Atton Rand & miscellaneous names (
suitably_heroic) wrote in
fandomhigh2015-08-13 10:26 am
Entry tags:
Sneaking 101, Thursday
They were standing outside a very large house. As soon as the students saw the inside of it, it would immediately become familiar: Atton had used the foyer of this simulation for the earlier class on sightlines.
"Just because it's summer class doesn't mean you won't have a final," said Atton, because he liked being an asshole from time to time. (He was also sitting on a fence for no reason at all, really.) "On the second floor of this building sits a safe. It's a number safe, so you're either going to have to crack it, or find the combination, which is hidden somewhere in the building. To finish this class, you need to get into that safe and bring its contents to me. There's free pizza in it if you can track down the artifact on the top floor and bring it, too."
He clapped his hands. "That's it," he said, "Get going."
"Just because it's summer class doesn't mean you won't have a final," said Atton, because he liked being an asshole from time to time. (He was also sitting on a fence for no reason at all, really.) "On the second floor of this building sits a safe. It's a number safe, so you're either going to have to crack it, or find the combination, which is hidden somewhere in the building. To finish this class, you need to get into that safe and bring its contents to me. There's free pizza in it if you can track down the artifact on the top floor and bring it, too."
He clapped his hands. "That's it," he said, "Get going."

Sign In!
Listen to the Instructions
Break In!
Break In! - The Outside
There's also two balconies. The lower one has a large horizontal pipe running up to it. A little further back, the pipe has suffered some damage, and sags down towards the ground. It's still up a little high, however.
On the other side, several air conditioning units line the wall, one for each floor. They're within jumping distance of the various balconies, but a little too high up for any baseline human to reach.
Break In! - First Floor
A few feet away from the front door sits a display case, tall enough that it might block a crouching human from view.
There are two cabinets on the walls on each side, and two more display cases past the first one. The ceiling is 'held up' by two pillars on each side.
If you manage to get past the first display case and the first cabinet without getting seen, there's a small door to your right, leading into a kitchen area that stretches all the way to the back, where there's another door that opens just a few feet away from the stairs. Be careful, though: there's a maid in the prep area right in front of the kitchen who will walk into the kitchen itself sooner rather than later, so you'll want to move fast.
If you get spotted by anyone, the sim jumps you back to the start.
Break In! - Second Floor
Through the giant glass doors in front of you, you'll find the dining area, which is also what the second floor balcony doors open up onto. The first five minutes, a set of guards will be in this room, loudly arguing. Afterwards, they walk onto the landing and begin patrolling the rest of the floor. In the corner on the far left - to the right from the balcony - sits the safe.
There's a smaller door on the landing, as well, which opens up onto a corridor. There's a door leading into the dining room halfway in. Follow the corridor, however, and you'll make it to the bedroom.
The combination to the safe is in a small locked box hidden underneath the bed. However, within ten minutes, the patrolling guards will make it in here. If they find you, they'll bounce you back to the outside.
Break In! - Third Floor
Through the large glass doors lies a laboratory. The third floor balcony doors open up onto this room. Here and there, you might stumble upon a dead rat. There are no guards here if you arrive immediately, but within fifteen minutes one of the guards from the second floor will show up here and begin to make his rounds.
The door at the back of the third floor landing opens up to a distressingly red corridor full of various equipment.
The artifact you're looking for is hidden away behind a bookcase. You'll have to find the right book to click it open - and not mind the smell of dead rat that immediately comes pouring out of the room.
The artifact is a strange gem tucked away in a drawer right below the vivisected rat.
Success! Or Failure!
There are nachos, again, and behind him sit some pizza boxes. Come tell him how you did!
Talk to the Teacher or the TA
Re: Talk to the Teacher or the TA
OOC
... I may have been memorizing entry paths into all of these levels so I can stream that without looking like an idiot when it comes out.
Re: Sign In!
Re: Sign In!
Re: Sign In!
Re: Sign In!
Re: Sign In!
Re: Listen to the Instructions
Re: Sign In!
Re: Break In! - The Outside
Re: Sign In!