Steph Gingrich (
drumsticksandd20s) wrote in
fandomhigh2022-06-07 06:47 am
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Choose Your Own Adventure: Tuesday, 3rd Period (6/7)
The background music today was better suited for a bustling urban setting -- well, a medieval fantasy-style urban setting, anyway, which ought to feel pretty contemporary for certain people on the roster. All the craft supplies were out again, now with a bunch of added decorative items: metallic foil, plastic gems, all the trappings one might need to start making their prop gear fancy and personalized.
"So," Steph began, "what do all of your characters plan to do when you get to the city? Wander around and see the sights? Find some kind of trouble to get into? Go on a shopping spree? The possibilities are endless. The only thing I'm going to tell you is that your paths are going to cross with other people besides your traveling companions on the way here. Maybe you'll join forces to complete someone's personal quest? Go on a bar crawl? That's totally up to you."
She mimed a little drum riff in the middle of saying all of this, spinning on her heel.
"Also, if you haven't already, think about your gear and your relationship to it. Is that a brand new sword, or does it have a story behind it because it's been passed down in your family for generations? Why did you pick the staff with all the knots and twists in it, instead of the perfectly smooth straight one?" Listen, there were jokes to be made there, and she wasn't making them. Admire her restraint, please. "This all seems like little stuff, but it could end up being a really interesting detail to build your character around. And don't forget, it's completely okay to build your character for the storytelling aspect of it. You don't have to make them the most badass fighter with all the best gear to make them even more badass if that's not your thing. They can have some completely impractical piece of equipment if it has personal significance. In games like these, having character flaws is, in fact, amazing."
She grinned. "Stuff to think about, and discuss with each other, while you work."
"So," Steph began, "what do all of your characters plan to do when you get to the city? Wander around and see the sights? Find some kind of trouble to get into? Go on a shopping spree? The possibilities are endless. The only thing I'm going to tell you is that your paths are going to cross with other people besides your traveling companions on the way here. Maybe you'll join forces to complete someone's personal quest? Go on a bar crawl? That's totally up to you."
She mimed a little drum riff in the middle of saying all of this, spinning on her heel.
"Also, if you haven't already, think about your gear and your relationship to it. Is that a brand new sword, or does it have a story behind it because it's been passed down in your family for generations? Why did you pick the staff with all the knots and twists in it, instead of the perfectly smooth straight one?" Listen, there were jokes to be made there, and she wasn't making them. Admire her restraint, please. "This all seems like little stuff, but it could end up being a really interesting detail to build your character around. And don't forget, it's completely okay to build your character for the storytelling aspect of it. You don't have to make them the most badass fighter with all the best gear to make them even more badass if that's not your thing. They can have some completely impractical piece of equipment if it has personal significance. In games like these, having character flaws is, in fact, amazing."
She grinned. "Stuff to think about, and discuss with each other, while you work."