Rikku of the Al Bhed (
the_merriest) wrote in
fandomhigh2011-04-12 03:03 pm
Entry tags:
Science is Awesome!!!, Class #14, Period 3, April 12th
Class had been handwavily told they were meeting in the Danger Shop; the Danger Shop looked like a bright summer's day, but with huge slingshots sitting up ahead, and some wooden structures off in the distance.
"Hi!" Rikku chirped. "Today? We're talking more about physics, but I wanted to kind of demonstrate physics and ... okay, I wanted to have a little fun. This week we'll be talking about games, like, as in, video games. Video games have been getting more and more realistic with physics; in zombie slasher games, for some reason, people really like to see the zombies lurch around realistically. I mean, as realistically as can be expected."
Considering that, for most of these people, zombies didn't exist, and all.
"And some games are puzzles based on physics, where you need to solve something based on trajectory, or weight, or how it's going to fall. Don't worry, it's not something where you sit and work math equations! A lot of it is trial and error. Which is just what science is, when you get down to it. Some games, you get to break things with a slingshot, and figure out the structural weaknesses of the buildings you're knocking down. And today, we're playing one of those games."
Rikku was now walking everyone over to the slingshots. Next to each was an independently mounted screen.
"This is so you can see a sideview," she explained. "You'll be able to watch how and where you pulled the slingshot, and gauge what it is you need to hit. It's a little hard to see from here, and that's not fair, you know?"
The screen wasn't a touch screen. They would need to actually hurl the projectiles themselves. But they'd at least have a good view on it, and be able to adjust accordingly.
"Your goal is to knock the buildings down, and to smash those little pictures of piggies that are sitting inside," she explained. Not real piggies. That had seemed mean.) "If the building is still standing, but all the piggies are down, you win. But you'll need to knock most of the buildings over in order to get some of the piggies. Now!"
She clapped her hands excitedly, doing a happy wriggle. "Meet your ammo!"
The creatures that filed in, lining up behind the slingshots, were all different sizes and colors. But one thing was clear: the ammo was perfectly willing and complicit in the activity to come. You could tell from the excited way they were chirping that they could not wait to be flung at those facsimile pigs.
The pigs had wronged them, and they were some seriously angry birds.
"Hi!" Rikku chirped. "Today? We're talking more about physics, but I wanted to kind of demonstrate physics and ... okay, I wanted to have a little fun. This week we'll be talking about games, like, as in, video games. Video games have been getting more and more realistic with physics; in zombie slasher games, for some reason, people really like to see the zombies lurch around realistically. I mean, as realistically as can be expected."
Considering that, for most of these people, zombies didn't exist, and all.
"And some games are puzzles based on physics, where you need to solve something based on trajectory, or weight, or how it's going to fall. Don't worry, it's not something where you sit and work math equations! A lot of it is trial and error. Which is just what science is, when you get down to it. Some games, you get to break things with a slingshot, and figure out the structural weaknesses of the buildings you're knocking down. And today, we're playing one of those games."
Rikku was now walking everyone over to the slingshots. Next to each was an independently mounted screen.
"This is so you can see a sideview," she explained. "You'll be able to watch how and where you pulled the slingshot, and gauge what it is you need to hit. It's a little hard to see from here, and that's not fair, you know?"
The screen wasn't a touch screen. They would need to actually hurl the projectiles themselves. But they'd at least have a good view on it, and be able to adjust accordingly.
"Your goal is to knock the buildings down, and to smash those little pictures of piggies that are sitting inside," she explained. Not real piggies. That had seemed mean.) "If the building is still standing, but all the piggies are down, you win. But you'll need to knock most of the buildings over in order to get some of the piggies. Now!"
She clapped her hands excitedly, doing a happy wriggle. "Meet your ammo!"
The creatures that filed in, lining up behind the slingshots, were all different sizes and colors. But one thing was clear: the ammo was perfectly willing and complicit in the activity to come. You could tell from the excited way they were chirping that they could not wait to be flung at those facsimile pigs.
The pigs had wronged them, and they were some seriously angry birds.
