geniuswithasmartphone (
geniuswithasmartphone) wrote in
fandomhigh2015-07-14 03:59 am
Entry tags:
Adventuring!, Thursday, Period 3
Hopefully everyone enjoyed playing dressup last week because once again the Danger Shop was set up to look like a giant costume closet. There were fewer clothes for both men and women, because men's costumes seemed to mostly involve long cloaks that could go sweeping behind them dramatically, while women's costumes tended towards corsets. Lots and lots of corsets. He went with fewer costumes in the name of making sure all his students were comfortable with their options. The weapons were also more limited, variations on small blades, knives, daggers, and throwing implements, but there was a whole shelf of poisons they could look through, neat and tidy in small glass vials. Other shelves held alchemical potions with titles like 'smoke bomb', 'toxic cloud', and 'pitch.' The bottommost shelf held jars of bees for some reason, that buzzed angrily whenever anyone came near. In another corner was an armoire filled with blunderbusses and old-fashioned black powder pistols, ranging from the utilitarian to those with elaborate scrollwork and chased with gold or metal.
"'Sup," Hardison said, his greeting period-appropriate. "After last week, it seemed like there were a lot of y'all interested in the kind of class that favors speed an' dexterity over brute strength. So this week, we're learnin' about rogues, a must on any adventurin' party. Now, most rogues ain't big on dealin' out damage or suckin' hits the way your fighters are. Naw, instead, the real value a rogue brings to her team is her ability to get folks into an' outta places they ain't supposed to be in. Your standard rogue can pick locks, disable traps, an' use magic devices when there isn't a mage or wizard around to do the honors. They favor stealth an' cunnin' more than anythin' else an' can do a great deal of damage when they getcha from behind or when you're otherwise unaware. A fighter will wade into battle an' hit an enemy until it stops movin'. A rogue will sneak around, wait for the perfect opportunity to strike, and use whatever nasty tricks they have handy to make their hit count."
And if Hardison sounded a little fond of the rogue archetype, well...one only needed to look at the company he kept to figure out why.
"'Sup," Hardison said, his greeting period-appropriate. "After last week, it seemed like there were a lot of y'all interested in the kind of class that favors speed an' dexterity over brute strength. So this week, we're learnin' about rogues, a must on any adventurin' party. Now, most rogues ain't big on dealin' out damage or suckin' hits the way your fighters are. Naw, instead, the real value a rogue brings to her team is her ability to get folks into an' outta places they ain't supposed to be in. Your standard rogue can pick locks, disable traps, an' use magic devices when there isn't a mage or wizard around to do the honors. They favor stealth an' cunnin' more than anythin' else an' can do a great deal of damage when they getcha from behind or when you're otherwise unaware. A fighter will wade into battle an' hit an enemy until it stops movin'. A rogue will sneak around, wait for the perfect opportunity to strike, and use whatever nasty tricks they have handy to make their hit count."
And if Hardison sounded a little fond of the rogue archetype, well...one only needed to look at the company he kept to figure out why.

Sign In Week 3
Listen to the Lecture
moddableweapons will you choose?Rogue Classes
Bard
Most bards are also swashbucklers, using finesse and agility to fight. They generally fight with rapiers, long daggers, or a combination of the two in the Florentine style. Bards also have limited access to magic, often useable only while performing and can also offer beneficial effects to their allies.
If you enjoy performing, making a spectacle, being the center of attention, or using gymnastics to fight, this may be the path for you.
Assassin
Many assassins have some kind of evil alignment, considering they are willing to murder for pay, but there are some who kill for more noble goals. Some are killers with a personal code of honor they do not deviate from, others kill but only specific targets, taking out the dangerous and the powerful. Assassins are masters of stealth and secrecy, the opposite of the bard. No assassin wants to be noticed and remembered; they appreciate diversions, rather than personally causing them.
This subset might be for you if you like causing death from a distance, moving silently, and doing your dirtywork in the utmost secret.
Treasure Hunter
As fighters, they're often sturdy, but with the roguish preference of attacking from behind or from concealment. Their true value comes from the collection of strange devices they often travel with: alchemical powders, magical wands or rings with offensive spells built in, the occasional blunderbuss if the setting calls for such a device. Their nimble fingers open locks and pockets with ease, disarming traps before their compatriots can blunder into them, and can collect strewn gemstones and gold pieces while their friends are still fighting off the treasure's original owners.
This might be the subtype for you if you like picking locks, sneaking around dungeons, and experimenting with inventions and recipes that could blow up a dragon/kill everyone in your vicinity VERY messily.
Practice Your Rogue Skills
Talk to the TA
Talk to Hardison
OOC
This surprises no one, I'm sure.
Re: Sign In Week 3
Re: OOC
Re: Listen to the Lecture
She armed herself with a couple of knives (not too unusual, since outside of the dorms she kept one stowed in her boot all the time) and then wandered over to the armoire.
Where she promptly got distracted by examining the primitive firearms in a fit of horrified fascination.
"No mass effect fields, no ammo capacity . . . keelah, how did humans ever accomplish anything with these?"
Re: Treasure Hunter
HackingPicking locks, tinkering with gadgets, and keeping a bunch of tricks up her sleeve? This was definitely Tali's style, much more than the other two. If you counted her scavenging mechanical parts, she even had the treasure hunting aspect down.Once she finally peeled herself away from gawking at the weapons she went over to look at the various jars and vials. The jars of bees were . . . weird, mostly, but also fascinating, but she'd be staying away from those. The last thing she needed was a suit puncture and a trip into anaphylactic shock.
Re: Sign In Week 3
Re: Sign In Week 3
Re: Talk to the TA
Re: Listen to the Lecture
Re: Assassin
Maybe it was the "master of disguise" bit. Yeah, that must be it.
Plus, you know, the word "assassin" just sounded cool.
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Re: Treasure Hunter
Re: Sign In Week 3
Re: Sign In Week 3
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Re: Assassin
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Re: Assassin
Whichever, she was more than upset and just went very quiet, unwilling to particpate anymore. She'd just pretend she didn't really care and was too bored - or tired - to do anything.
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