gently pulsating red lights that seemed to create a a tangle of paths in the space stretching out in front of them, a maze of lights on the floor. Ignis, of course, stood there waiting for the students, and, when his watch beeped to let him know it was time to begin, he did just that.
"Welcome back, everyone," he said, assuming they were all there, of course. "Before we get into the combat training itself, we're going to take some time to work with sensory deprivation on a more basic level, and that is with simple movement. Getting to know a space without being able to see it is not often a benefit a person can be afforded, but familiarity in how to quickly access an area even when you cannot see it is always useful. Learning to balance one's caution with the need to be quick is something that takes practice and skill, but it's not always an option. Thankfully, in this class, it will be.
"Before you now should be a course that a friend helped me design. What you should see is a vast blackness, save for the light offering the suggestion of paths; what is solid ground and what is empty space should be indistinguishable by sight; the only way to know where to go that won't have you plunging to a theoretical demise is those lights and the feel of the solid path beneath your feet.
"To familiarize yourself with the maze," he said, "I will be having you work your way through it once with the guiding lights, once with a thin blindfold, and then once more without the lights entirely, thus leaving you to depend only on feel and memory.
"And then we'll try one more time, this time, with an entirely new course, without any lights. Should you go over the edge, don't worry. The endless black pits are quite false; you'll have at worse a little bit of a tumble, and there will be a ringing sound to let me know when you have gone over an edge. And then you will simply pick yourself up, and try again."
He gave a wan sort of grin.
"If only we could all be so lucky IRL," he said, the use of the abbreviation only emphasized by the sardonic drawl. "Now, then, are there any questions before we begin?"
"Welcome back, everyone," he said, assuming they were all there, of course. "Before we get into the combat training itself, we're going to take some time to work with sensory deprivation on a more basic level, and that is with simple movement. Getting to know a space without being able to see it is not often a benefit a person can be afforded, but familiarity in how to quickly access an area even when you cannot see it is always useful. Learning to balance one's caution with the need to be quick is something that takes practice and skill, but it's not always an option. Thankfully, in this class, it will be.
"Before you now should be a course that a friend helped me design. What you should see is a vast blackness, save for the light offering the suggestion of paths; what is solid ground and what is empty space should be indistinguishable by sight; the only way to know where to go that won't have you plunging to a theoretical demise is those lights and the feel of the solid path beneath your feet.
"To familiarize yourself with the maze," he said, "I will be having you work your way through it once with the guiding lights, once with a thin blindfold, and then once more without the lights entirely, thus leaving you to depend only on feel and memory.
"And then we'll try one more time, this time, with an entirely new course, without any lights. Should you go over the edge, don't worry. The endless black pits are quite false; you'll have at worse a little bit of a tumble, and there will be a ringing sound to let me know when you have gone over an edge. And then you will simply pick yourself up, and try again."
He gave a wan sort of grin.
"If only we could all be so lucky IRL," he said, the use of the abbreviation only emphasized by the sardonic drawl. "Now, then, are there any questions before we begin?"
Sign In - Sensory Deprivation, 01/09.
Re: Sign In - Sensory Deprivation, 01/09.
Re: Sign In - Sensory Deprivation, 01/09.
Listen to the Lecture - Sensory Deprivation, 01/09.
Hopefully, his instructions on the exercise were just as clear and precise.
Class Activity: Blind Mazes - Sensory Deprivation, 01/09.
The first round, you have the lights to guide you, although they are spaces out and offer only a suggestion of where to go.
The second round, there are blindfolds to add to the process. They are thin enough that you can still vaguely see the lights through them, but, obviously, it will be far more difficult.
The third round, all the lights are turned off and there is nothing but a beacon at the far end of the maze to give you a guide for where you're to end up. The pattern is the same, though, so if you've managed to come this far, it should be easy, right?
The fourth round, however, the maze is completely different and the lights are entirely off, except for the beacon you're expected to reach. Good luck!
However, it should be noted, that the one liberty Prompto did take in the programming was that, every once in a while, instead of a chime to alert Ignis when you misstep off the edge of the platforms, you'll get this.
...thank you, Prompto.
Re: Class Activity: Blind Mazes - Sensory Deprivation, 01/09.
This was going to take a while.
It took a long while but Guillermo made it to the last maze and just when he had thought he’d gotten the hang of it he ended up going over the edge of the platform.
Talk to the Teacher - Sensory Deprivation, 01/09.
But if last week was anything to go off of, he has confidence that his students will, indeed, be taking this seriously.
OOC - Sensory Deprivation, 01/09.