geniuswithasmartphone (
geniuswithasmartphone) wrote in
fandomhigh2015-07-21 03:59 am
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Adventuring!, Thursday, Period 3
Today, rather than an armory, the Danger Shop opened into a library. And on the walls, where there were no books there were racks of staffs. Their teacher turned to face them, wearing an impressive set of robes, a book tucked under one arm, and a staff in his hand. "Welcome back to class," he said with a grin. "Today we're coverin' my favorite class, the magic-users. Whether they're memorizin' spells out of old dusty tomes or spell-slingin' on the fly, magic-users twist arcane energies into a variety of different spells. They can fling attack spells, heal people, enchant items, give bonuses to their allies, an' hex their enemies. Also, their clothes are dope."
Not that he was biased or anything.
"Now then, havin' phenomenal cosmic powers comes with some drawbacks. Most magic-users have less health, strength, an' stamina than the other classes. They can only wear light armor, which means they're vulnerable to attacks from other characters. They're kinda glass cannons, capable of dealin' a helluva lotta damage, but unable to take much in return. Also, magic-users work from a limited number of spells. Unlike a fighter or a rogue who can keep fightin' until their weapon breaks, most magic-users can't go that long. Some magic-users are limited by how many spells they can memorize in a day. Others have a supply of mana that they burn through, an' either need to wait until it refreshes naturally or take some kind of potion to give themselves a boost. Either way, when they're out, they're out, an' few magic-users have the strength or skill to wield a weapon."
"Now, because there are so many ways that magic can express, there are plenty of different schools of magic an' various kinds of magic-users. We're only gonna cover a few today, because we just ain't got time to cover 'em all. But if the amount of spells a magic-user can throw is limited by their memory or mana, the only limit to the way a magic-user uses their magic is only limited by their imagination." He grinned at them, then held out his palm where a glowing ball of electricity formed. "An', of course, for today's class we all have magic."
Not that he was biased or anything.
"Now then, havin' phenomenal cosmic powers comes with some drawbacks. Most magic-users have less health, strength, an' stamina than the other classes. They can only wear light armor, which means they're vulnerable to attacks from other characters. They're kinda glass cannons, capable of dealin' a helluva lotta damage, but unable to take much in return. Also, magic-users work from a limited number of spells. Unlike a fighter or a rogue who can keep fightin' until their weapon breaks, most magic-users can't go that long. Some magic-users are limited by how many spells they can memorize in a day. Others have a supply of mana that they burn through, an' either need to wait until it refreshes naturally or take some kind of potion to give themselves a boost. Either way, when they're out, they're out, an' few magic-users have the strength or skill to wield a weapon."
"Now, because there are so many ways that magic can express, there are plenty of different schools of magic an' various kinds of magic-users. We're only gonna cover a few today, because we just ain't got time to cover 'em all. But if the amount of spells a magic-user can throw is limited by their memory or mana, the only limit to the way a magic-user uses their magic is only limited by their imagination." He grinned at them, then held out his palm where a glowing ball of electricity formed. "An', of course, for today's class we all have magic."

Sign In Week 4
Listen to the Lecture
Magic Classes
Wizard
They have a magic tome where their spells are inscribed and they have to study it every night to memorize the spells they will have the next day. Once they are out of memorized spells, they cannot cast again for another eight hours. Wizards also get familiars who offer magical bonuses to their masters.
Necromancer
However, a strong will is required to make sure that you maintain control of your undead hordes and necromancers have a pretty bad reputation, as most cultures consider the dead to be respected, if not sacred and necromancy usually involves some measure of grave-robbing or battle-harvesting
Yes, by practicing this class, you can summon (non-violent) zombies in class.
Druid
They also gain familiars, as well as the ability to speak to many different kinds of animals, even in their human form. Futhermore, they have the ability to wear light to medium armor and many can use short blades or bows to help them fight when they are out of spells.
Arcane Bladesmen
The strongest and most skilled at combat wade into melee range, swinging their magic swords for which the class was named. Those who are less-inclined to hand-to-hand work on creating their arsenal of distance spells that cause damage and destruction with a gesture.
Blast Away
Again, you're only limited by your imagination.
Talk to the TA
Talk to Hardison
OOC
Re: Sign In Week 4
Re: Listen to the Lecture
She was giggling a bit, though quietly, as she poked at the robes.
How silly! Nanika didn't need anything like this to do what she did. But, oh, some of them were really pretty...
Re: Sign In Week 4
Re: Necromancer
. . . she could see how it would be useful, but someone else could do it.
Re: Arcane Bladesmen
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Re: Talk to the TA
Sorry, Hardison. She was not well impressed with the RPG version of magic users. Though if asked she would admit that you look smashing, today.
Re: Sign In Week 4
Re: Druid
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Re: Sign In Week 4
Re: Arcane Bladesmen
Re: Talk to the TA
"This feels like cheating, but I like it."
Re: Sign In Week 4